Player Matchup

Medusa
Medusa
Bronze III
ItsDitto
Medusa
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,467 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
MirrorsEdges
Cu Chulainn
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,400 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
TheInerno
Baron Samedi
Bronze III
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 13L
1,400 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,500 SR
1,422 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,467 SR
1,389 MMR
Aphrodite
Aphrodite
Bronze IV
DankPickles345
Aphrodite
Bronze IV
Level 103
God Stats
1W - 7L
1,361 SR
Queue Stats
1W - 8L
1,289 MMR
Solo
Thoth
Thoth
Silver IV
LightTheReefer-
Thoth
Silver IV
Level 64
God Stats
5W - 4L
1,754 SR
Queue Stats
31W - 25L
1,441 MMR
Solo
Nike
Nike
Bronze III
xXMEeMEeXx01
Nike
Bronze III
Level 121
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItsDitto
Medusa
15
5 / 3 / 4
9,655
805
10,505
11,240
3,184
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
MirrorsEdges
Cu Chulainn
15
2 / 1 / 7
9,041
753
6,365
12,044
9,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
TheInerno
Baron Samedi
16
3 / 0 / 6
9,533
794
10,797
11,040
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AresNe ZhaKumbhakarnaAchillesDanzaburou

VS

Bans
HerculesHeimdallrHorusCupidKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DankPickles345
Aphrodite
13
0 / 4 / 4
8,094
675
4,152
9,229
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 1
9,197
766
12,693
7,119
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 4 / 3
7,904
659
9,821
14,607
15,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
4
4
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DankPickles345
Aphrodite
0
4
4
0.5
W
Medusa
ItsDitto
Medusa
5
3
4
2.33
L
3
2
1
1.75
W
Cu Chulainn
MirrorsEdges
Cu Chulainn
2
1
7
5.5
W
Baron Samedi
TheInerno
Baron Samedi
3
0
6
6
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,667
Damage
26,666
34,324
Taken
30,955
17,628
Mitigated
23,796
9,172
Healing
8,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DankPickles345
Aphrodite
4,152
151
3,809
2,729
9,229
5,626
249
2,512
6,489
18,226
0
W
Medusa
ItsDitto
Medusa
10,505
5,109
0
2,691
11,240
3,184
0
7,162
3,925
0
39,008
L
12,693
122
0
420
7,119
2,602
0
1,855
5,096
53,752
1,114
W
Cu Chulainn
MirrorsEdges
Cu Chulainn
6,365
977
0
1,784
12,044
9,700
116
4,943
6,701
0
24,365
W
Baron Samedi
TheInerno
Baron Samedi
10,797
924
1,205
3,492
11,040
4,744
225
6,251
4,410
38,072
379
L
9,821
341
0
1,537
14,607
15,568
149
5,406
8,480
1,971
25,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,229
Gold Earned
25,195
152
Minions Killed
171
0
Camps Cleared
0
676,830
Distance Traveled
722,961
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,094
675
49
4
0
235,817
0
W
Medusa
9,655
805
40
3
0
196,576
0
L
Thoth
9,197
766
92
8
0
226,975
0
W
Cu Chulainn
9,041
753
38
3
0
259,802
0
W
Baron Samedi
9,533
794
74
6
0
220,452
1
L
Nike
7,904
659
30
3
0
260,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role