Player Matchup

Hun Batz
Hun Batz
AjK-36
Hun Batz
Level 162
God Stats
1W - 0L
1,219 SR
Queue Stats
14W - 19L
1,569 Elo+
Party 1
Vulcan
Vulcan
Elite-Ruppi
Vulcan
Level 176
God Stats
6W - 3L
1,285 SR
Queue Stats
189W - 195L
1,502 Elo+
Solo
Hel
Hel
Noogggz
Hel
Level 129
God Stats
1W - 1L
1,243 SR
Queue Stats
54W - 65L
1,484 Elo+
Solo
Da Ji
Da Ji
Nurrfy
Da Ji
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
309W - 340L
1,480 Elo+
Party 1
Sol
Sol
SoloUnDolo
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,436 Elo+
Solo
Team Averages
Level 155
1,349 SR
1,494 Elo+

VS

Team Averages
Level 113
1,541 SR
1,501 Elo+
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
STINKHOLESMASH
Thor
Level 107
God Stats
0W - 3L
1,536 SR
Queue Stats
128W - 138L
1,503 Elo+
Solo
Discordia
Discordia
UnloadableIcon
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,507 Elo+
Solo
Yemoja
Yemoja
Zilkanju
Yemoja
Level 152
God Stats
6W - 3L
1,670 SR
Queue Stats
805W - 851L
1,452 Elo+
Solo
Susano
Susano
iiKiDxSauCy
Susano
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AjK-36
Hun Batz
14
4 / 1 / 9
8,517
852
10,534
11,721
13,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
15
3 / 1 / 9
8,859
886
12,324
9,031
4,711
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
14
1 / 1 / 10
8,034
803
4,445
9,812
6,244
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
Nurrfy
Da Ji
14
3 / 2 / 7
8,273
827
7,220
12,266
11,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
3 / 0 / 6
8,532
853
8,133
7,729
3,769
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 2 / 4
7,050
705
2,474
7,479
5,009
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 6 / 3
6,421
642
10,064
12,452
5,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
UnloadableIcon
Discordia
14
0 / 2 / 4
6,793
679
12,380
7,396
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Zilkanju
Yemoja
14
1 / 0 / 3
7,451
745
5,433
9,650
6,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
12
3 / 4 / 0
7,049
705
3,974
10,052
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
14
Kills
5
5
Deaths
14
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
4
1.5
W
Hun Batz
AjK-36
Hun Batz
4
1
9
8.5
W
Vulcan
3
1
9
7.5
W
Hel
1
1
10
6
W
Da Ji
Nurrfy
Da Ji
3
2
7
3.25
L
0
6
3
0.25
W
3
0
6
6
L
Discordia
UnloadableIcon
Discordia
0
2
4
1
L
Yemoja
Zilkanju
Yemoja
1
0
3
2.5
L
Susano
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,656
Damage
34,325
50,559
Taken
47,029
39,714
Mitigated
23,663
25,859
Healing
17,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,474
385
745
1,309
7,479
5,009
0
3,167
4,216
0
5,928
W
Hun Batz
AjK-36
Hun Batz
10,534
889
1,311
1,776
11,721
13,421
254
3,928
7,607
0
16,456
W
Vulcan
12,324
2,771
234
1,134
9,031
4,711
1,436
3,964
5,067
33,489
0
W
Hel
4,445
145
12,509
6,629
9,812
6,244
1,143
3,971
5,841
9,725
0
W
Da Ji
Nurrfy
Da Ji
7,220
736
568
769
12,266
11,569
206
2,848
9,261
0
11,645
L
10,064
550
1,840
992
12,452
5,000
0
6,627
5,596
0
15,777
W
8,133
432
96
833
7,729
3,769
1,922
3,102
4,627
17,580
0
L
Discordia
UnloadableIcon
Discordia
12,380
509
0
1,812
7,396
2,901
0
3,708
3,554
29,025
0
L
Yemoja
Zilkanju
Yemoja
5,433
576
6,329
2,889
9,650
6,855
0
6,055
3,463
14,429
0
L
Susano
3,974
179
0
1,085
10,052
3,898
0
5,345
4,543
0
6,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,215
Gold Earned
34,764
112
Minions Killed
80
0
Camps Cleared
0
1,006,132
Distance Traveled
920,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,050
705
8
1
0
211,091
0
W
Hun Batz
8,517
852
16
2
0
193,532
0
W
Vulcan
8,859
886
46
5
0
200,087
0
W
Hel
8,034
803
26
3
0
217,191
0
W
Da Ji
8,273
827
10
1
0
201,152
0
L
Thor
6,421
642
11
1
0
185,081
0
W
Sol
8,532
853
14
1
0
194,170
0
L
Discordia
6,793
679
42
4
0
189,100
0
L
Yemoja
7,451
745
14
1
0
172,098
0
L
Susano
7,049
705
5
1
0
162,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role