Player Matchup

Achilles
Achilles
Draco-knight_f
Achilles
Level 123
God Stats
0W - 4L
1,208 SR
Queue Stats
162W - 176L
1,412 Elo+
Solo
Hercules
Hercules
KanpekiXD
Hercules
Level 42
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 7L
1,332 Elo+
Party 1
Odin
Odin
ShineG
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,497 Elo+
Party 1
Neith
Neith
kantpeki
Neith
Level 7
God Stats
2W - 4L
1,399 SR
Queue Stats
2W - 5L
1,332 Elo+
Party 1
Janus
Janus
moemeow
Janus
Level 6
God Stats
0W - 4L
1,288 SR
Queue Stats
1W - 7L
1,275 Elo+
Party 1
Team Averages
Level 39
1,335 SR
1,370 Elo+

VS

Team Averages
Level 105
1,611 SR
1,508 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CordovaSj
Ares
Level 119
God Stats
4W - 0L
1,901 SR
Queue Stats
56W - 39L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
Tanchi 13
Baron Samedi
Level 103
God Stats
32W - 24L
1,633 SR
Queue Stats
107W - 113L
1,478 Elo+
Solo
Sol
Sol
xM4STERK1LLx
Sol
Level 69
God Stats
6W - 7L
1,522 SR
Queue Stats
170W - 139L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 6 / 2
6,182
386
4,896
13,610
7,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
KanpekiXD
Hercules
11
2 / 4 / 2
6,973
436
5,010
12,557
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Odin
ShineG
Odin
11
2 / 4 / 1
6,801
425
7,622
12,026
11,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
kantpeki
Neith
11
1 / 4 / 1
6,165
385
3,255
10,066
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
moemeow
Janus
12
1 / 5 / 1
7,087
443
5,829
9,506
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
5 / 1 / 4
9,990
624
7,530
13,541
11,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
 
Bakasura
17
4 / 0 / 9
9,600
600
11,130
15,469
8,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
14
1 / 2 / 7
8,722
545
5,665
12,129
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
Tanchi 13
Baron Samedi
15
6 / 2 / 5
9,095
568
7,682
9,167
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 1
9,132
571
5,800
7,584
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
6
Kills
22
23
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
1
4
7
W
Bakasura
 
Bakasura
4
0
9
8.5
W
Ares
1
2
7
2.25
L
Achilles
0
6
2
0.17
L
Hercules
KanpekiXD
Hercules
2
4
2
0.75
L
Odin
ShineG
Odin
2
4
1
0.63
W
Baron Samedi
Tanchi 13
Baron Samedi
6
2
5
4.25
L
Neith
kantpeki
Neith
1
4
1
0.38
L
Janus
moemeow
Janus
1
5
1
0.3
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,612
Damage
37,807
57,765
Taken
57,890
35,723
Mitigated
39,203
7,038
Healing
21,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,530
4,224
0
6,168
13,541
11,343
974
1,664
11,460
0
65,561
W
Bakasura
 
Bakasura
11,130
7,702
0
6,757
15,469
8,826
88
1,501
13,721
0
86,505
W
Ares
5,665
494
0
2,569
12,129
11,514
377
2,077
10,052
24,086
2,141
L
Achilles
4,896
1,576
0
752
13,610
7,920
0
3,049
10,171
0
39,145
L
Hercules
KanpekiXD
Hercules
5,010
2,021
0
2,518
12,557
9,054
0
4,204
7,993
0
21,821
L
Odin
ShineG
Odin
7,622
2,816
0
2,232
12,026
11,071
7
1,743
9,403
0
27,414
W
Baron Samedi
Tanchi 13
Baron Samedi
7,682
569
560
1,762
9,167
4,698
511
2,933
6,146
55,332
2,036
L
Neith
kantpeki
Neith
3,255
1,084
0
1,286
10,066
3,769
0
4,387
5,399
0
42,602
L
Janus
moemeow
Janus
5,829
365
0
250
9,506
3,909
161
5,036
4,140
51,252
0
W
5,800
2,114
0
3,308
7,584
2,822
3,346
558
6,942
66,240
5,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,208
Gold Earned
46,539
268
Minions Killed
467
0
Camps Cleared
0
1,524,985
Distance Traveled
1,521,273
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,990
624
103
6
0
275,271
0
W
Bakasura
9,600
600
147
9
0
402,720
0
W
Ares
8,722
545
27
2
0
291,458
0
L
Achilles
6,182
386
61
4
0
330,478
0
L
Hercules
6,973
436
32
2
0
330,992
0
L
Odin
6,801
425
38
2
0
289,226
0
W
Baron Samedi
9,095
568
88
6
0
275,102
0
L
Neith
6,165
385
53
3
0
281,853
0
L
Janus
7,087
443
84
5
0
292,436
0
W
Sol
9,132
571
102
6
0
276,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role