Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Duroeforte92
Artemis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 274L
1,508 Elo+
Solo
Odin
Odin
IBerserker86I
Odin
Level 169
God Stats
1W - 11L
1,053 SR
Queue Stats
111W - 115L
1,500 Elo+
Solo
Hun Batz
Hun Batz
snipingmf
Hun Batz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,481 Elo+
Solo
Team Averages
Level 129
1,411 SR
1,498 Elo+

VS

Team Averages
Level 78
1,573 SR
1,462 Elo+
Osiris
Osiris
AbortionsbyKai
Osiris
Level 68
God Stats
11W - 7L
1,728 SR
Queue Stats
26W - 16L
1,584 Elo+
Solo
Cthulhu
Cthulhu
HolyDcot
Cthulhu
Level 49
God Stats
21W - 16L
1,625 SR
Queue Stats
147W - 143L
1,430 Elo+
Solo
Susano
Susano
LzSEN
Susano
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,390 Elo+
Solo
Jing Wei
Jing Wei
TearToT
Jing Wei
Level 61
God Stats
4W - 7L
1,365 SR
Queue Stats
142W - 131L
1,459 Elo+
Solo
Hel
Hel
parchun
Hel
Level 119
God Stats
4W - 4L
1,648 SR
Queue Stats
107W - 116L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 0 / 0
5,121
512
3,323
5,052
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Athena
 
Athena
8
1 / 1 / 0
4,932
493
3,346
9,588
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Duroeforte92
Artemis
8
0 / 2 / 3
4,790
479
2,203
5,031
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 0
5,251
525
2,699
5,841
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
snipingmf
Hun Batz
12
1 / 1 / 0
5,590
559
3,229
7,225
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,788
579
5,665
8,132
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
HolyDcot
Cthulhu
10
1 / 2 / 2
6,225
623
3,183
9,752
6,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
LzSEN
Susano
9
1 / 1 / 1
5,010
501
2,331
6,661
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
TearToT
Jing Wei
11
2 / 0 / 1
6,005
601
3,328
4,220
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
10
0 / 0 / 0
5,798
580
2,218
3,166
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
4
4
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
L
Athena
 
Athena
1
1
0
1
W
0
1
1
0.5
L
Artemis
Duroeforte92
Artemis
0
2
3
0.75
W
Cthulhu
HolyDcot
Cthulhu
1
2
2
1
L
1
0
0
1
W
Susano
LzSEN
Susano
1
1
1
1.5
W
Jing Wei
TearToT
Jing Wei
2
0
1
2.5
W
Hel
0
0
0
0
L
Hun Batz
snipingmf
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,800
Damage
16,725
32,737
Taken
31,931
19,165
Mitigated
17,624
8,904
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,323
251
0
969
5,052
2,658
0
1,545
3,507
36,053
0
L
Athena
 
Athena
3,346
1,063
0
3,400
9,588
7,755
0
1,732
7,812
20,958
1,267
W
5,665
1,743
0
1,684
8,132
6,212
0
237
7,411
0
34,265
L
Artemis
Duroeforte92
Artemis
2,203
822
0
1,209
5,031
1,729
0
1,451
3,492
0
18,342
W
Cthulhu
HolyDcot
Cthulhu
3,183
326
1,190
2,508
9,752
6,320
243
1,109
8,643
28,353
0
L
2,699
466
0
1,720
5,841
3,748
0
0
5,215
0
23,659
W
Susano
LzSEN
Susano
2,331
492
0
2,939
6,661
2,333
0
1,788
4,873
0
26,817
W
Jing Wei
TearToT
Jing Wei
3,328
2,488
0
1,489
4,220
1,481
175
853
3,367
0
46,421
W
Hel
2,218
248
1,088
1,926
3,166
1,278
0
2,502
664
38,345
2,492
L
Hun Batz
snipingmf
Hun Batz
3,229
631
0
1,606
7,225
3,275
0
641
6,494
0
49,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,684
Gold Earned
28,826
248
Minions Killed
278
0
Camps Cleared
0
1,053,047
Distance Traveled
1,062,287
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,121
512
74
7
0
220,057
2
L
Athena
4,932
493
27
3
0
239,585
3
W
Osiris
5,788
579
47
5
0
216,595
1
L
Artemis
4,790
479
33
3
0
189,220
0
W
Cthulhu
6,225
623
36
4
0
192,987
0
L
Odin
5,251
525
34
3
0
149,407
0
W
Susano
5,010
501
51
5
0
252,287
0
W
Jing Wei
6,005
601
84
8
0
187,138
0
W
Hel
5,798
580
60
6
0
213,280
0
L
Hun Batz
5,590
559
80
8
0
254,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role