Player Matchup

Erlang Shen
Erlang Shen
Silver I
JackWaldon
Erlang Shen
Silver I
Level 98
God Stats
75W - 74L
1,553 SR
Queue Stats
150W - 167L
1,303 MMR
Party 1
Izanami
Izanami
Silver I
asocialscoob
Izanami
Silver I
Level 67
God Stats
5W - 2L
1,653 SR
Queue Stats
23W - 28L
1,196 MMR
Party 1
Chang'e
Chang'e
Silver II
ixChips
Chang'e
Silver II
Level 125
God Stats
6W - 3L
1,500 SR
Queue Stats
94W - 100L
1,060 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,569 SR
1,186 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 56
1,748 SR
1,025 MMR
Medusa
Medusa
Silver V
JoKeR699648
Medusa
Silver V
Level 43
God Stats
0W - 1L
1,932 SR
Queue Stats
24W - 32L
1,200 MMR
Party 2
Mulan
Mulan
Silver IV
Mashedputaters
Mulan
Silver IV
Level 57
God Stats
2W - 2L
1,932 SR
Queue Stats
37W - 52L
912 MMR
Party 2
Ah Puch
Ah Puch
Silver IV
SOSxCheif
Ah Puch
Silver IV
Level 67
God Stats
5W - 11L
1,382 SR
Queue Stats
96W - 141L
964 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JackWaldon
Erlang Shen
17
1 / 4 / 7
10,849
638
10,013
24,918
26,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
asocialscoob
Izanami
18
2 / 1 / 6
11,342
667
9,523
14,257
6,116
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
ixChips
Chang'e
19
5 / 2 / 3
11,863
698
14,090
17,798
7,823
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ne ZhaJanusThothBake KujiraAchilles

VS

Bans
NeithBacchusKukulkanKuzenboBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 3 / 4
10,958
645
10,400
13,771
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 3 / 5
11,217
660
17,246
19,065
23,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
SOSxCheif
Ah Puch
18
3 / 2 / 2
11,594
682
17,114
10,161
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
8
Kills
7
7
Deaths
8
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
JackWaldon
Erlang Shen
1
4
7
1.13
L
Medusa
2
3
4
1.33
L
2
3
5
1.5
L
Ah Puch
SOSxCheif
Ah Puch
3
2
2
2
W
Izanami
asocialscoob
Izanami
2
1
6
5
W
Chang'e
ixChips
Chang'e
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,626
Damage
44,760
56,973
Taken
42,997
40,432
Mitigated
35,933
21,604
Healing
8,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
JackWaldon
Erlang Shen
10,013
5,267
0
5,403
24,918
26,493
681
5,587
18,101
0
41,542
L
Medusa
10,400
3,360
0
2,768
13,771
6,966
49
4,682
9,050
0
39,712
L
17,246
2,589
0
3,403
19,065
23,857
500
6,444
12,598
0
40,278
L
Ah Puch
SOSxCheif
Ah Puch
17,114
927
79
2,703
10,161
5,110
954
2,729
7,432
59,346
76
W
Izanami
asocialscoob
Izanami
9,523
6,595
0
4,112
14,257
6,116
1,563
5,429
8,097
0
52,263
W
Chang'e
ixChips
Chang'e
14,090
344
4,867
7,222
17,798
7,823
656
4,373
12,246
49,020
1,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
33,769
215
Minions Killed
212
0
Camps Cleared
0
932,175
Distance Traveled
896,868
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,849
638
51
3
0
303,422
0
L
Medusa
10,958
645
58
3
0
287,430
0
L
Mulan
11,217
660
57
3
0
312,365
0
L
Ah Puch
11,594
682
97
6
0
297,073
0
W
Izanami
11,342
667
87
5
0
312,338
3
W
Chang'e
11,863
698
77
5
0
316,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role