Player Matchup

Amaterasu
Amaterasu
BlaznAzureCrow
Amaterasu
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 74L
1,567 Elo+
Solo
Artio
Artio
GryphonR
Artio
Level 99
God Stats
0W - 3L
1,198 SR
Queue Stats
11W - 14L
1,478 Elo+
Party 1
Lancelot
Lancelot
NuruhuineDagnir
Lancelot
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,483 Elo+
Party 1
Nut
Nut
Phoenixmage13
Nut
Level 147
God Stats
4W - 3L
1,789 SR
Queue Stats
16W - 19L
1,496 Elo+
Party 1
Zeus
Zeus
lobonix
Zeus
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 100L
1,458 Elo+
Solo
Team Averages
Level 126
1,497 SR
1,497 Elo+

VS

Team Averages
Level 113
1,473 SR
1,504 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CallMeShadowe
Thanatos
Level 143
God Stats
6W - 6L
1,484 SR
Queue Stats
93W - 101L
1,496 Elo+
Party 2
Bellona
Bellona
ISELLCORN
Bellona
Level 28
God Stats
12W - 11L
1,319 SR
Queue Stats
59W - 71L
1,474 Elo+
Party 2
Merlin
Merlin
MajinMewfive
Merlin
Level 142
God Stats
8W - 5L
1,449 SR
Queue Stats
175W - 147L
1,548 Elo+
Solo
Maui
Maui
Shwiggy
Maui
Level 129
God Stats
27W - 21L
1,614 SR
Queue Stats
61W - 67L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BlaznAzureCrow
Amaterasu
11
0 / 6 / 0
6,249
521
4,101
12,096
8,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
GryphonR
Artio
9
0 / 2 / 1
5,796
483
5,176
12,012
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Lancelot
11
0 / 3 / 1
5,643
470
3,741
10,545
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 0
6,558
547
6,650
8,179
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Zeus
lobonix
Zeus
11
0 / 4 / 1
5,892
491
2,830
7,056
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 1 / 1
7,006
584
5,063
6,041
2,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
CallMeShadowe
Thanatos
13
6 / 1 / 2
7,233
603
8,174
13,001
5,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
ISELLCORN
Bellona
13
6 / 0 / 1
8,369
697
9,457
10,669
7,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
13
2 / 0 / 6
7,379
615
6,554
4,200
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Maui
Shwiggy
Maui
12
1 / 0 / 6
6,187
516
4,093
8,643
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
17
17
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
1
2.5
L
Amaterasu
BlaznAzureCrow
Amaterasu
0
6
0
0
W
Thanatos
CallMeShadowe
Thanatos
6
1
2
7
L
Artio
GryphonR
Artio
0
2
1
0.25
W
Bellona
ISELLCORN
Bellona
6
0
1
6.5
W
Merlin
2
0
6
5
L
Lancelot
0
3
1
0.17
L
2
2
0
1
W
Maui
Shwiggy
Maui
1
0
6
4
L
Zeus
lobonix
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,498
Damage
33,341
49,888
Taken
42,554
26,928
Mitigated
22,771
9,729
Healing
18,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,063
2,078
0
1,474
6,041
2,329
0
215
5,826
0
50,423
L
Amaterasu
BlaznAzureCrow
Amaterasu
4,101
1,550
0
2,278
12,096
8,209
0
865
11,162
0
46,309
W
Thanatos
CallMeShadowe
Thanatos
8,174
1,863
0
8,332
13,001
5,911
52
2,961
10,040
0
55,770
L
Artio
GryphonR
Artio
5,176
651
670
4,100
12,012
9,182
0
3,132
8,611
13,158
0
W
Bellona
ISELLCORN
Bellona
9,457
4,163
0
4,631
10,669
7,786
32
1,031
9,194
0
61,201
W
Merlin
6,554
794
0
994
4,200
1,475
430
1,579
2,577
52,781
1,457
L
Lancelot
3,741
896
0
500
10,545
4,652
0
1,672
8,751
0
48,442
L
6,650
3,306
0
911
8,179
2,861
0
1,113
7,004
0
47,910
W
Maui
Shwiggy
Maui
4,093
1,340
0
2,914
8,643
5,270
96
2,220
6,423
16,142
6,257
L
Zeus
lobonix
Zeus
2,830
411
0
1,270
7,056
2,024
0
2,454
4,336
43,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,138
Gold Earned
36,174
341
Minions Killed
401
0
Camps Cleared
0
1,273,247
Distance Traveled
1,281,007
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,006
584
81
7
0
240,615
2
L
Amaterasu
6,249
521
83
7
0
245,061
0
W
Thanatos
7,233
603
77
6
0
274,744
0
L
Artio
5,796
483
9
1
0
272,186
2
W
Bellona
8,369
697
89
7
0
249,981
0
W
Merlin
7,379
615
120
10
0
260,537
1
L
Lancelot
5,643
470
74
6
0
286,499
3
L
Nut
6,558
547
88
7
0
228,644
0
W
Maui
6,187
516
34
3
0
255,130
6
L
Zeus
5,892
491
87
7
0
240,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role