Player Matchup

Jing Wei
Jing Wei
Bev8675
Jing Wei
Level 124
God Stats
1W - 2L
1,627 SR
Queue Stats
72W - 73L
1,539 Elo+
Party 1
Nemesis
Nemesis
CratesTheGreat
Nemesis
Level 46
God Stats
0W - 2L
1,172 SR
Queue Stats
102W - 102L
1,517 Elo+
Party 1
Ullr
Ullr
Dermodyl3010
Ullr
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
247W - 235L
1,549 Elo+
Solo
Cliodhna
Cliodhna
SlickeryVickery
Cliodhna
Level 157
God Stats
1W - 2L
1,518 SR
Queue Stats
111W - 113L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kwaboi
Morgan Le Fay
Level 157
God Stats
2W - 6L
1,301 SR
Queue Stats
219W - 210L
1,475 Elo+
Solo
Team Averages
Level 125
1,424 SR
1,519 Elo+

VS

Team Averages
Level 145
1,511 SR
1,496 Elo+
Cthulhu
Cthulhu
MILKMAN306
Cthulhu
Level 140
God Stats
15W - 9L
1,498 SR
Queue Stats
316W - 331L
1,480 Elo+
Solo
Ares
Ares
MRJUGGALOSTICKZ
Ares
Level 158
God Stats
6W - 1L
1,570 SR
Queue Stats
153W - 153L
1,467 Elo+
Solo
Persephone
Persephone
NOTORIOUS NIC82
Persephone
Level 124
God Stats
1W - 1L
1,488 SR
Queue Stats
113W - 116L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
Peter443
Jing Wei
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 140L
1,479 Elo+
Party 2
Ullr
Ullr
rockstartrick
Ullr
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 129L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bev8675
Jing Wei
19
12 / 5 / 3
11,424
762
13,332
14,843
8,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 8
9,346
623
10,641
17,495
21,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 3 / 9
9,707
647
10,959
15,080
8,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
15
1 / 9 / 11
9,078
605
10,489
18,651
17,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
kwaboi
Morgan Le Fay
18
4 / 4 / 11
10,547
703
19,383
15,130
8,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MILKMAN306
Cthulhu
18
4 / 6 / 15
11,995
800
14,318
20,501
28,970
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
3 / 3 / 16
12,126
808
12,330
18,779
25,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
NOTORIOUS NIC82
Persephone
17
3 / 4 / 16
11,681
779
13,766
12,981
6,607
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Peter443
Jing Wei
20
9 / 3 / 8
12,486
832
17,959
14,588
8,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 3 / 11
11,932
795
14,894
17,069
9,752
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
93
19
Kills
27
27
Deaths
19
42
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bev8675
Jing Wei
12
5
3
2.7
L
1
6
8
0.83
L
1
3
9
1.83
W
Cthulhu
MILKMAN306
Cthulhu
4
6
15
1.92
W
3
3
16
3.67
W
Persephone
NOTORIOUS NIC82
Persephone
3
4
16
2.75
W
Jing Wei
Peter443
Jing Wei
9
3
8
4.33
L
Cliodhna
1
9
11
0.72
L
Morgan Le Fay
kwaboi
Morgan Le Fay
4
4
11
2.38
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,804
Damage
73,267
81,199
Taken
83,918
65,053
Mitigated
78,761
20,656
Healing
28,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bev8675
Jing Wei
13,332
10,873
437
2,233
14,843
8,458
272
5,864
8,979
0
28,640
L
10,641
1,165
874
3,692
17,495
21,862
13
6,359
11,136
0
11,075
L
10,959
2,427
950
2,871
15,080
8,696
517
9,649
5,431
0
26,439
W
Cthulhu
MILKMAN306
Cthulhu
14,318
747
3,731
2,703
20,501
28,970
203
4,059
15,641
30,486
0
W
12,330
477
2,150
5,499
18,779
25,246
945
4,590
13,674
17,866
3,378
W
Persephone
NOTORIOUS NIC82
Persephone
13,766
504
1,481
1,815
12,981
6,607
1,292
2,803
9,959
30,064
0
W
Jing Wei
Peter443
Jing Wei
17,959
14,206
944
3,195
14,588
8,186
4,511
3,192
10,910
0
39,290
L
Cliodhna
10,489
621
976
1,573
18,651
17,439
0
8,938
9,713
0
23,511
L
Morgan Le Fay
kwaboi
Morgan Le Fay
19,383
429
1,856
5,194
15,130
8,598
114
8,191
6,939
39,501
0
W
14,894
10,021
2,062
4,511
17,069
9,752
1,589
4,728
11,689
0
30,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
60,220
163
Minions Killed
173
0
Camps Cleared
0
1,311,579
Distance Traveled
1,392,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,424
762
39
3
0
230,237
0
L
Nemesis
9,346
623
4
0
0
285,509
0
L
Ullr
9,707
647
40
3
0
250,610
0
W
Cthulhu
11,995
800
34
2
0
280,490
0
W
Ares
12,126
808
11
1
0
289,696
0
W
Persephone
11,681
779
40
3
0
274,476
0
W
Jing Wei
12,486
832
49
3
0
273,151
0
L
Cliodhna
9,078
605
37
2
0
268,118
0
L
Morgan Le Fay
10,547
703
43
3
0
277,105
0
W
Ullr
11,932
795
39
3
0
274,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role