Player Matchup

Nemesis
Nemesis
BunnyInAbox
Nemesis
Level 125
God Stats
11W - 11L
1,735 SR
Queue Stats
50W - 56L
1,484 Elo+
Solo
Arachne
Arachne
DanielBarber
Arachne
Level 160
God Stats
5W - 3L
1,962 SR
Queue Stats
132W - 189L
1,463 Elo+
Party 1
Zhong Kui
Zhong Kui
DavmasterSupreme
Zhong Kui
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 142L
1,454 Elo+
Party 1
Anubis
Anubis
MistyMtn
Anubis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 86L
1,449 Elo+
Party 1
Hercules
Hercules
Wooperrrrr
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 142L
1,441 Elo+
Party 1
Team Averages
Level 132
1,640 SR
1,458 Elo+

VS

Team Averages
Level 128
1,614 SR
1,565 Elo+
Maui
Maui
CakePowder
Maui
Level 109
God Stats
3W - 1L
1,598 SR
Queue Stats
39W - 34L
1,546 Elo+
Party 2
Ares
Ares
SmapYud
Ares
Level 127
God Stats
3W - 3L
1,479 SR
Queue Stats
267W - 226L
1,595 Elo+
Solo
Nemesis
Nemesis
bbqtv
Nemesis
Level 138
God Stats
7W - 4L
1,624 SR
Queue Stats
241W - 229L
1,510 Elo+
Solo
Rama
Rama
kawasaki5743
Rama
Level 146
God Stats
3W - 2L
1,658 SR
Queue Stats
80W - 67L
1,602 Elo+
Party 2
Janus
Janus
qüïxøtïc
Janus
Level 122
God Stats
1W - 0L
1,712 SR
Queue Stats
64W - 53L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BunnyInAbox
Nemesis
12
1 / 1 / 1
5,527
553
2,737
6,256
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
DanielBarber
Arachne
11
1 / 1 / 1
5,608
561
5,804
8,051
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
7
1 / 4 / 2
4,781
478
4,779
6,615
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anubis
MistyMtn
Anubis
7
1 / 4 / 2
4,596
460
3,241
6,125
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
Wooperrrrr
Hercules
6
1 / 3 / 2
4,516
452
2,358
6,638
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,471
647
2,921
7,253
7,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
SmapYud
Ares
11
7 / 3 / 3
6,573
657
7,364
10,672
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
bbqtv
Nemesis
12
2 / 0 / 1
6,200
620
1,397
6,970
2,560
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 1 / 9
6,245
625
5,792
6,295
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 1
6,332
633
1,405
3,476
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
11
13
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BunnyInAbox
Nemesis
1
1
1
1.5
W
1
1
0
1
L
Arachne
DanielBarber
Arachne
1
1
1
1.5
L
Zhong Kui
1
4
2
0.5
L
Anubis
MistyMtn
Anubis
1
4
2
0.5
W
Ares
SmapYud
Ares
7
3
3
2.83
L
Hercules
Wooperrrrr
Hercules
1
3
2
0.67
W
Nemesis
bbqtv
Nemesis
2
0
1
2.5
W
1
1
9
5.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,919
Damage
18,879
33,685
Taken
34,666
16,743
Mitigated
22,059
7,946
Healing
10,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BunnyInAbox
Nemesis
2,737
1,135
0
626
6,256
2,717
0
1,219
4,997
0
40,308
W
2,921
1,207
0
1,062
7,253
7,564
0
0
7,253
36,608
10,902
L
Arachne
DanielBarber
Arachne
5,804
4,434
0
3,549
8,051
2,828
0
2,504
5,487
0
37,948
L
Zhong Kui
4,779
477
0
1,171
6,615
4,428
0
1,385
5,190
25,247
605
L
Anubis
MistyMtn
Anubis
3,241
573
0
1,416
6,125
2,529
0
2,422
3,703
23,201
771
W
Ares
SmapYud
Ares
7,364
1,214
0
1,626
10,672
8,424
0
4,076
6,422
18,426
1,629
L
Hercules
Wooperrrrr
Hercules
2,358
818
0
1,184
6,638
4,241
0
2,889
3,709
0
13,214
W
Nemesis
bbqtv
Nemesis
1,397
456
0
4,808
6,970
2,560
0
125
6,845
0
54,221
W
5,792
4,266
0
2,300
6,295
2,434
215
3,524
2,735
0
41,001
W
1,405
156
0
450
3,476
1,077
148
137
3,300
40,567
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,028
Gold Earned
31,821
224
Minions Killed
388
0
Camps Cleared
0
955,638
Distance Traveled
1,043,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,527
553
70
7
0
205,025
0
W
Maui
6,471
647
101
10
0
152,191
0
L
Arachne
5,608
561
60
6
0
219,181
0
L
Zhong Kui
4,781
478
38
4
0
193,764
0
L
Anubis
4,596
460
33
3
0
170,287
0
W
Ares
6,573
657
26
3
0
202,838
0
L
Hercules
4,516
452
23
2
0
167,381
0
W
Nemesis
6,200
620
93
9
0
269,759
0
W
Rama
6,245
625
75
8
0
196,197
0
W
Janus
6,332
633
93
9
0
222,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role