Player Matchup

Sylvanus
Sylvanus
Anarky8332
Sylvanus
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,295 Elo+
Party 3
Hercules
Hercules
SlothosaurusRex
Hercules
Level 125
God Stats
6W - 5L
1,443 SR
Queue Stats
77W - 62L
1,494 Elo+
Party 1
Surtr
Surtr
Solace Fear
Surtr
Level 175
God Stats
2W - 1L
1,550 SR
Queue Stats
29W - 26L
1,521 Elo+
Party 3
Sol
Sol
Stepdaddyshark93
Sol
Level 120
God Stats
1W - 2L
1,146 SR
Queue Stats
62W - 54L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
Terpha
Nu Wa
Level 142
God Stats
14W - 8L
1,764 SR
Queue Stats
22W - 24L
1,521 Elo+
Party 3
Team Averages
Level 138
1,481 SR
1,455 Elo+

VS

Team Averages
Level 129
1,616 SR
1,461 Elo+
Agni
Agni
AnthonyUSVI
Agni
Level 175
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 73L
1,452 Elo+
Solo
Ne Zha
Ne Zha
IC01dWar
Ne Zha
Level 158
God Stats
0W - 4L
1,516 SR
Queue Stats
13W - 16L
1,414 Elo+
Party 2
Nike
Nike
LingeringShadow1
Nike
Level 129
God Stats
12W - 11L
1,556 SR
Queue Stats
36W - 49L
1,414 Elo+
Solo
Ymir
Ymir
THREE C ZACH
Ymir
Level 149
God Stats
2W - 1L
1,773 SR
Queue Stats
81W - 70L
1,512 Elo+
Party 2
Charybdis
Charybdis
YallSuck69
Charybdis
Level 35
God Stats
1W - 1L
1,735 SR
Queue Stats
116W - 107L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anarky8332
Sylvanus
12
2 / 3 / 1
7,525
627
4,339
8,330
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
10
1 / 0 / 0
6,541
545
4,614
6,336
4,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 1
6,305
525
5,662
8,510
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
0 / 0 / 0
6,583
549
3,470
4,294
1,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
Terpha
Nu Wa
13
1 / 0 / 2
7,286
607
4,797
3,339
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,747
479
2,187
4,680
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
IC01dWar
Ne Zha
10
0 / 3 / 0
5,388
449
2,272
9,855
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
3 / 3 / 0
7,200
600
4,294
8,830
4,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 0 / 0
5,421
452
1,994
7,677
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
YallSuck69
Charybdis
11
0 / 0 / 0
6,047
504
3,003
6,881
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
7
Kills
3
3
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Anarky8332
Sylvanus
2
3
1
0.83
L
0
2
0
0
L
Ne Zha
IC01dWar
Ne Zha
0
3
0
0
L
3
3
0
1
W
Hercules
1
0
0
1
W
3
0
1
3.5
W
0
0
0
0
L
0
0
0
0
W
Nu Wa
Terpha
Nu Wa
1
0
2
2
L
Charybdis
YallSuck69
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,882
Damage
13,750
30,809
Taken
37,923
15,033
Mitigated
16,543
10,844
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Anarky8332
Sylvanus
4,339
1,751
0
2,301
8,330
3,526
431
0
7,909
41,239
10,124
L
2,187
232
0
960
4,680
1,472
0
1,085
3,595
42,731
757
L
Ne Zha
IC01dWar
Ne Zha
2,272
627
0
1,279
9,855
4,150
0
1,105
8,750
0
40,280
L
4,294
951
0
2,004
8,830
4,465
547
4,126
4,704
0
50,209
W
Hercules
4,614
1,274
1,431
2,402
6,336
4,173
0
1,056
5,280
0
32,938
W
5,662
3,126
0
1,944
8,510
4,821
0
1,433
7,038
2,627
51,246
W
3,470
1,482
0
1,766
4,294
1,280
2,204
392
3,902
39,563
11,609
L
1,994
538
126
2,687
7,677
3,908
0
3,172
4,505
10,771
1,080
W
Nu Wa
Terpha
Nu Wa
4,797
982
0
1,000
3,339
1,233
308
1,215
2,124
65,064
0
L
Charybdis
YallSuck69
Charybdis
3,003
1,523
0
2,865
6,881
2,548
0
2,697
4,184
0
55,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,240
Gold Earned
29,803
440
Minions Killed
359
0
Camps Cleared
0
1,103,362
Distance Traveled
1,077,494
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,525
627
93
8
0
163,949
0
L
Agni
5,747
479
79
7
0
200,659
0
L
Ne Zha
5,388
449
66
6
0
236,146
3
L
Nike
7,200
600
92
8
0
203,625
0
W
Hercules
6,541
545
45
4
0
231,933
1
W
Surtr
6,305
525
72
6
0
253,806
2
W
Sol
6,583
549
110
9
0
224,837
0
L
Ymir
5,421
452
20
2
0
214,115
0
W
Nu Wa
7,286
607
120
10
0
228,837
4
L
Charybdis
6,047
504
102
9
0
222,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role