Player Matchup

Ravana
Ravana
Silver V
Mandyngo
Ravana
Silver V
Level 83
God Stats
3W - 9L
1,318 SR
Queue Stats
123W - 135L
983 MMR
Party 1
Khepri
Khepri
Bronze I
TwinSnipes4
Khepri
Bronze I
Level 80
God Stats
8W - 14L
1,331 SR
Queue Stats
32W - 52L
889 MMR
Party 2
Hel
Hel
Silver IV
UK Alexander
Hel
Silver IV
Level 109
God Stats
30W - 27L
1,387 SR
Queue Stats
543W - 577L
850 MMR
Solo
Mulan
Mulan
Bronze II
amazingsnipes3
Mulan
Bronze II
Level 87
God Stats
2W - 2L
1,659 SR
Queue Stats
7W - 24L
924 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver V
pikonn
Ah Muzen Cab
Silver V
Level 84
God Stats
11W - 14L
1,322 SR
Queue Stats
305W - 334L
753 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 89
1,403 SR
880 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,477 SR
837 MMR
Fenrir
Fenrir
Silver V
Clonerdealer19
Fenrir
Silver V
Level 148
God Stats
1W - 2L
1,216 SR
Queue Stats
20W - 42L
650 MMR
Solo
Atlas
Atlas
Silver III
SlyveonLove
Atlas
Silver III
Level 149
God Stats
8W - 6L
1,781 SR
Queue Stats
190W - 215L
876 MMR
Solo
Nu Wa
Nu Wa
Silver III
TTV_King_Borri
Nu Wa
Silver III
Level 120
God Stats
39W - 30L
1,503 SR
Queue Stats
136W - 156L
863 MMR
Solo
Izanami
Izanami
Silver IV
iHeartHaters4U
Izanami
Silver IV
Level 68
God Stats
21W - 27L
1,416 SR
Queue Stats
114W - 148L
831 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
vijay841
Kuzenbo
Silver II
Level 119
God Stats
225W - 227L
1,471 SR
Queue Stats
549W - 588L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Mandyngo
Ravana
14
2 / 6 / 1
8,253
434
6,374
16,377
6,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Khepri
12
0 / 6 / 1
7,717
406
3,925
14,931
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 0
9,172
483
7,565
12,920
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 0
9,569
504
7,617
17,873
11,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
pikonn
Ah Muzen Cab
13
2 / 6 / 1
8,322
438
9,219
19,652
7,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Ao KuangBellonaCthulhuBake Kujira

VS

Bans
KukulkanThorAphroditeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 8
11,254
592
18,977
18,861
11,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 16
11,222
591
10,661
17,560
20,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 1 / 11
10,675
562
16,884
8,744
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
3 / 1 / 1
12,322
649
5,530
8,559
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
vijay841
Kuzenbo
18
6 / 1 / 4
11,062
582
9,698
14,421
18,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
6
Kills
26
26
Deaths
7
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
11
3
8
5
L
Ravana
Mandyngo
Ravana
2
6
1
0.42
W
4
1
16
12
W
2
1
11
7.5
L
Khepri
0
6
1
0.08
L
1
3
0
0.33
L
1
5
0
0.2
W
3
1
1
3.5
L
Ah Muzen Cab
pikonn
Ah Muzen Cab
2
6
1
0.42
W
Kuzenbo
vijay841
Kuzenbo
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,700
Damage
61,750
81,753
Taken
68,145
43,428
Mitigated
57,735
20,717
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,977
7,570
0
4,311
18,861
11,372
2,593
2,737
16,124
0
88,480
L
Ravana
Mandyngo
Ravana
6,374
1,425
0
4,768
16,377
6,945
0
7,389
8,944
0
66,855
W
10,661
4,378
0
3,200
17,560
20,855
670
4,096
13,464
43,305
0
W
16,884
4,657
0
250
8,744
3,498
1,371
1,405
7,339
93,019
825
L
Khepri
3,925
66
69
1,582
14,931
12,678
0
5,871
8,926
24,504
0
L
7,565
1,019
406
5,458
12,920
4,568
0
4,324
8,558
75,211
7,079
L
7,617
1,260
0
6,101
17,873
11,469
733
8,893
8,524
0
79,194
W
5,530
3,540
0
3,183
8,559
3,981
3,848
2,691
5,868
0
129,349
L
Ah Muzen Cab
pikonn
Ah Muzen Cab
9,219
2,992
0
2,333
19,652
7,768
0
8,566
10,883
0
72,530
W
Kuzenbo
vijay841
Kuzenbo
9,698
2,052
0
3,420
14,421
18,029
859
961
13,460
60,252
6,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,033
Gold Earned
56,535
524
Minions Killed
603
0
Camps Cleared
0
1,802,870
Distance Traveled
1,836,994
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,254
592
116
6
0
392,826
0
L
Ravana
8,253
434
99
5
0
368,146
0
W
Atlas
11,222
591
44
2
0
379,021
8
W
Nu Wa
10,675
562
124
7
0
362,573
1
L
Khepri
7,717
406
21
1
0
395,470
3
L
Hel
9,172
483
134
7
0
337,308
0
L
Mulan
9,569
504
147
8
0
340,684
1
W
Izanami
12,322
649
198
10
0
322,782
1
L
Ah Muzen Cab
8,322
438
123
6
0
361,262
0
W
Kuzenbo
11,062
582
121
6
0
379,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role