Player Matchup

Neith
Neith
Bronze III
DadJokez
Neith
Bronze III
Level 215
God Stats
14W - 12L
1,500 SR
Queue Stats
131W - 134L
1,454 MMR
Solo
Susano
Susano
Gold V
Funkydere
Susano
Gold V
Level 134
God Stats
29W - 23L
1,514 SR
Queue Stats
243W - 248L
1,337 MMR
Party 3
Nu Wa
Nu Wa
Platinum V
Henpai-KFJ
Nu Wa
Platinum V
Level 140
God Stats
1W - 3L
1,341 SR
Queue Stats
108W - 105L
1,679 MMR
Party 3
Yemoja
Yemoja
Gold IV
ImRawDawg-
Yemoja
Gold IV
Level 159
God Stats
14W - 11L
1,782 SR
Queue Stats
157W - 172L
1,460 MMR
Party 2
Ishtar
Ishtar
Gold II
NvrHadItNvrWill
Ishtar
Gold II
Level 159
God Stats
1W - 3L
1,321 SR
Queue Stats
326W - 340L
1,556 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 161
1,492 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,496 SR
1,472 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
DaCactus1107
Morgan Le Fay
Gold II
Level 84
God Stats
6W - 5L
1,481 SR
Queue Stats
44W - 34L
1,549 MMR
Party 4
Maui
Maui
Platinum V
DarkflareYT
Maui
Platinum V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 121L
1,474 MMR
Party 4
Hachiman
Hachiman
Gold IV
LazerBeamsz
Hachiman
Gold IV
Level 123
God Stats
28W - 32L
1,527 SR
Queue Stats
65W - 65L
1,393 MMR
Party 1
King Arthur
King Arthur
Bronze III
TreeLikeMe
King Arthur
Bronze III
Level 158
God Stats
1W - 1L
1,356 SR
Queue Stats
1W - 1L
1,454 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Tεars
Ne Zha
Gold IV
Level 136
God Stats
5W - 4L
1,617 SR
Queue Stats
70W - 77L
1,492 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DadJokez
Neith
14
0 / 3 / 2
9,247
487
11,057
16,706
6,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
Funkydere
Susano
14
1 / 1 / 0
8,003
421
7,594
17,422
7,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Nu Wa
17
0 / 2 / 2
9,874
520
10,542
7,296
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
ImRawDawg-
Yemoja
13
1 / 1 / 1
8,431
444
7,509
15,814
12,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
0 / 3 / 0
10,136
533
2,368
10,910
4,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Bake KujiraKukulkanThor

VS

Bans
CthulhuAtlasCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaCactus1107
Morgan Le Fay
17
1 / 0 / 3
10,576
557
11,650
7,915
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 5
9,065
477
6,147
17,178
17,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
LazerBeamsz
Hachiman
17
5 / 0 / 0
10,924
575
11,013
9,762
4,135
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
TreeLikeMe
King Arthur
15
2 / 0 / 4
9,838
518
9,544
20,733
16,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Tεars
Ne Zha
17
2 / 1 / 5
10,062
530
8,361
14,173
7,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
10
10
Deaths
2
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DaCactus1107
Morgan Le Fay
1
0
3
2.5
L
Neith
DadJokez
Neith
0
3
2
0.33
W
0
1
5
2.5
L
Susano
Funkydere
Susano
1
1
0
1
L
Nu Wa
0
2
2
0.5
L
Yemoja
ImRawDawg-
Yemoja
1
1
1
1.5
W
Hachiman
LazerBeamsz
Hachiman
5
0
0
5
L
0
3
0
0
W
King Arthur
TreeLikeMe
King Arthur
2
0
4
4
W
Ne Zha
Tεars
Ne Zha
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,070
Damage
46,715
68,148
Taken
69,761
34,041
Mitigated
49,314
21,482
Healing
22,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DaCactus1107
Morgan Le Fay
11,650
884
0
1,026
7,915
3,302
555
3,169
4,416
107,389
1,887
L
Neith
DadJokez
Neith
11,057
4,157
0
5,531
16,706
6,622
319
1,915
14,725
0
76,964
W
6,147
1,290
0
5,806
17,178
17,286
14
5,350
11,496
25,883
0
L
Susano
Funkydere
Susano
7,594
1,716
0
7,017
17,422
7,621
0
3,557
13,732
0
64,932
L
Nu Wa
10,542
1,062
0
1,328
7,296
2,354
0
4,037
2,956
97,261
0
L
Yemoja
ImRawDawg-
Yemoja
7,509
1,187
1,247
2,740
15,814
12,807
0
6,685
8,811
25,435
229
W
Hachiman
LazerBeamsz
Hachiman
11,013
5,615
0
6,636
9,762
4,135
499
2,975
6,561
0
98,721
L
2,368
1,134
0
3,619
10,910
4,637
889
1,021
9,889
0
115,363
W
King Arthur
TreeLikeMe
King Arthur
9,544
444
0
4,867
20,733
16,813
69
2,777
17,707
354
65,135
W
Ne Zha
Tεars
Ne Zha
8,361
1,671
0
4,193
14,173
7,778
0
3,011
10,902
0
93,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
50,465
619
Minions Killed
575
0
Camps Cleared
0
1,896,232
Distance Traveled
2,131,198
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,576
557
197
10
0
422,694
9
L
Neith
9,247
487
127
7
0
324,367
0
W
Maui
9,065
477
19
1
0
401,705
11
L
Susano
8,003
421
80
4
0
446,857
2
L
Nu Wa
9,874
520
192
10
0
375,468
2
L
Yemoja
8,431
444
34
2
0
385,398
4
W
Hachiman
10,924
575
121
6
0
398,786
3
L
Ishtar
10,136
533
186
10
0
364,142
0
W
King Arthur
9,838
518
97
5
0
447,149
0
W
Ne Zha
10,062
530
141
7
0
460,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role