Player Matchup

Surtr
Surtr
JWong16
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,709 Elo+
Party 1
Susano
Susano
e_delarosa
Susano
Level 110
God Stats
4W - 3L
1,687 SR
Queue Stats
58W - 40L
1,559 Elo+
Solo
Jing Wei
Jing Wei
lilwoot
Jing Wei
Level 121
God Stats
2W - 4L
1,680 SR
Queue Stats
216W - 190L
1,532 Elo+
Solo
Charon
Charon
sadslop
Charon
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,150 Elo+
Party 1
Raijin
Raijin
xPapaSmurf69x
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,397 Elo+
Party 1
Team Averages
Level 76
1,573 SR
1,469 Elo+

VS

Team Averages
Level 129
1,444 SR
1,450 Elo+
Tsukuyomi
Tsukuyomi
Hydruhm
Tsukuyomi
Level 148
God Stats
2W - 1L
1,264 SR
Queue Stats
185W - 189L
1,433 Elo+
Party 2
Surtr
Surtr
WordOfAmon
Surtr
Level 143
God Stats
31W - 23L
1,526 SR
Queue Stats
159W - 154L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
Z3r0JuStIcE
Kuzenbo
Level 121
God Stats
20W - 20L
1,387 SR
Queue Stats
44W - 53L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
ZonateBow63
Danzaburou
Level 103
God Stats
179W - 164L
1,643 SR
Queue Stats
197W - 188L
1,520 Elo+
Solo
Kukulkan
Kukulkan
broelin
Kukulkan
Level 128
God Stats
5W - 5L
1,400 SR
Queue Stats
132W - 154L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JWong16
Surtr
13
2 / 5 / 0
7,508
501
5,351
13,968
11,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
e_delarosa
Susano
14
4 / 2 / 1
7,675
512
7,548
14,627
6,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
lilwoot
Jing Wei
11
0 / 3 / 0
6,303
420
4,374
9,996
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
sadslop
Charon
10
0 / 1 / 0
6,054
404
3,465
11,366
8,415
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 6 / 1
6,314
421
5,425
10,642
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hydruhm
Tsukuyomi
14
10 / 2 / 3
8,985
599
10,880
11,810
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
14
4 / 2 / 0
8,748
583
11,031
14,202
11,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
Z3r0JuStIcE
Kuzenbo
11
1 / 1 / 4
7,148
477
5,592
10,881
10,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ZonateBow63
Danzaburou
13
0 / 0 / 3
7,799
520
8,999
7,775
3,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kukulkan
broelin
Kukulkan
15
2 / 1 / 6
8,994
600
6,146
7,698
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
6
Kills
17
17
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Hydruhm
Tsukuyomi
10
2
3
5.75
L
Surtr
JWong16
Surtr
2
5
0
0.4
W
Surtr
4
2
0
2
W
Kuzenbo
Z3r0JuStIcE
Kuzenbo
1
1
4
3
W
Danzaburou
ZonateBow63
Danzaburou
0
0
3
1.5
W
Kukulkan
broelin
Kukulkan
2
1
6
5
L
Susano
e_delarosa
Susano
4
2
1
2.25
L
Jing Wei
lilwoot
Jing Wei
0
3
0
0
L
Charon
sadslop
Charon
0
1
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,163
Damage
42,648
60,599
Taken
52,366
32,512
Mitigated
33,871
12,108
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Hydruhm
Tsukuyomi
10,880
3,111
0
3,112
11,810
4,548
344
584
11,066
0
46,496
L
Surtr
JWong16
Surtr
5,351
1,620
0
2,270
13,968
11,004
32
929
12,280
428
51,480
W
Surtr
11,031
3,533
0
3,939
14,202
11,806
552
1,560
11,776
834
67,988
W
Kuzenbo
Z3r0JuStIcE
Kuzenbo
5,592
2,245
0
1,776
10,881
10,466
92
2,019
8,669
22,953
0
W
Danzaburou
ZonateBow63
Danzaburou
8,999
4,707
0
4,020
7,775
3,642
1,398
1,800
5,935
0
70,386
W
Kukulkan
broelin
Kukulkan
6,146
626
0
834
7,698
3,409
286
2,194
5,242
79,034
975
L
Susano
e_delarosa
Susano
7,548
1,648
0
4,695
14,627
6,143
0
3,018
11,473
0
59,754
L
Jing Wei
lilwoot
Jing Wei
4,374
2,940
0
2,000
9,996
3,435
0
1,557
8,429
0
52,654
L
Charon
sadslop
Charon
3,465
597
0
2,670
11,366
8,415
0
3,046
8,269
21,580
0
L
5,425
447
0
473
10,642
3,515
0
3,486
7,105
33,275
1,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,854
Gold Earned
41,674
389
Minions Killed
466
0
Camps Cleared
0
1,419,064
Distance Traveled
1,449,345
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,985
599
66
4
0
337,140
0
L
Surtr
7,508
501
96
6
0
249,438
5
W
Surtr
8,748
583
122
8
0
239,241
0
W
Kuzenbo
7,148
477
24
2
0
314,055
0
W
Danzaburou
7,799
520
119
8
0
261,943
0
W
Kukulkan
8,994
600
135
9
0
296,966
6
L
Susano
7,675
512
101
7
0
348,199
0
L
Jing Wei
6,303
420
94
6
0
268,568
0
L
Charon
6,054
404
30
2
0
280,625
0
L
Raijin
6,314
421
68
5
0
272,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role