Player Matchup

Jing Wei
Jing Wei
Borbeano
Jing Wei
Level 109
God Stats
1W - 3L
1,182 SR
Queue Stats
416W - 410L
1,497 Elo+
Solo
Achilles
Achilles
CiseWrekon37
Achilles
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Koiphlsh
Cliodhna
Level 159
God Stats
18W - 19L
1,544 SR
Queue Stats
95W - 87L
1,531 Elo+
Party 1
Ares
Ares
mjbeardy
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Eset
Eset
xD3PR3553Dx
Eset
Level 116
God Stats
3W - 2L
1,709 SR
Queue Stats
141W - 117L
1,535 Elo+
Party 1
Team Averages
Level 127
1,487 SR
1,513 Elo+

VS

Team Averages
Level 125
1,568 SR
1,504 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
EyeOTS
Cerberus
Level 157
God Stats
14W - 5L
1,842 SR
Queue Stats
128W - 112L
1,587 Elo+
Solo
Horus
Horus
Jespacho3715
Horus
Level 67
God Stats
1W - 1L
1,278 SR
Queue Stats
44W - 46L
1,412 Elo+
Solo
Nu Wa
Nu Wa
SaaltySalazar
Nu Wa
Level 121
God Stats
17W - 9L
1,717 SR
Queue Stats
137W - 121L
1,519 Elo+
Solo
Cernunnos
Cernunnos
VildenGast
Cernunnos
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Borbeano
Jing Wei
9
0 / 0 / 0
5,121
466
4,407
6,927
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
CiseWrekon37
Achilles
11
1 / 0 / 1
6,111
556
4,279
7,693
5,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
Koiphlsh
Cliodhna
10
1 / 1 / 0
5,395
490
3,440
9,805
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
8
0 / 3 / 0
4,943
449
2,330
11,357
7,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 0
5,940
540
4,754
8,633
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 0 / 2
6,236
567
5,273
7,086
4,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
EyeOTS
Cerberus
11
2 / 0 / 2
6,058
551
3,819
8,119
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 0
5,604
509
2,907
8,771
4,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
2 / 0 / 2
7,240
658
8,273
7,010
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
VildenGast
Cernunnos
10
2 / 0 / 1
5,814
529
7,097
6,342
2,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
7
8
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
2
2
L
Jing Wei
Borbeano
Jing Wei
0
0
0
0
L
Achilles
CiseWrekon37
Achilles
1
0
1
1.5
W
Cerberus
EyeOTS
Cerberus
2
0
2
3
W
0
2
0
0
L
Cliodhna
Koiphlsh
Cliodhna
1
1
0
1
W
2
0
2
3
W
Cernunnos
VildenGast
Cernunnos
2
0
1
2.5
L
Ares
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,210
Damage
27,369
44,415
Taken
37,328
21,466
Mitigated
18,594
13,486
Healing
12,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,273
665
142
2,948
7,086
4,879
77
1,362
5,724
0
22,292
L
Jing Wei
Borbeano
Jing Wei
4,407
2,993
0
1,501
6,927
2,378
0
1,044
5,753
0
39,101
L
Achilles
CiseWrekon37
Achilles
4,279
705
0
2,172
7,693
5,265
0
799
6,764
0
35,001
W
Cerberus
EyeOTS
Cerberus
3,819
367
0
1,614
8,119
4,016
0
933
7,142
48,291
0
W
2,907
1,318
70
2,427
8,771
4,841
0
0
8,331
176
30,314
L
Cliodhna
Koiphlsh
Cliodhna
3,440
741
0
4,276
9,805
3,137
0
1,919
7,742
0
38,866
W
8,273
2,269
75
1,434
7,010
2,519
396
3,680
3,330
49,677
2,575
W
Cernunnos
VildenGast
Cernunnos
7,097
3,965
0
3,580
6,342
2,339
608
884
5,458
0
43,724
L
Ares
2,330
470
282
3,087
11,357
7,771
0
999
10,228
9,046
0
L
4,754
135
0
2,168
8,633
2,915
0
6,412
1,805
54,741
1,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,510
Gold Earned
30,952
301
Minions Killed
344
0
Camps Cleared
0
1,015,112
Distance Traveled
1,129,341
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,236
567
29
3
0
265,729
3
L
Jing Wei
5,121
466
66
6
0
216,490
0
L
Achilles
6,111
556
57
5
0
163,391
2
W
Cerberus
6,058
551
90
8
0
248,467
3
W
Horus
5,604
509
48
4
0
202,847
4
L
Cliodhna
5,395
490
74
7
0
241,646
0
W
Nu Wa
7,240
658
95
9
0
212,737
0
W
Cernunnos
5,814
529
82
7
0
199,561
0
L
Ares
4,943
449
14
1
0
211,352
2
L
Eset
5,940
540
90
8
0
182,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role