Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ConstantGold994
Bakasura
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
129W - 141L
1,423 Elo+
Party 1
Chiron
Chiron
Uzumakl
Chiron
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,426 Elo+
Solo
Ra
Ra
am_negann
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,252 Elo+
Party 1
Bacchus
Bacchus
bonecaliber15
Bacchus
Level 155
God Stats
1W - 2L
1,520 SR
Queue Stats
115W - 129L
1,440 Elo+
Solo
Team Averages
Level 97
1,504 SR
1,408 Elo+

VS

Team Averages
Level 127
1,529 SR
1,465 Elo+
Maui
Maui
EerieWisp
Maui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 100L
1,441 Elo+
Solo
Terra
Terra
Glaak2
Terra
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 219L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
Syrinxx
Zhong Kui
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Lancelot
Lancelot
X2 0v3r d053
Lancelot
Level 122
God Stats
2W - 0L
1,674 SR
Queue Stats
331W - 330L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
icyboss13
Danzaburou
Level 105
God Stats
18W - 12L
1,469 SR
Queue Stats
296W - 310L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 1 / 1
5,888
1,178
5,459
3,396
1,651
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
5
0 / 0 / 0
4,212
842
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Uzumakl
Chiron
11
1 / 0 / 2
5,258
1,052
3,447
3,239
1,300
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

1
0 / 0 / 0
1,212
242
0
0
0
Bacchus
11
0 / 1 / 2
5,542
1,108
3,588
5,789
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 0 / 2
5,733
1,147
2,385
3,233
3,390
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Terra
Glaak2
Terra
10
0 / 1 / 1
4,994
999
1,017
4,854
4,042
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Syrinxx
Zhong Kui
8
0 / 1 / 1
4,739
948
484
2,192
2,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
X2 0v3r d053
Lancelot
7
0 / 1 / 0
4,464
893
967
2,229
927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
icyboss13
Danzaburou
12
2 / 0 / 0
6,073
1,215
5,877
4,052
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
3
Kills
2
2
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
1
1
2.5
L
Bakasura
0
0
0
0
W
Maui
0
0
2
1
W
Terra
Glaak2
Terra
0
1
1
0.5
W
Zhong Kui
Syrinxx
Zhong Kui
0
1
1
0.5
L
Chiron
Uzumakl
Chiron
1
0
2
2
W
Lancelot
X2 0v3r d053
Lancelot
0
1
0
0
L
0
0
0
0
L
Bacchus
0
1
2
1
W
Danzaburou
icyboss13
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,494
Damage
10,730
12,424
Taken
16,560
8,841
Mitigated
12,249
4,323
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,459
1,074
0
113
3,396
1,651
0
1,008
2,360
0
14,264
L
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Maui
2,385
292
435
801
3,233
3,390
72
323
2,910
5,114
1,510
W
Terra
Glaak2
Terra
1,017
235
1,927
730
4,854
4,042
0
1,149
3,705
3,089
0
W
Zhong Kui
Syrinxx
Zhong Kui
484
210
0
25
2,192
2,055
0
400
1,792
2,087
0
L
Chiron
Uzumakl
Chiron
3,447
946
750
1,828
3,239
1,300
0
1,365
1,834
0
10,395
W
Lancelot
X2 0v3r d053
Lancelot
967
306
887
358
2,229
927
0
469
1,760
0
3,246
L
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
3,588
254
0
1,632
5,789
5,890
0
1,043
4,645
6,298
105
W
Danzaburou
icyboss13
Danzaburou
5,877
2,091
668
1,591
4,052
1,835
0
1,174
2,878
0
15,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,112
Gold Earned
26,003
42
Minions Killed
59
0
Camps Cleared
0
308,298
Distance Traveled
392,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,888
1,178
24
5
0
103,064
0
L
Bakasura
4,212
842
0
0
0
0
0
W
Maui
5,733
1,147
13
3
0
112,404
0
W
Terra
4,994
999
2
0
0
94,740
0
W
Zhong Kui
4,739
948
3
1
0
64,821
0
L
Chiron
5,258
1,052
13
3
0
105,762
0
W
Lancelot
4,464
893
6
1
0
43,800
0
L
Ra
1,212
242
0
0
0
0
0
L
Bacchus
5,542
1,108
5
1
0
99,472
0
W
Danzaburou
6,073
1,215
35
7
0
76,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role