Player Matchup

Neith
Neith
AngelProAM
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,362 Elo+
Party 2
Kukulkan
Kukulkan
KaputColt
Kukulkan
Level 49
God Stats
5W - 4L
1,678 SR
Queue Stats
130W - 140L
1,480 Elo+
Solo
Aphrodite
Aphrodite
SUM3rr
Aphrodite
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 76L
1,555 Elo+
Party 2
Mercury
Mercury
rivercrown1724
Mercury
Level 126
God Stats
9W - 9L
1,442 SR
Queue Stats
51W - 57L
1,498 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ultrainstinto11
Cu Chulainn
Level 126
God Stats
5W - 2L
1,539 SR
Queue Stats
63W - 56L
1,528 Elo+
Party 2
Team Averages
Level 86
1,532 SR
1,485 Elo+

VS

Team Averages
Level 56
1,589 SR
1,469 Elo+
Ix Chel
Ix Chel
Logan27x
Ix Chel
Level 42
God Stats
5W - 7L
1,487 SR
Queue Stats
132W - 158L
1,400 Elo+
Solo
Odin
Odin
MommyMercyMain
Odin
Level 79
God Stats
0W - 4L
1,732 SR
Queue Stats
90W - 90L
1,566 Elo+
Party 1
Jormungandr
Jormungandr
TCfromtheTC
Jormungandr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,452 Elo+
Party 1
Fenrir
Fenrir
nosouladam
Fenrir
Level 89
God Stats
0W - 1L
1,346 SR
Queue Stats
1W - 6L
1,385 Elo+
Party 1
Hachiman
Hachiman
taxevasioniscool
Hachiman
Level 65
God Stats
10W - 3L
1,881 SR
Queue Stats
34W - 33L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 4 / 1
6,073
380
3,854
10,131
4,420
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
KaputColt
Kukulkan
16
5 / 2 / 1
9,791
612
8,821
4,202
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
SUM3rr
Aphrodite
12
2 / 1 / 0
7,808
488
6,325
10,778
7,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 0 / 1
8,654
541
5,113
10,311
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cu Chulainn
ultrainstinto11
Cu Chulainn
15
3 / 2 / 2
10,240
640
11,504
13,486
13,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Logan27x
Ix Chel
14
0 / 3 / 2
7,316
457
414
10,136
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 1
7,765
485
3,854
9,995
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
TCfromtheTC
Jormungandr
12
1 / 2 / 4
7,620
476
6,818
11,422
9,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
nosouladam
Fenrir
13
4 / 3 / 1
7,578
474
7,463
16,848
8,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 1
7,037
440
7,847
10,353
4,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
13
Kills
9
9
Deaths
13
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
0
4
1
0.13
W
Kukulkan
KaputColt
Kukulkan
5
2
1
2.75
L
Ix Chel
Logan27x
Ix Chel
0
3
2
0.33
L
1
3
1
0.5
W
Aphrodite
SUM3rr
Aphrodite
2
1
0
2
L
Jormungandr
TCfromtheTC
Jormungandr
1
2
4
1.5
L
Fenrir
nosouladam
Fenrir
4
3
1
1.5
W
3
0
1
3.5
L
3
2
1
1.75
W
Cu Chulainn
ultrainstinto11
Cu Chulainn
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,617
Damage
26,396
48,908
Taken
58,754
31,787
Mitigated
31,399
13,158
Healing
18,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
3,854
1,924
0
900
10,131
4,420
0
1,913
8,218
0
19,038
W
Kukulkan
KaputColt
Kukulkan
8,821
590
0
176
4,202
1,750
633
693
3,451
69,399
1,962
L
Ix Chel
Logan27x
Ix Chel
414
0
50
3,328
10,136
4,201
0
4,198
5,574
48,347
0
L
3,854
573
0
1,299
9,995
5,468
0
0
9,995
0
52,073
W
Aphrodite
SUM3rr
Aphrodite
6,325
1,280
4,230
7,017
10,778
7,827
0
3,538
7,240
36,300
0
L
Jormungandr
TCfromtheTC
Jormungandr
6,818
1,790
0
2,979
11,422
9,160
0
4,377
6,923
40,017
1,768
L
Fenrir
nosouladam
Fenrir
7,463
1,943
0
7,732
16,848
8,017
0
1,603
15,135
0
54,026
W
5,113
1,892
0
0
10,311
4,614
278
558
9,753
0
77,141
L
7,847
4,370
0
2,856
10,353
4,553
189
4,201
6,068
0
47,108
W
Cu Chulainn
ultrainstinto11
Cu Chulainn
11,504
1,085
0
835
13,486
13,176
137
158
12,566
0
84,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,566
Gold Earned
37,316
461
Minions Killed
412
0
Camps Cleared
0
1,487,096
Distance Traveled
1,475,228
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,073
380
21
1
0
235,435
0
W
Kukulkan
9,791
612
138
9
0
283,670
5
L
Ix Chel
7,316
457
100
6
0
257,757
0
L
Odin
7,765
485
84
5
0
305,486
0
W
Aphrodite
7,808
488
37
2
0
291,648
0
L
Jormungandr
7,620
476
63
4
0
293,619
0
L
Fenrir
7,578
474
86
5
0
331,929
0
W
Mercury
8,654
541
121
8
0
377,123
0
L
Hachiman
7,037
440
79
5
0
286,437
0
W
Cu Chulainn
10,240
640
144
9
0
299,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role