Player Matchup

Agni
Agni
Silver I
 
Agni
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Campicity
Gilgamesh
Silver II
Level 69
God Stats
10W - 18L
1,344 SR
Queue Stats
243W - 250L
1,321 MMR
Party 2
Ares
Ares
Gold V
KIN9PIN3309
Ares
Gold V
Level 149
God Stats
6W - 6L
1,389 SR
Queue Stats
157W - 166L
1,282 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Toopie
Sun Wukong
Silver III
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 41L
1,293 MMR
Solo
Hachiman
Hachiman
Gold V
uzjl
Hachiman
Gold V
Level 59
God Stats
45W - 54L
1,435 SR
Queue Stats
90W - 102L
1,272 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,434 SR
1,334 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,542 SR
1,373 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold II
DarkPE
Thor
Gold II
Level 128
God Stats
5W - 4L
1,710 SR
Queue Stats
198W - 174L
1,301 MMR
Solo
Cthulhu
Cthulhu
Bronze III
NotCrumbs
Cthulhu
Bronze III
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 33L
1,282 MMR
Solo
Apollo
Apollo
Silver II
WBG_T0riT0
Apollo
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 111L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
5 / 2 / 2
7,902
527
6,722
10,676
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Campicity
Gilgamesh
14
1 / 2 / 3
8,137
542
6,713
14,383
11,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
0 / 3 / 5
6,493
433
4,677
14,088
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Toopie
Sun Wukong
10
4 / 1 / 2
6,448
430
4,395
7,049
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
uzjl
Hachiman
14
2 / 1 / 4
7,939
529
5,817
7,264
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetTsukuyomiLokiArachne

VS

Bans
ThanatosOdinBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 4 / 2
7,831
522
7,204
7,319
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
 
Kuzenbo
12
1 / 2 / 5
6,781
452
6,143
11,971
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
DarkPE
Thor
14
4 / 3 / 1
8,189
546
5,051
12,100
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
NotCrumbs
Cthulhu
14
2 / 1 / 0
8,971
598
8,672
7,830
7,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
WBG_T0riT0
Apollo
15
0 / 3 / 2
8,540
569
3,276
8,697
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
12
Kills
9
9
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
2
2
3
W
Janus
 
Janus
2
4
2
0.75
W
Kuzenbo
 
Kuzenbo
1
2
5
1.75
L
Gilgamesh
Campicity
Gilgamesh
1
2
3
1.25
W
Thor
DarkPE
Thor
4
3
1
1.5
L
0
3
5
0.83
W
Cthulhu
NotCrumbs
Cthulhu
2
1
0
2
L
Sun Wukong
Toopie
Sun Wukong
4
1
2
5
W
Apollo
WBG_T0riT0
Apollo
0
3
2
0.33
L
Hachiman
uzjl
Hachiman
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,324
Damage
30,346
53,460
Taken
47,917
32,178
Mitigated
32,117
10,690
Healing
5,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,722
479
0
665
10,676
3,778
0
4,509
5,541
63,757
743
W
Janus
 
Janus
7,204
324
0
209
7,319
2,755
0
3,167
4,103
49,010
0
W
Kuzenbo
 
Kuzenbo
6,143
1,436
0
1,599
11,971
13,037
92
4,045
7,792
18,654
2,265
L
Gilgamesh
Campicity
Gilgamesh
6,713
1,404
0
3,458
14,383
11,107
0
7,033
6,234
0
61,172
W
Thor
DarkPE
Thor
5,051
650
0
590
12,100
5,626
0
1,611
10,395
0
69,920
L
4,677
241
0
3,356
14,088
11,110
0
6,045
7,365
22,503
0
W
Cthulhu
NotCrumbs
Cthulhu
8,672
767
0
870
7,830
7,180
179
910
6,160
59,027
1,615
L
Sun Wukong
Toopie
Sun Wukong
4,395
1,382
0
1,016
7,049
3,794
0
815
6,074
0
30,597
W
Apollo
WBG_T0riT0
Apollo
3,276
2,240
0
2,372
8,697
3,519
641
1,544
7,153
0
78,131
L
Hachiman
uzjl
Hachiman
5,817
3,335
0
2,195
7,264
2,389
0
790
6,439
0
58,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,919
Gold Earned
40,312
387
Minions Killed
478
0
Camps Cleared
0
1,394,409
Distance Traveled
1,490,716
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,902
527
104
7
0
303,556
2
W
Janus
7,831
522
98
7
0
323,533
3
W
Kuzenbo
6,781
452
19
1
0
315,256
6
L
Gilgamesh
8,137
542
103
7
0
288,051
2
W
Thor
8,189
546
95
6
0
307,109
0
L
Ares
6,493
433
27
2
0
296,051
4
W
Cthulhu
8,971
598
133
9
0
268,162
0
L
Sun Wukong
6,448
430
51
3
0
199,941
0
W
Apollo
8,540
569
133
9
0
276,656
0
L
Hachiman
7,939
529
102
7
0
306,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role