Player Matchup

Thanatos
Thanatos
AnxiousAnxiety75
Thanatos
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 111L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
BapeKin
Zhong Kui
Level 44
God Stats
5W - 6L
1,522 SR
Queue Stats
97W - 104L
1,555 Elo+
Solo
Merlin
Merlin
DayySwervoo
Merlin
Level 24
God Stats
2W - 4L
1,569 SR
Queue Stats
23W - 30L
1,500 Elo+
Party 2
Odin
Odin
MenaceWrecks
Odin
Level 87
God Stats
1W - 2L
1,582 SR
Queue Stats
57W - 32L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
sikeonaut
Cthulhu
Level 58
God Stats
0W - 1L
1,850 SR
Queue Stats
57W - 43L
1,577 Elo+
Party 2
Team Averages
Level 56
1,605 SR
1,545 Elo+

VS

Team Averages
Level 86
1,580 SR
1,539 Elo+
Ymir
Ymir
BigPoohh
Ymir
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 66L
1,525 Elo+
Party 1
Jing Wei
Jing Wei
QueLoKevin
Jing Wei
Level 117
God Stats
2W - 1L
1,545 SR
Queue Stats
128W - 118L
1,554 Elo+
Solo
Nike
Nike
chocol8fan1
Nike
Level 43
God Stats
7W - 1L
1,742 SR
Queue Stats
221W - 199L
1,544 Elo+
Party 3
Sobek
Sobek
iLxgical-
Sobek
Level 109
God Stats
6W - 7L
1,412 SR
Queue Stats
61W - 57L
1,515 Elo+
Party 1
Zeus
Zeus
vaniIIafan1
Zeus
Level 99
God Stats
8W - 1L
1,700 SR
Queue Stats
283W - 221L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,973
425
0
340
74
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
BapeKin
Zhong Kui
9
1 / 0 / 0
4,886
698
3,713
2,301
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
7
0 / 1 / 0
4,187
598
1,010
3,274
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 2 / 1
4,173
596
2,766
5,245
3,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
sikeonaut
Cthulhu
8
1 / 2 / 0
4,813
688
4,770
6,634
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 0 / 4
4,559
651
1,881
5,188
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
QueLoKevin
Jing Wei
9
0 / 0 / 0
4,391
627
1,835
4,222
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 1
5,086
727
4,186
7,765
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
iLxgical-
Sobek
8
2 / 1 / 1
4,210
601
1,604
5,591
3,488
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
1 / 0 / 2
5,181
740
2,263
3,639
1,049
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
5
5
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Zhong Kui
BapeKin
Zhong Kui
1
0
0
1
W
Ymir
0
0
4
2
L
Merlin
0
1
0
0
L
0
2
1
0.25
W
Jing Wei
QueLoKevin
Jing Wei
0
0
0
0
W
2
1
1
2.5
W
Sobek
iLxgical-
Sobek
2
1
1
2.5
L
Cthulhu
sikeonaut
Cthulhu
1
2
0
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,259
Damage
11,769
17,794
Taken
26,405
10,637
Mitigated
13,365
5,292
Healing
9,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
81
340
74
0
0
340
0
874
L
Zhong Kui
BapeKin
Zhong Kui
3,713
1,092
0
1,374
2,301
1,712
0
213
1,978
28,306
10,258
W
Ymir
1,881
616
0
810
5,188
2,922
0
460
4,676
36,688
0
L
Merlin
1,010
0
16
134
3,274
897
0
1,718
1,553
24,564
0
L
2,766
340
0
1,287
5,245
3,398
0
2,942
2,027
0
9,221
W
Jing Wei
QueLoKevin
Jing Wei
1,835
1,158
0
2,811
4,222
1,538
0
2,290
1,932
0
32,372
W
4,186
677
0
2,985
7,765
4,368
0
3,746
3,518
0
33,303
W
Sobek
iLxgical-
Sobek
1,604
0
0
1,627
5,591
3,488
0
1,284
4,307
12,078
0
L
Cthulhu
sikeonaut
Cthulhu
4,770
710
0
2,400
6,634
4,556
0
490
5,505
24,410
2,251
W
2,263
504
0
852
3,639
1,049
0
690
2,949
35,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,032
Gold Earned
23,427
194
Minions Killed
301
0
Camps Cleared
0
597,098
Distance Traveled
804,653
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
2,973
425
3
0
0
15,014
0
L
Zhong Kui
4,886
698
63
9
0
143,730
0
W
Ymir
4,559
651
67
10
0
171,371
0
L
Merlin
4,187
598
45
6
0
130,958
0
L
Odin
4,173
596
20
3
0
164,103
1
W
Jing Wei
4,391
627
65
9
0
140,789
0
W
Nike
5,086
727
61
9
0
164,962
1
W
Sobek
4,210
601
35
5
0
177,723
2
L
Cthulhu
4,813
688
63
9
0
143,293
0
W
Zeus
5,181
740
73
10
0
149,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role