Player Matchup

Anubis
Anubis
KILLA_JOKER87
Anubis
Level 53
God Stats
10W - 6L
1,569 SR
Queue Stats
98W - 90L
1,519 Elo+
Party 2
Olorun
Olorun
KILLCITY_JOKER
Olorun
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,514 Elo+
Party 2
Odin
Odin
Kaijulord223
Odin
Level 105
God Stats
15W - 17L
1,481 SR
Queue Stats
588W - 570L
1,489 Elo+
Solo
Sol
Sol
MrAbsorbancy
Sol
Level 124
God Stats
1W - 1L
1,744 SR
Queue Stats
41W - 38L
1,485 Elo+
Solo
Horus
Horus
killerdragonflyi
Horus
Level 69
God Stats
4W - 3L
1,515 SR
Queue Stats
61W - 53L
1,463 Elo+
Party 2
Team Averages
Level 95
1,562 SR
1,494 Elo+

VS

Team Averages
Level 139
1,518 SR
1,442 Elo+
Poseidon
Poseidon
EvilShadowDragon
Poseidon
Level 225
God Stats
2W - 1L
1,214 SR
Queue Stats
73W - 69L
1,537 Elo+
Solo
Chaac
Chaac
Harlemk
Chaac
Level 105
God Stats
3W - 1L
1,571 SR
Queue Stats
15W - 16L
1,409 Elo+
Party 1
Zhong Kui
Zhong Kui
IGxNeat
Zhong Kui
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
304W - 288L
1,454 Elo+
Solo
Ganesha
Ganesha
PTD l Kurama
Ganesha
Level 83
God Stats
4W - 1L
1,807 SR
Queue Stats
12W - 11L
1,432 Elo+
Party 1
Medusa
Medusa
PabloPocasso
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,428
418
1,164
6,886
2,893
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 3 / 0
5,331
410
1,776
7,952
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 0
7,245
557
7,961
7,808
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 3 / 2
6,216
478
8,031
8,815
2,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 1 / 0
6,813
524
3,652
8,476
5,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
8,310
639
6,683
4,746
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Harlemk
Chaac
12
0 / 2 / 0
6,967
536
3,715
9,817
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
IGxNeat
Zhong Kui
13
3 / 0 / 1
6,895
530
4,835
7,711
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
PTD l Kurama
Ganesha
11
0 / 1 / 3
6,295
484
2,082
9,548
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
12
4 / 1 / 1
7,058
543
6,352
7,039
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
10
10
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Chaac
Harlemk
Chaac
0
2
0
0
W
Zhong Kui
IGxNeat
Zhong Kui
3
0
1
3.5
L
0
3
1
0.17
L
0
3
0
0
L
2
0
0
2
L
0
3
2
0.33
W
Ganesha
PTD l Kurama
Ganesha
0
1
3
1.5
W
Medusa
4
1
1
4.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
23,667
39,937
Taken
38,861
20,442
Mitigated
22,997
12,426
Healing
16,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,683
992
0
1,495
4,746
1,694
0
1,692
3,054
70,046
1,263
W
Chaac
Harlemk
Chaac
3,715
864
0
2,952
9,817
5,434
0
0
9,018
0
43,936
W
Zhong Kui
IGxNeat
Zhong Kui
4,835
780
0
5,847
7,711
5,577
0
1,211
6,452
48,149
3,046
L
1,164
126
0
2,896
6,886
2,893
0
2,944
3,942
36,379
0
L
1,776
873
60
270
7,952
2,428
0
6,208
1,744
25,245
1,138
L
7,961
1,501
0
2,378
7,808
6,683
0
786
7,022
0
53,410
L
8,031
2,953
119
2,946
8,815
2,513
420
1,726
7,089
55,648
0
W
Ganesha
PTD l Kurama
Ganesha
2,082
452
299
3,471
9,548
7,708
260
4,945
4,603
16,825
0
W
Medusa
6,352
2,263
0
2,844
7,039
2,584
1,492
2,916
4,123
0
51,838
L
3,652
1,528
753
3,004
8,476
5,925
0
1,321
7,155
0
16,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,033
Gold Earned
35,525
307
Minions Killed
392
0
Camps Cleared
0
1,105,080
Distance Traveled
1,222,888
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,310
639
123
9
0
273,262
0
W
Chaac
6,967
536
83
6
0
211,332
0
W
Zhong Kui
6,895
530
87
7
0
278,007
4
L
Anubis
5,428
418
56
4
0
225,711
0
L
Olorun
5,331
410
47
4
0
181,903
0
L
Odin
7,245
557
95
7
0
250,272
0
L
Sol
6,216
478
95
7
0
218,899
0
W
Ganesha
6,295
484
6
0
0
235,173
3
W
Medusa
7,058
543
93
7
0
225,114
3
L
Horus
6,813
524
14
1
0
228,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role