Player Matchup

Anubis
Anubis
Gold V
Debolonie
Anubis
Gold V
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 94L
1,292 MMR
Solo
Cthulhu
Cthulhu
Silver IV
JAS_Killa_
Cthulhu
Silver IV
Level 121
God Stats
2W - 0L
1,756 SR
Queue Stats
12W - 20L
1,303 MMR
Party 2
Odin
Odin
Silver I
STRONGER_BEAST
Odin
Silver I
Level 105
God Stats
3W - 3L
1,659 SR
Queue Stats
22W - 32L
1,296 MMR
Party 2
Ymir
Ymir
Silver I
notdevyn
Ymir
Silver I
Level 104
God Stats
30W - 35L
1,510 SR
Queue Stats
58W - 65L
1,156 MMR
Solo
Izanami
Izanami
Silver I
painki11er30
Izanami
Silver I
Level 121
God Stats
41W - 48L
1,502 SR
Queue Stats
246W - 269L
1,281 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,585 SR
1,266 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,503 SR
1,283 MMR
Bastet
Bastet
Silver I
Atiyav
Bastet
Silver I
Level 157
God Stats
3W - 3L
1,724 SR
Queue Stats
118W - 127L
1,285 MMR
Solo
Nut
Nut
Silver I
DeviledSnail
Nut
Silver I
Level 147
God Stats
9W - 13L
1,467 SR
Queue Stats
222W - 225L
1,236 MMR
Solo
Eset
Eset
Gold IV
DrierChalice68
Eset
Gold IV
Level 126
God Stats
30W - 27L
1,532 SR
Queue Stats
663W - 664L
1,381 MMR
Party 1
Achilles
Achilles
Silver II
carmine 127
Achilles
Silver II
Level 138
God Stats
5W - 8L
1,292 SR
Queue Stats
106W - 117L
1,279 MMR
Party 1
Ares
Ares
Silver II
goat_balls001
Ares
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Debolonie
Anubis
14
2 / 0 / 5
8,406
647
9,084
6,549
3,653
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
JAS_Killa_
Cthulhu
14
1 / 0 / 0
7,901
608
8,024
8,477
8,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 0 / 3
8,250
635
6,874
8,985
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
12
4 / 1 / 6
7,372
567
3,876
8,117
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
painki11er30
Izanami
13
0 / 3 / 5
7,014
540
6,187
8,114
3,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
FreyaArachneAthena

VS

Bans
ThothThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Atiyav
Bastet
10
0 / 3 / 0
5,691
438
3,844
11,954
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 3 / 0
7,264
559
6,420
11,439
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 0
6,622
509
3,194
6,867
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Achilles
carmine 127
Achilles
12
0 / 1 / 0
6,967
536
2,929
13,453
12,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 3
5,788
445
3,971
11,739
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
4
4
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
Atiyav
Bastet
0
3
0
0
W
Anubis
Debolonie
Anubis
2
0
5
4.5
L
4
3
0
1.33
L
0
2
0
0
W
Cthulhu
JAS_Killa_
Cthulhu
1
0
0
1
W
6
0
3
7.5
L
Achilles
carmine 127
Achilles
0
1
0
0
L
0
4
3
0.38
W
Ymir
4
1
6
7
W
Izanami
painki11er30
Izanami
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,045
Damage
20,358
40,242
Taken
55,452
26,411
Mitigated
31,388
10,893
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Atiyav
Bastet
3,844
952
0
5,787
11,954
4,141
0
3,586
8,248
0
36,651
W
Anubis
Debolonie
Anubis
9,084
346
0
4,086
6,549
3,653
0
2,952
3,399
76,023
1,995
L
6,420
4,066
0
3,448
11,439
4,093
0
2,378
9,061
0
60,936
L
3,194
0
165
649
6,867
2,199
0
3,580
3,287
48,237
0
W
Cthulhu
JAS_Killa_
Cthulhu
8,024
687
0
1,750
8,477
8,713
0
0
8,477
55,541
1,574
W
6,874
1,545
0
1,237
8,985
4,516
0
1,417
7,462
0
63,645
L
Achilles
carmine 127
Achilles
2,929
559
0
4,702
13,453
12,128
0
5,740
6,785
0
53,350
L
3,971
401
0
1,643
11,739
8,827
0
4,153
7,586
17,791
0
W
Ymir
3,876
1,253
0
2,153
8,117
6,280
87
838
7,279
27,190
0
W
Izanami
painki11er30
Izanami
6,187
4,704
0
1,667
8,114
3,249
1,207
1,654
6,460
0
63,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,943
Gold Earned
32,332
468
Minions Killed
398
0
Camps Cleared
0
1,343,617
Distance Traveled
1,268,530
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,691
438
63
5
0
286,256
2
W
Anubis
8,406
647
130
10
0
246,326
2
L
Nut
7,264
559
109
8
0
236,609
3
L
Eset
6,622
509
106
8
0
273,929
0
W
Cthulhu
7,901
608
112
9
0
274,037
4
W
Odin
8,250
635
90
7
0
309,692
0
L
Achilles
6,967
536
105
8
0
233,324
2
L
Ares
5,788
445
15
1
0
238,412
0
W
Ymir
7,372
567
38
3
0
257,877
0
W
Izanami
7,014
540
98
8
0
255,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role