Player Matchup

Jormungandr
Jormungandr
Deamex
Jormungandr
Level 33
God Stats
17W - 22L
1,527 SR
Queue Stats
148W - 152L
1,391 Elo+
Solo
Bellona
Bellona
Homer-Lars
Bellona
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 324L
1,494 Elo+
Party 1
Anubis
Anubis
LeGeiger
Anubis
Level 146
God Stats
1W - 1L
1,694 SR
Queue Stats
44W - 40L
1,558 Elo+
Party 1
Hercules
Hercules
Siemone
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 82L
1,511 Elo+
Party 1
Ares
Ares
mariexfv
Ares
Level 124
God Stats
3W - 2L
1,379 SR
Queue Stats
148W - 155L
1,516 Elo+
Party 1
Team Averages
Level 95
1,520 SR
1,494 Elo+

VS

Team Averages
Level 128
1,578 SR
1,494 Elo+
Osiris
Osiris
DORYAN7EAGL
Osiris
Level 128
God Stats
3W - 4L
1,746 SR
Queue Stats
88W - 98L
1,441 Elo+
Solo
Neith
Neith
Gорыныч
Neith
Level 135
God Stats
1W - 6L
1,527 SR
Queue Stats
220W - 278L
1,402 Elo+
Solo
Thor
Thor
LaKToZ_FR
Thor
Level 88
God Stats
4W - 5L
1,516 SR
Queue Stats
178W - 175L
1,528 Elo+
Solo
Nut
Nut
Red_to_Blue
Nut
Level 158
God Stats
40W - 33L
1,549 SR
Queue Stats
433W - 432L
1,503 Elo+
Solo
Ares
Ares
SuperYordii
Ares
Level 133
God Stats
1W - 1L
1,553 SR
Queue Stats
17W - 11L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deamex
Jormungandr
15
1 / 2 / 4
8,632
480
8,955
17,083
15,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Homer-Lars
Bellona
14
4 / 4 / 1
8,829
491
8,024
18,820
17,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
LeGeiger
Anubis
16
2 / 5 / 6
10,014
556
16,580
13,310
9,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
Siemone
Hercules
14
3 / 4 / 3
9,029
502
8,446
17,549
9,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
15
4 / 1 / 5
8,675
482
11,552
13,569
9,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
4 / 5 / 3
9,101
506
10,335
23,853
21,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 1 / 5
8,487
472
13,712
12,673
5,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
12
1 / 3 / 4
7,381
410
4,574
12,320
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 2 / 3
9,901
550
13,742
12,891
5,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 3 / 4
8,928
496
13,637
17,289
17,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
35
14
Kills
16
16
Deaths
14
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Osiris
4
5
3
1.1
W
Jormungandr
Deamex
Jormungandr
1
2
4
1.5
L
5
1
5
7.5
W
Bellona
Homer-Lars
Bellona
4
4
1
1.13
L
Thor
1
3
4
1
W
Anubis
LeGeiger
Anubis
2
5
6
1
L
2
2
3
1.75
W
Hercules
Siemone
Hercules
3
4
3
1.13
L
4
3
4
2
W
Ares
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,557
Damage
56,000
80,331
Taken
79,026
62,290
Mitigated
54,777
18,181
Healing
21,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
10,335
3,046
0
5,791
23,853
21,335
0
14,004
8,649
1,077
55,580
W
Jormungandr
Deamex
Jormungandr
8,955
2,368
26
2,922
17,083
15,954
112
3,246
13,837
58,078
1,342
L
13,712
2,739
0
5,930
12,673
5,780
414
7,618
4,950
0
58,447
W
Bellona
Homer-Lars
Bellona
8,024
1,883
0
2,717
18,820
17,679
641
5,550
13,270
0
42,788
L
Thor
4,574
623
0
4,923
12,320
4,734
0
3,025
9,295
0
47,637
W
Anubis
LeGeiger
Anubis
16,580
1,742
0
5,145
13,310
9,723
58
1,357
11,953
82,037
1,252
L
13,742
7,137
0
1,375
12,891
5,906
0
2,951
9,888
0
97,467
W
Hercules
Siemone
Hercules
8,446
1,128
0
2,291
17,549
9,118
0
1,673
15,876
0
61,971
L
13,637
798
0
3,064
17,289
17,022
149
7,249
9,993
32,588
2,186
W
Ares
11,552
92
0
5,080
13,569
9,816
256
1,789
11,780
41,400
891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,179
Gold Earned
43,798
403
Minions Killed
442
0
Camps Cleared
0
1,655,294
Distance Traveled
1,626,213
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,101
506
93
5
0
314,070
0
W
Jormungandr
8,632
480
81
5
0
298,764
6
L
Neith
8,487
472
84
5
0
345,685
0
W
Bellona
8,829
491
57
3
0
346,343
0
L
Thor
7,381
410
73
4
0
286,958
2
W
Anubis
10,014
556
128
7
0
294,956
0
L
Nut
9,901
550
155
9
0
335,925
2
W
Hercules
9,029
502
89
5
0
336,942
3
L
Ares
8,928
496
37
2
0
343,575
0
W
Ares
8,675
482
48
3
0
378,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role