Player Matchup

Surtr
Surtr
Amnesiaa25
Surtr
Level 97
God Stats
8W - 4L
1,771 SR
Queue Stats
157W - 144L
1,462 Elo+
Solo
Agni
Agni
Chinorium
Agni
Level 128
God Stats
111W - 82L
1,548 SR
Queue Stats
563W - 583L
1,499 Elo+
Solo
Medusa
Medusa
FeldwebelMüffel
Medusa
Level 125
God Stats
1W - 5L
1,354 SR
Queue Stats
63W - 77L
1,457 Elo+
Solo
Izanami
Izanami
Kaida187
Izanami
Level 105
God Stats
124W - 92L
1,257 SR
Queue Stats
266W - 244L
1,361 Elo+
Solo
Odin
Odin
SeanP2000
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,595 Elo+
Solo
Team Averages
Level 116
1,486 SR
1,475 Elo+

VS

Team Averages
Level 92
1,513 SR
1,462 Elo+
Bacchus
Bacchus
ChrisedChris
Bacchus
Level 153
God Stats
0W - 4L
1,500 SR
Queue Stats
242W - 244L
1,496 Elo+
Party 1
Bastet
Bastet
Nonsay
Bastet
Level 45
God Stats
0W - 1L
1,499 SR
Queue Stats
40W - 36L
1,492 Elo+
Solo
Shiva
Shiva
Vilkatha
Shiva
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
191W - 192L
1,480 Elo+
Party 1
Ymir
Ymir
magnusbogh98
Ymir
Level 69
God Stats
25W - 22L
1,425 SR
Queue Stats
37W - 40L
1,411 Elo+
Solo
Artemis
Artemis
看似简单
Artemis
Level 43
God Stats
5W - 3L
1,642 SR
Queue Stats
158W - 150L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
3 / 0 / 0
7,094
645
9,768
11,097
11,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
12
3 / 4 / 2
6,880
625
6,286
8,096
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
5,898
536
3,859
6,473
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Kaida187
Izanami
11
2 / 0 / 3
6,710
610
5,702
5,750
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
11
0 / 0 / 5
6,787
617
4,374
6,786
5,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChrisedChris
Bacchus
9
0 / 2 / 1
5,027
457
3,550
10,182
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Nonsay
Bastet
11
1 / 0 / 4
5,868
533
3,125
9,635
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Vilkatha
Shiva
10
0 / 3 / 0
5,881
535
6,725
11,897
6,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 1
6,411
583
5,126
10,132
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
看似简单
Artemis
11
2 / 0 / 0
5,927
539
3,212
5,298
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
6
6
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
3
0
0
3
W
Agni
3
4
2
1
L
Bacchus
ChrisedChris
Bacchus
0
2
1
0.25
W
1
2
0
0.5
W
Izanami
Kaida187
Izanami
2
0
3
3.5
L
Bastet
Nonsay
Bastet
1
0
4
3
W
Odin
0
0
5
2.5
L
Shiva
Vilkatha
Shiva
0
3
0
0
L
3
4
1
0.88
L
Artemis
看似简单
Artemis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,989
Damage
21,738
38,202
Taken
47,144
24,098
Mitigated
27,432
7,530
Healing
14,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
9,768
2,782
0
1,316
11,097
11,348
0
0
11,097
1,994
47,402
W
Agni
6,286
877
0
3,124
8,096
2,836
0
3,512
4,314
42,218
1,474
L
Bacchus
ChrisedChris
Bacchus
3,550
424
0
3,572
10,182
9,883
0
461
9,721
17,722
0
W
3,859
837
0
1,316
6,473
2,537
558
1,459
5,014
0
43,914
W
Izanami
Kaida187
Izanami
5,702
3,953
0
500
5,750
2,293
484
927
4,783
0
51,044
L
Bastet
Nonsay
Bastet
3,125
1,329
0
4,362
9,635
3,722
0
1,566
8,069
0
39,990
W
Odin
4,374
1,086
0
1,274
6,786
5,084
63
2,346
4,318
0
27,807
L
Shiva
Vilkatha
Shiva
6,725
1,436
0
2,777
11,897
6,348
0
695
11,202
0
51,720
L
5,126
624
0
1,000
10,132
5,799
0
3,996
6,136
45,166
0
L
Artemis
看似简单
Artemis
3,212
958
0
2,680
5,298
1,680
0
0
5,298
0
33,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,369
Gold Earned
29,114
345
Minions Killed
347
0
Camps Cleared
0
1,070,906
Distance Traveled
1,125,538
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,094
645
81
7
0
226,756
0
W
Agni
6,880
625
77
7
0
214,212
0
L
Bacchus
5,027
457
22
2
0
234,491
2
W
Medusa
5,898
536
75
7
0
196,605
0
W
Izanami
6,710
610
78
7
0
211,040
4
L
Bastet
5,868
533
66
6
0
273,414
0
W
Odin
6,787
617
34
3
0
222,293
0
L
Shiva
5,881
535
102
9
0
225,350
0
L
Ymir
6,411
583
97
9
0
198,015
3
L
Artemis
5,927
539
60
5
0
194,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role