Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
 
Baron Samedi
Bronze IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
Zoasis
Arachne
Silver I
Level 155
God Stats
0W - 3L
1,540 SR
Queue Stats
47W - 68L
1,288 MMR
Solo
Chaac
Chaac
Silver I
chh8
Chaac
Silver I
Level 112
God Stats
0W - 1L
1,229 SR
Queue Stats
82W - 89L
1,267 MMR
Party 2
Zhong Kui
Zhong Kui
Silver II
iCaptMorgan
Zhong Kui
Silver II
Level 108
God Stats
4W - 3L
1,511 SR
Queue Stats
102W - 132L
1,045 MMR
Party 2
Anhur
Anhur
Gold V
joshvelra
Anhur
Gold V
Level 137
God Stats
10W - 15L
1,857 SR
Queue Stats
666W - 678L
1,338 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,527 SR
1,288 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,626 SR
1,243 MMR
Sol
Sol
Silver II
Duck Daddy69973
Sol
Silver II
Level 126
God Stats
20W - 19L
1,696 SR
Queue Stats
263W - 275L
1,066 MMR
Party 1
Da Ji
Da Ji
Silver III
Figuerolla91595
Da Ji
Silver III
Level 127
God Stats
1W - 0L
1,640 SR
Queue Stats
5W - 6L
1,380 MMR
Solo
Sylvanus
Sylvanus
Gold V
KaiZeRGaminG
Sylvanus
Gold V
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 61L
1,351 MMR
Solo
Kukulkan
Kukulkan
Gold V
VKGThor118
Kukulkan
Gold V
Level 148
God Stats
1W - 1L
1,577 SR
Queue Stats
96W - 111L
1,353 MMR
Solo
Nike
Nike
Silver II
XrAyPrO35
Nike
Silver II
Level 128
God Stats
65W - 36L
1,716 SR
Queue Stats
255W - 262L
1,066 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 5
7,870
463
7,298
17,943
10,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
Zoasis
Arachne
14
3 / 6 / 0
8,196
482
7,088
15,050
6,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
chh8
Chaac
14
1 / 6 / 0
8,516
501
6,768
17,999
12,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
iCaptMorgan
Zhong Kui
14
1 / 4 / 2
8,360
492
7,345
16,770
13,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
joshvelra
Anhur
12
0 / 6 / 1
7,182
422
5,845
14,335
4,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
BellonaNutGebAthena

VS

Bans
Ao KuangAresThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
9,228
543
12,391
11,511
4,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
10 / 2 / 3
10,160
598
10,930
17,146
9,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
KaiZeRGaminG
Sylvanus
14
1 / 1 / 12
9,428
555
7,046
18,979
17,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
VKGThor118
Kukulkan
16
4 / 1 / 4
9,964
586
7,397
6,504
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nike
17
5 / 0 / 6
11,275
663
17,880
12,103
11,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
6
Kills
24
25
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
5
1.17
W
4
2
6
3.5
W
10
2
3
5.75
W
Sylvanus
KaiZeRGaminG
Sylvanus
1
1
12
7
W
Kukulkan
VKGThor118
Kukulkan
4
1
4
6
W
Nike
5
0
6
8
L
Arachne
Zoasis
Arachne
3
6
0
0.5
L
Chaac
chh8
Chaac
1
6
0
0.17
L
Zhong Kui
iCaptMorgan
Zhong Kui
1
4
2
0.5
L
Anhur
joshvelra
Anhur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,344
Damage
55,644
82,097
Taken
66,243
46,926
Mitigated
47,468
23,801
Healing
21,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,298
425
3,171
6,031
17,943
10,981
0
9,159
8,620
29,125
0
W
12,391
6,185
0
4,640
11,511
4,674
3,631
2,959
8,552
79,891
5,783
W
10,930
2,349
0
2,163
17,146
9,671
0
4,670
12,476
0
81,355
W
Sylvanus
KaiZeRGaminG
Sylvanus
7,046
2,355
4,759
5,560
18,979
17,848
414
4,244
14,735
41,392
0
W
Kukulkan
VKGThor118
Kukulkan
7,397
1,380
0
1,255
6,504
3,908
468
2,501
4,003
85,758
813
W
Nike
17,880
2,631
0
3,264
12,103
11,367
350
755
11,348
0
91,789
L
Arachne
Zoasis
Arachne
7,088
5,257
0
1,513
15,050
6,292
0
2,240
12,555
0
62,596
L
Chaac
chh8
Chaac
6,768
1,214
0
3,725
17,999
12,219
0
872
16,304
0
59,632
L
Zhong Kui
iCaptMorgan
Zhong Kui
7,345
890
0
6,800
16,770
13,135
277
8,226
8,527
59,375
2,758
L
Anhur
joshvelra
Anhur
5,845
2,908
0
2,561
14,335
4,299
0
6,048
8,238
0
51,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,124
Gold Earned
50,055
426
Minions Killed
570
0
Camps Cleared
0
1,527,971
Distance Traveled
1,605,882
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,870
463
35
2
0
323,127
5
W
Sol
9,228
543
116
7
0
328,900
0
W
Da Ji
10,160
598
101
6
0
335,516
1
W
Sylvanus
9,428
555
57
3
0
290,384
0
W
Kukulkan
9,964
586
143
8
0
316,887
4
W
Nike
11,275
663
153
9
0
334,195
2
L
Arachne
8,196
482
110
6
0
349,172
4
L
Chaac
8,516
501
95
6
0
287,944
0
L
Zhong Kui
8,360
492
114
7
0
314,779
2
L
Anhur
7,182
422
72
4
0
252,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role