Player Matchup

Baron Samedi
Baron Samedi
Aeu0
Baron Samedi
Level 111
God Stats
4W - 1L
1,704 SR
Queue Stats
56W - 41L
1,537 Elo+
Party 1
Cerberus
Cerberus
iamlorditachi
Cerberus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,526 Elo+
Party 1
Fenrir
Fenrir
z0vah
Fenrir
Level 105
God Stats
1W - 0L
1,295 SR
Queue Stats
64W - 56L
1,558 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,540 Elo+

VS

Team Averages
Level 164
1,601 SR
1,537 Elo+
Anhur
Anhur
 
Anhur
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Brotha_Sierra
Nike
Level 169
God Stats
13W - 20L
1,589 SR
Queue Stats
583W - 590L
1,546 Elo+
Solo
Anubis
Anubis
Spetro22
Anubis
Level 141
God Stats
4W - 8L
1,713 SR
Queue Stats
207W - 208L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aeu0
Baron Samedi
15
5 / 1 / 9
9,435
858
11,088
8,376
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
iamlorditachi
Cerberus
15
6 / 1 / 8
9,304
846
10,985
16,922
12,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
z0vah
Fenrir
12
3 / 5 / 6
8,144
740
10,199
12,024
5,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 3 / 2
8,277
752
9,431
10,813
4,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 5 / 5
7,598
691
8,242
16,589
11,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Spetro22
Anubis
12
2 / 6 / 4
7,864
715
9,221
9,255
6,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
14
Kills
7
7
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
3
2
1.67
W
Baron Samedi
Aeu0
Baron Samedi
5
1
9
9.5
L
1
5
5
0.7
L
Anubis
Spetro22
Anubis
2
6
4
0.67
W
Cerberus
iamlorditachi
Cerberus
6
1
8
10
W
Fenrir
z0vah
Fenrir
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
26,894
37,322
Taken
36,657
22,874
Mitigated
22,934
8,204
Healing
3,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,431
5,542
0
903
10,813
4,185
0
4,985
5,010
0
36,574
W
Baron Samedi
Aeu0
Baron Samedi
11,088
173
683
2,611
8,376
5,158
39
2,068
6,308
37,588
1,104
L
8,242
613
0
1,547
16,589
11,966
0
7,660
7,572
122
20,691
L
Anubis
Spetro22
Anubis
9,221
130
0
550
9,255
6,783
0
4,603
3,767
24,886
309
W
Cerberus
iamlorditachi
Cerberus
10,985
694
0
3,323
16,922
12,162
54
4,375
12,520
22,493
3,172
W
Fenrir
z0vah
Fenrir
10,199
1,318
0
1,587
12,024
5,554
44
2,757
9,267
0
27,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,883
Gold Earned
23,739
179
Minions Killed
122
0
Camps Cleared
0
643,374
Distance Traveled
589,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,277
752
52
5
0
204,929
0
W
Baron Samedi
9,435
858
89
8
0
210,716
0
L
Nike
7,598
691
25
2
0
206,838
0
L
Anubis
7,864
715
45
4
0
177,795
0
W
Cerberus
9,304
846
58
5
0
218,736
0
W
Fenrir
8,144
740
32
3
0
213,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role