Player Matchup

Cthulhu
Cthulhu
Astrophyisics-
Cthulhu
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 122L
1,522 Elo+
Solo
Hachiman
Hachiman
Braydizzle
Hachiman
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 66L
1,510 Elo+
Party 2
Mercury
Mercury
Laxative effekt
Mercury
Level 102
God Stats
4W - 4L
1,412 SR
Queue Stats
143W - 154L
1,443 Elo+
Party 2
Eset
Eset
PHARAOHW6343
Eset
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,555 Elo+
Solo
Maui
Maui
RequimForEve
Maui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,428 Elo+
Party 2
Team Averages
Level 112
1,482 SR
1,492 Elo+

VS

Team Averages
Level 114
1,473 SR
1,407 Elo+
Bacchus
Bacchus
Based_Tito
Bacchus
Level 129
God Stats
1W - 0L
1,260 SR
Queue Stats
2W - 4L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
DankyDabbs710
Baron Samedi
Level 27
God Stats
1W - 1L
1,551 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 1
Zeus
Zeus
EverydaySomebody
Zeus
Level 101
God Stats
7W - 5L
1,493 SR
Queue Stats
192W - 265L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
Humbled_Dragon
Danzaburou
Level 124
God Stats
6W - 6L
1,448 SR
Queue Stats
18W - 30L
1,378 Elo+
Party 1
Chaac
Chaac
LedZepp420SS
Chaac
Level 191
God Stats
37W - 30L
1,615 SR
Queue Stats
336W - 413L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,609
585
4,593
5,995
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Braydizzle
Hachiman
11
0 / 2 / 0
6,198
477
3,241
6,517
2,590
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 1
5,761
443
877
9,949
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 5 / 0
6,022
463
2,804
8,394
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 1
5,887
453
1,674
9,295
8,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Based_Tito
Bacchus
11
3 / 0 / 5
7,608
585
4,177
8,866
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
DankyDabbs710
Baron Samedi
10
0 / 0 / 0
5,665
436
885
3,371
2,017
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 5
8,011
616
11,680
5,550
2,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Humbled_Dragon
Danzaburou
12
0 / 0 / 3
7,104
546
3,504
4,725
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
7 / 2 / 2
7,743
596
6,489
12,197
8,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
16
16
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Bacchus
Based_Tito
Bacchus
3
0
5
5.5
L
Hachiman
Braydizzle
Hachiman
0
2
0
0
W
Baron Samedi
DankyDabbs710
Baron Samedi
0
0
0
0
W
6
0
5
8.5
W
Danzaburou
Humbled_Dragon
Danzaburou
0
0
3
1.5
L
0
4
1
0.13
W
7
2
2
4
L
1
5
0
0.2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,189
Damage
26,735
40,150
Taken
34,709
21,267
Mitigated
22,824
6,500
Healing
15,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,593
32
0
750
5,995
4,081
0
3,032
2,963
39,528
1,121
W
Bacchus
Based_Tito
Bacchus
4,177
704
0
2,202
8,866
8,313
0
3,158
5,538
14,038
0
L
Hachiman
Braydizzle
Hachiman
3,241
1,442
0
2,460
6,517
2,590
0
1,373
5,144
0
44,991
W
Baron Samedi
DankyDabbs710
Baron Samedi
885
164
0
376
3,371
2,017
56
910
2,315
19,296
0
W
11,680
1,025
0
2,416
5,550
2,262
0
2,340
3,136
71,022
1,512
W
Danzaburou
Humbled_Dragon
Danzaburou
3,504
1,000
0
2,744
4,725
1,807
0
152
4,573
0
53,588
L
877
240
0
1,049
9,949
3,788
0
3,993
5,956
0
40,599
W
6,489
1,822
0
7,366
12,197
8,425
0
1,669
10,398
0
54,375
L
2,804
121
89
927
8,394
2,750
153
5,075
3,319
35,090
1,071
L
1,674
323
0
1,225
9,295
8,058
0
3,211
6,084
10,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
36,131
337
Minions Killed
323
0
Camps Cleared
0
1,208,030
Distance Traveled
1,346,898
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,609
585
106
8
0
235,203
0
W
Bacchus
7,608
585
20
2
0
271,112
2
L
Hachiman
6,198
477
92
7
0
227,490
2
W
Baron Samedi
5,665
436
28
2
0
259,176
0
W
Zeus
8,011
616
95
7
0
257,676
2
W
Danzaburou
7,104
546
88
7
0
252,814
2
L
Mercury
5,761
443
67
5
0
254,074
0
W
Chaac
7,743
596
92
7
0
306,120
0
L
Eset
6,022
463
56
4
0
235,269
2
L
Maui
5,887
453
16
1
0
255,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role