Player Matchup

Raijin
Raijin
Izkek
Raijin
Level 160
God Stats
4W - 3L
1,809 SR
Queue Stats
158W - 150L
1,577 Elo+
Solo
Odin
Odin
NIGHT_ERROR
Odin
Level 146
God Stats
5W - 3L
1,914 SR
Queue Stats
126W - 125L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
Trapeur_
Kuzenbo
Level 153
God Stats
21W - 20L
1,620 SR
Queue Stats
232W - 237L
1,493 Elo+
Party 1
Freya
Freya
acaroguz
Freya
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 104L
1,460 Elo+
Solo
Arachne
Arachne
pajatso
Arachne
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 171L
1,496 Elo+
Solo
Team Averages
Level 140
1,668 SR
1,498 Elo+

VS

Team Averages
Level 124
1,472 SR
1,507 Elo+
Horus
Horus
 
Horus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
M0llY1311
Ares
Level 148
God Stats
1W - 4L
1,268 SR
Queue Stats
53W - 55L
1,548 Elo+
Solo
Sylvanus
Sylvanus
Rharles
Sylvanus
Level 122
God Stats
4W - 2L
1,783 SR
Queue Stats
57W - 59L
1,501 Elo+
Solo
Zeus
Zeus
blindomindo
Zeus
Level 127
God Stats
1W - 4L
1,309 SR
Queue Stats
212W - 185L
1,486 Elo+
Solo
Skadi
Skadi
xxBearpuffxx
Skadi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Izkek
Raijin
11
4 / 1 / 2
6,447
645
6,121
4,677
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 0 / 7
5,508
551
3,611
8,510
4,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
Trapeur_
Kuzenbo
11
1 / 1 / 3
6,745
675
2,551
6,815
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
acaroguz
Freya
9
0 / 2 / 2
5,202
520
4,068
6,390
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
pajatso
Arachne
9
5 / 1 / 2
5,567
557
5,670
8,857
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 2 / 0
5,213
521
5,417
10,379
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
2
0 / 1 / 0
3,580
358
653
1,271
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Rharles
Sylvanus
8
0 / 3 / 2
5,008
501
3,352
8,624
5,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 3 / 1
5,606
561
6,134
6,922
2,244
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
4,847
485
4,405
6,379
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
5
5
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
0
1
W
Raijin
Izkek
Raijin
4
1
2
5
L
Ares
0
1
0
0
W
1
0
7
4.5
L
Sylvanus
Rharles
Sylvanus
0
3
2
0.33
W
Kuzenbo
Trapeur_
Kuzenbo
1
1
3
2.5
W
Freya
acaroguz
Freya
0
2
2
0.5
L
2
3
1
0.83
W
Arachne
pajatso
Arachne
5
1
2
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,021
Damage
19,961
35,249
Taken
33,575
16,354
Mitigated
15,427
11,514
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,417
3,032
80
4,126
10,379
4,773
0
3,214
6,989
0
30,485
W
Raijin
Izkek
Raijin
6,121
363
0
643
4,677
1,371
0
2,495
2,182
48,115
654
L
Ares
653
99
0
250
1,271
488
0
250
1,021
2,855
0
W
3,611
457
0
2,731
8,510
4,579
0
2,711
5,799
0
15,324
L
Sylvanus
Rharles
Sylvanus
3,352
1,502
614
2,674
8,624
5,998
0
2,978
5,346
15,749
0
W
Kuzenbo
Trapeur_
Kuzenbo
2,551
1,238
0
2,558
6,815
4,869
102
875
5,850
35,466
1,952
W
Freya
acaroguz
Freya
4,068
1,153
0
2,138
6,390
2,123
0
2,298
4,092
28,118
2,345
L
6,134
1,460
0
700
6,922
2,244
0
3,763
3,101
44,201
0
W
Arachne
pajatso
Arachne
5,670
3,826
0
3,444
8,857
3,412
20
1,670
7,187
0
31,105
L
4,405
1,968
0
877
6,379
1,924
183
1,536
4,647
0
35,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,469
Gold Earned
24,254
284
Minions Killed
230
0
Camps Cleared
0
949,959
Distance Traveled
771,231
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,213
521
55
6
0
225,007
0
W
Raijin
6,447
645
75
8
0
185,415
0
L
Ares
3,580
358
8
1
0
31,155
0
W
Odin
5,508
551
23
2
0
229,569
3
L
Sylvanus
5,008
501
28
3
0
179,466
2
W
Kuzenbo
6,745
675
76
8
0
169,724
1
W
Freya
5,202
520
61
6
0
157,639
0
L
Zeus
5,606
561
85
9
0
166,080
0
W
Arachne
5,567
557
49
5
0
207,612
0
L
Skadi
4,847
485
54
5
0
169,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role