Player Matchup

Fafnir
Fafnir
Diamond IV
Black_Sunday
Fafnir
Diamond IV
Level 194
God Stats
6W - 7L
1,586 SR
Queue Stats
201W - 166L
2,210 MMR
Party 1
Odin
Odin
Diamond I
Quinitamaxwyn
Odin
Diamond I
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 157L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Toydle
Ah Muzen Cab
Diamond III
Level 165
God Stats
13W - 3L
1,917 SR
Queue Stats
238W - 170L
2,341 MMR
Party 2
Sol
Sol
Masters
Tsu11s
Sol
Masters
Level 124
God Stats
273W - 195L
1,797 SR
Queue Stats
382W - 338L
2,568 MMR
Solo
Chronos
Chronos
Diamond III
silverskull23
Chronos
Diamond III
Level 188
God Stats
2W - 8L
1,301 SR
Queue Stats
267W - 237L
2,277 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,620 SR
2,179 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,683 SR
2,248 MMR
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond III
JesusDeMacro
Ares
Diamond III
Level 197
God Stats
3W - 1L
1,628 SR
Queue Stats
263W - 246L
2,244 MMR
Solo
Nu Wa
Nu Wa
Masters
Sebastiiann
Nu Wa
Masters
Level 101
God Stats
19W - 10L
1,971 SR
Queue Stats
669W - 645L
2,662 MMR
Solo
Hun Batz
Hun Batz
Diamond II
ThxSoMch
Hun Batz
Diamond II
Level 244
God Stats
3W - 5L
1,581 SR
Queue Stats
302W - 249L
2,300 MMR
Solo
Gilgamesh
Gilgamesh
Masters
TooRich2Care
Gilgamesh
Masters
Level 108
God Stats
12W - 6L
1,736 SR
Queue Stats
112W - 78L
2,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
6
2 / 0 / 2
4,238
848
1,872
5,409
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 0 / 1
4,203
841
3,817
4,100
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Toydle
Ah Muzen Cab
7
0 / 0 / 3
3,642
728
3,456
2,939
939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
Tsu11s
Sol
7
1 / 2 / 0
4,272
854
3,972
5,548
1,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos
8
0 / 0 / 1
4,077
815
207
2,508
736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
SurtrJanusSobekAthena

VS

Bans
KuzenboThothThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 1 / 0
3,451
690
2,443
3,832
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 0
3,285
657
1,802
4,773
2,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,054
811
2,183
1,025
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
ThxSoMch
Hun Batz
5
0 / 2 / 0
3,200
640
1,640
3,990
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
TooRich2Care
Gilgamesh
8
2 / 1 / 0
4,092
818
3,855
7,300
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
2
2
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Fafnir
2
0
2
3
L
0
2
0
0
W
3
0
1
3.5
L
0
0
0
0
L
Hun Batz
ThxSoMch
Hun Batz
0
2
0
0
L
Gilgamesh
TooRich2Care
Gilgamesh
2
1
0
2
W
Ah Muzen Cab
Toydle
Ah Muzen Cab
0
0
3
1.5
W
Sol
Tsu11s
Sol
1
2
0
0.5
W
Chronos
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,324
Damage
11,923
20,504
Taken
20,920
7,934
Mitigated
9,391
7,871
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,443
1,878
0
1,237
3,832
1,096
0
1,138
2,694
0
24,066
W
Fafnir
1,872
865
694
2,022
5,409
3,343
24
1,137
4,206
7,717
0
L
1,802
122
0
1,286
4,773
2,410
0
557
4,216
6,175
0
W
3,817
1,891
0
374
4,100
1,645
0
682
3,360
0
23,030
L
2,183
359
0
320
1,025
240
0
58
967
20,566
297
L
Hun Batz
ThxSoMch
Hun Batz
1,640
715
0
1,489
3,990
1,070
0
310
3,680
0
13,763
L
Gilgamesh
TooRich2Care
Gilgamesh
3,855
1,064
0
2,774
7,300
4,575
0
3,511
3,789
0
21,647
W
Ah Muzen Cab
Toydle
Ah Muzen Cab
3,456
1,930
0
479
2,939
939
0
703
2,196
0
27,796
W
Sol
Tsu11s
Sol
3,972
2,019
0
2,765
5,548
1,271
0
94
5,010
22,477
4,023
W
Chronos
207
0
0
1,537
2,508
736
0
916
1,394
29,953
1,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,432
Gold Earned
18,082
191
Minions Killed
176
0
Camps Cleared
0
632,043
Distance Traveled
575,850
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,451
690
50
10
0
106,167
0
W
Fafnir
4,238
848
3
1
0
125,383
2
L
Ares
3,285
657
6
1
0
87,894
0
W
Odin
4,203
841
37
7
0
157,925
0
L
Nu Wa
4,054
811
60
12
0
119,895
0
L
Hun Batz
3,200
640
28
6
0
146,216
0
L
Gilgamesh
4,092
818
32
6
0
115,678
0
W
Ah Muzen Cab
3,642
728
50
10
0
108,332
0
W
Sol
4,272
854
38
8
0
122,226
0
W
Chronos
4,077
815
63
13
0
118,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role