Player Matchup

Bellona
Bellona
Deczini
Bellona
Level 67
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 11L
1,574 Elo+
Solo
Thoth
Thoth
PaulNegus
Thoth
Level 68
God Stats
8W - 11L
1,418 SR
Queue Stats
92W - 95L
1,445 Elo+
Party 1
Sobek
Sobek
Trusty0418
Sobek
Level 101
God Stats
7W - 8L
1,472 SR
Queue Stats
110W - 102L
1,541 Elo+
Party 1
Neith
Neith
TygerLyllie
Neith
Level 126
God Stats
20W - 14L
1,510 SR
Queue Stats
61W - 60L
1,458 Elo+
Party 1
Pele
Pele
o clenzyy
Pele
Level 64
God Stats
3W - 1L
1,740 SR
Queue Stats
12W - 20L
1,436 Elo+
Solo
Team Averages
Level 85
1,528 SR
1,491 Elo+

VS

Team Averages
Level 73
1,567 SR
1,495 Elo+
Medusa
Medusa
AlaskaWaifu
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 78L
1,481 Elo+
Party 2
Ix Chel
Ix Chel
ChickenJoe907
Ix Chel
Level 67
God Stats
0W - 1L
1,708 SR
Queue Stats
120W - 126L
1,448 Elo+
Party 2
Ganesha
Ganesha
PragmaticBear4
Ganesha
Level 65
God Stats
9W - 11L
1,574 SR
Queue Stats
48W - 48L
1,480 Elo+
Party 2
Loki
Loki
SourD603
Loki
Level 88
God Stats
4W - 3L
1,554 SR
Queue Stats
61W - 38L
1,617 Elo+
Solo
Odin
Odin
notbillymays1
Odin
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deczini
Bellona
12
5 / 0 / 2
7,427
675
7,136
7,757
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
PaulNegus
Thoth
12
2 / 1 / 1
6,474
589
2,697
4,285
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
10
2 / 1 / 2
6,230
566
4,133
8,030
6,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 4
5,624
511
6,341
6,407
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
12
3 / 0 / 1
6,455
587
2,369
6,780
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 0
4,939
449
3,483
6,910
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
11
1 / 3 / 0
6,025
548
2,909
6,432
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 0 / 1
5,526
502
2,093
7,739
5,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
12
2 / 1 / 1
5,823
529
3,966
8,878
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 0
4,675
425
2,338
9,390
7,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
0
0
L
Ix Chel
1
3
0
0.33
W
Bellona
Deczini
Bellona
5
0
2
6
W
Thoth
PaulNegus
Thoth
2
1
1
2.5
L
0
0
1
0.5
L
Loki
2
1
1
2.5
W
Sobek
2
1
2
3
W
0
1
4
2
L
0
5
0
0
W
Pele
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,676
Damage
14,789
33,259
Taken
39,349
20,752
Mitigated
21,156
10,713
Healing
9,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,483
1,893
0
1,027
6,910
2,588
0
1,704
5,159
0
31,285
L
Ix Chel
2,909
191
64
918
6,432
2,449
0
2,510
3,875
41,607
0
W
Bellona
Deczini
Bellona
7,136
2,185
0
2,848
7,757
7,643
229
324
7,121
0
48,956
W
Thoth
PaulNegus
Thoth
2,697
334
0
1,190
4,285
1,583
0
2,420
1,865
46,271
2,166
L
2,093
233
0
1,600
7,739
5,780
0
1,600
6,139
19,722
0
L
Loki
3,966
1,001
0
4,559
8,878
3,154
0
945
7,898
0
45,540
W
Sobek
4,133
547
0
3,372
8,030
6,463
0
1,104
6,926
19,492
0
W
6,341
1,797
0
1,745
6,407
2,276
0
989
5,418
0
36,319
L
2,338
551
0
972
9,390
7,185
0
0
8,840
0
18,137
W
Pele
2,369
381
0
1,558
6,780
2,787
0
165
6,535
0
50,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,210
Gold Earned
26,988
322
Minions Killed
262
0
Camps Cleared
0
1,070,499
Distance Traveled
1,079,268
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,939
449
74
7
0
208,730
0
L
Ix Chel
6,025
548
78
7
0
193,552
0
W
Bellona
7,427
675
82
7
0
208,011
0
W
Thoth
6,474
589
79
7
0
206,742
1
L
Ganesha
5,526
502
7
1
0
229,258
0
L
Loki
5,823
529
79
7
0
252,207
0
W
Sobek
6,230
566
18
2
0
229,032
3
W
Neith
5,624
511
60
5
0
201,851
0
L
Odin
4,675
425
24
2
0
195,521
0
W
Pele
6,455
587
83
8
0
224,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role