Player Matchup

Hercules
Hercules
Bаcon
Hercules
Level 204
God Stats
3W - 1L
1,694 SR
Queue Stats
181W - 76L
1,837 Elo+
Party 1
Baron Samedi
Baron Samedi
Fartblossoms
Baron Samedi
Level 147
God Stats
7W - 9L
1,500 SR
Queue Stats
211W - 235L
1,519 Elo+
Party 1
Charon
Charon
LizﺖLutoﺖTTV
Charon
Level 138
God Stats
28W - 24L
1,605 SR
Queue Stats
1,478W - 1,539L
1,437 Elo+
Party 1
Anubis
Anubis
LondonTheStinky
Anubis
Level 62
God Stats
16W - 9L
1,699 SR
Queue Stats
70W - 59L
1,511 Elo+
Party 1
Da Ji
Da Ji
Skrapx
Da Ji
Level 176
God Stats
3W - 0L
1,987 SR
Queue Stats
71W - 23L
1,842 Elo+
Party 1
Team Averages
Level 145
1,697 SR
1,629 Elo+

VS

Team Averages
Level 103
1,544 SR
1,598 Elo+
Fenrir
Fenrir
Mad-EyeJack
Fenrir
Level 108
God Stats
3W - 4L
1,677 SR
Queue Stats
48W - 45L
1,587 Elo+
Solo
Ra
Ra
MagiKuriboh
Ra
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 13L
1,644 Elo+
Solo
Xing Tian
Xing Tian
MasterofLagg
Xing Tian
Level 125
God Stats
14W - 18L
1,644 SR
Queue Stats
74W - 75L
1,521 Elo+
Solo
Freya
Freya
MissingMax
Freya
Level 55
God Stats
0W - 1L
1,304 SR
Queue Stats
8W - 10L
1,646 Elo+
Solo
Horus
Horus
SweatySamedi
Horus
Level 103
God Stats
3W - 2L
1,595 SR
Queue Stats
81W - 60L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bаcon
Hercules
12
4 / 0 / 8
7,406
1,234
10,207
7,928
5,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Fartblossoms
Baron Samedi
12
0 / 0 / 4
6,181
1,030
3,911
1,140
846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 13
7,589
1,265
5,398
3,934
2,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 7
6,881
1,147
4,532
2,373
983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Da Ji
Skrapx
Da Ji
13
6 / 1 / 8
8,459
1,410
9,778
5,331
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

404

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 5 / 2
5,991
999
1,980
8,599
3,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 2
6,261
1,044
4,542
2,178
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
MasterofLagg
Xing Tian
10
1 / 2 / 1
6,086
1,014
2,020
5,155
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
11
0 / 5 / 2
5,975
996
2,169
8,004
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
1 / 1 / 0
6,650
1,108
5,236
12,080
8,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
14
Kills
2
2
Deaths
14
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bаcon
Hercules
4
0
8
8
W
Baron Samedi
Fartblossoms
Baron Samedi
0
0
4
2
W
1
0
13
7.5
W
3
1
7
6.5
L
Fenrir
0
5
2
0.2
L
0
1
2
1
L
Xing Tian
MasterofLagg
Xing Tian
1
2
1
0.75
L
Freya
0
5
2
0.2
W
Da Ji
Skrapx
Da Ji
6
1
8
10
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,826
Damage
15,947
20,706
Taken
36,016
12,872
Mitigated
19,103
10,217
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bаcon
Hercules
10,207
3,582
0
4,246
7,928
5,877
0
3,580
3,934
0
15,406
W
Baron Samedi
Fartblossoms
Baron Samedi
3,911
88
1,739
670
1,140
846
0
592
508
11,733
590
W
5,398
587
0
1,777
3,934
2,715
0
1,155
2,603
11,579
0
W
4,532
206
0
874
2,373
983
0
728
1,351
20,077
0
L
Fenrir
1,980
456
0
382
8,599
3,642
0
2,637
5,790
0
5,628
L
4,542
312
311
24
2,178
785
0
578
1,558
22,601
0
L
Xing Tian
MasterofLagg
Xing Tian
2,020
62
0
0
5,155
3,086
0
2,355
2,683
3,656
97
L
Freya
2,169
822
0
353
8,004
2,916
0
2,712
5,126
4,920
139
W
Da Ji
Skrapx
Da Ji
9,778
3,456
0
911
5,331
2,451
0
1,521
3,533
0
21,149
L
5,236
1,561
778
2,874
12,080
8,674
0
5,404
6,448
0
8,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,516
Gold Earned
30,963
105
Minions Killed
79
6
Camps Cleared
3
621,571
Distance Traveled
508,531
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,406
1,234
10
2
1
141,853
0
W
Baron Samedi
6,181
1,030
22
4
0
99,743
0
W
Charon
7,589
1,265
7
1
0
141,694
0
W
Anubis
6,881
1,147
39
7
0
107,302
0
L
Fenrir
5,991
999
13
2
1
117,034
0
L
Ra
6,261
1,044
49
8
0
93,637
1
L
Xing Tian
6,086
1,014
2
0
0
73,966
0
L
Freya
5,975
996
10
2
2
98,301
0
W
Da Ji
8,459
1,410
27
5
5
130,979
0
L
Horus
6,650
1,108
5
1
0
125,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role