Player Matchup

Kukulkan
Kukulkan
Gold V
CinemaToTheMax
Kukulkan
Gold V
Level 62
God Stats
6W - 3L
1,654 SR
Queue Stats
29W - 33L
1,574 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
SixMillion2High
Gilgamesh
Gold IV
Level 152
God Stats
5W - 4L
1,640 SR
Queue Stats
49W - 65L
1,508 MMR
Solo
Charon
Charon
Gold V
bananapie333
Charon
Gold V
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 1L
1,684 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,598 SR
1,589 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,500 SR
1,611 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
NaxsoftGamer
Bakasura
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,556 MMR
Solo
Scylla
Scylla
Platinum IV
ThatGuyIsPsycho
Scylla
Platinum IV
Level 155
God Stats
2W - 6L
1,500 SR
Queue Stats
205W - 141L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 1 / 9
8,243
824
6,126
6,623
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SixMillion2High
Gilgamesh
15
11 / 1 / 3
9,682
968
11,352
12,533
6,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
15
2 / 1 / 13
8,954
895
10,134
9,817
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AchillesNe ZhaKuzenboThothCu Chulainn

VS

Bans
XbalanqueArtioNutAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 5 / 1
6,826
683
6,057
12,254
8,681
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
NaxsoftGamer
Bakasura
11
0 / 7 / 0
6,522
652
4,402
11,505
7,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 1
8,520
852
10,281
6,958
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
15
Kills
3
3
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
1
0.3
W
Kukulkan
2
1
9
6.5
L
Bakasura
NaxsoftGamer
Bakasura
0
7
0
0
W
Gilgamesh
SixMillion2High
Gilgamesh
11
1
3
12.5
L
2
3
1
0.83
W
Charon
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,612
Damage
20,740
28,973
Taken
30,717
13,485
Mitigated
18,911
5,159
Healing
3,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,057
372
143
1,500
12,254
8,681
0
6,652
4,728
11,659
263
W
Kukulkan
6,126
677
0
369
6,623
2,311
736
4,183
2,220
33,416
1,201
L
Bakasura
NaxsoftGamer
Bakasura
4,402
2,961
0
1,018
11,505
7,477
0
3,959
6,791
0
13,719
W
Gilgamesh
SixMillion2High
Gilgamesh
11,352
3,908
0
1,666
12,533
6,992
353
6,218
5,234
118
27,610
L
10,281
1,107
0
625
6,958
2,753
0
4,475
1,868
36,015
0
W
Charon
10,134
1,910
0
3,124
9,817
4,182
209
4,965
4,535
35,853
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,879
Gold Earned
21,868
178
Minions Killed
131
0
Camps Cleared
0
616,601
Distance Traveled
607,178
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,826
683
16
2
0
202,438
0
W
Kukulkan
8,243
824
67
7
0
198,132
0
L
Bakasura
6,522
652
31
3
0
212,271
0
W
Gilgamesh
9,682
968
39
4
0
210,529
0
L
Scylla
8,520
852
84
8
0
192,469
0
W
Charon
8,954
895
72
7
0
207,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role