Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Maiyanaa
Ah Puch
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,286 Elo+
Solo
Janus
Janus
Moodles69
Janus
Level 160
God Stats
8W - 9L
1,308 SR
Queue Stats
124W - 104L
1,422 Elo+
Solo
Xing Tian
Xing Tian
Sloth25King
Xing Tian
Level 101
God Stats
32W - 27L
1,556 SR
Queue Stats
49W - 51L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
intos
Sun Wukong
Level 95
God Stats
12W - 14L
1,197 SR
Queue Stats
12W - 14L
1,220 Elo+
Solo
Team Averages
Level 121
1,412 SR
1,379 Elo+

VS

Team Averages
Level 81
1,277 SR
1,370 Elo+
Izanami
Izanami
Im Too Smoove
Izanami
Level 88
God Stats
1W - 3L
1,132 SR
Queue Stats
9W - 11L
1,351 Elo+
Solo
Discordia
Discordia
MistrJogurt
Discordia
Level 104
God Stats
0W - 3L
1,249 SR
Queue Stats
89W - 83L
1,394 Elo+
Solo
Mercury
Mercury
Skpoll
Mercury
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 32L
1,605 Elo+
Solo
Nut
Nut
TerraKillerr
Nut
Level 35
God Stats
1W - 4L
1,194 SR
Queue Stats
53W - 79L
1,250 Elo+
Party 1
Ra
Ra
terraiva
Ra
Level 29
God Stats
4W - 6L
1,308 SR
Queue Stats
57W - 83L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 3
7,410
1,482
2,227
2,623
1,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Maiyanaa
Ah Puch
12
4 / 0 / 8
7,505
1,501
8,891
1,640
696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Moodles69
Janus
12
6 / 0 / 5
7,883
1,577
8,321
1,771
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
Sloth25King
Xing Tian
13
2 / 0 / 11
7,815
1,563
5,544
6,231
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
intos
Sun Wukong
11
0 / 3 / 6
6,122
1,224
4,562
6,476
4,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

388

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 3 / 2
6,010
1,202
2,774
6,962
2,602
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
MistrJogurt
Discordia
10
0 / 1 / 0
5,467
1,093
277
891
297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Skpoll
Mercury
11
1 / 4 / 2
6,362
1,272
3,738
8,106
3,068
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

11
1 / 5 / 1
6,173
1,235
2,908
8,954
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 2 / 1
6,315
1,263
4,320
8,281
3,015
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
15
Kills
3
3
Deaths
15
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
3
4.5
L
Izanami
0
3
2
0.33
W
Ah Puch
Maiyanaa
Ah Puch
4
0
8
8
L
Discordia
MistrJogurt
Discordia
0
1
0
0
W
Janus
Moodles69
Janus
6
0
5
8.5
L
Mercury
Skpoll
Mercury
1
4
2
0.5
W
Xing Tian
Sloth25King
Xing Tian
2
0
11
7.5
L
1
5
1
0.3
W
Sun Wukong
intos
Sun Wukong
0
3
6
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,545
Damage
14,017
18,741
Taken
33,194
13,612
Mitigated
12,201
4,005
Healing
148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,227
257
0
0
2,623
1,123
0
695
1,928
0
22,617
L
Izanami
2,774
2,396
0
0
6,962
2,602
0
5,325
1,363
0
14,713
W
Ah Puch
Maiyanaa
Ah Puch
8,891
61
0
781
1,640
696
0
492
1,085
16,288
0
L
Discordia
MistrJogurt
Discordia
277
36
0
0
891
297
0
651
203
814
0
W
Janus
Moodles69
Janus
8,321
249
0
440
1,771
748
0
39
1,732
19,059
0
L
Mercury
Skpoll
Mercury
3,738
1,594
0
0
8,106
3,068
0
4,731
3,271
0
14,675
W
Xing Tian
Sloth25King
Xing Tian
5,544
466
0
2,384
6,231
6,521
0
1,215
4,798
7,947
221
L
2,908
1,203
0
0
8,954
3,219
0
6,723
2,043
0
9,909
W
Sun Wukong
intos
Sun Wukong
4,562
1,560
0
400
6,476
4,524
0
2,009
4,337
0
11,155
L
4,320
731
70
78
8,281
3,015
0
4,418
3,699
19,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,735
Gold Earned
30,327
121
Minions Killed
112
5
Camps Cleared
5
575,705
Distance Traveled
407,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,410
1,482
52
10
1
108,158
0
L
Izanami
6,010
1,202
33
7
2
92,067
0
W
Ah Puch
7,505
1,501
12
2
0
120,349
0
L
Discordia
5,467
1,093
3
1
0
18,184
0
W
Janus
7,883
1,577
33
7
0
125,640
0
L
Mercury
6,362
1,272
25
5
0
103,173
0
W
Xing Tian
7,815
1,563
12
2
2
126,118
0
L
Nut
6,173
1,235
14
3
2
95,094
0
W
Sun Wukong
6,122
1,224
12
2
2
95,440
0
L
Ra
6,315
1,263
37
7
1
98,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role