Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
MyDadAboosMe
Tyr
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 19L
1,506 Elo+
Party 3
Atlas
Atlas
SleepingPandaz
Atlas
Level 203
God Stats
1W - 0L
1,344 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 3
Team Averages
Level 141
1,469 SR
1,505 Elo+

VS

Team Averages
Level 114
1,436 SR
1,514 Elo+
Cerberus
Cerberus
FroggerxRibbit
Cerberus
Level 144
God Stats
5W - 6L
1,470 SR
Queue Stats
80W - 86L
1,538 Elo+
Party 2
Da Ji
Da Ji
MaestroPro64350
Da Ji
Level 69
God Stats
2W - 2L
1,483 SR
Queue Stats
82W - 58L
1,627 Elo+
Solo
Horus
Horus
Red_Ghost90_
Horus
Level 156
God Stats
0W - 3L
1,244 SR
Queue Stats
348W - 356L
1,499 Elo+
Solo
Ra
Ra
kkillhart
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nut
Nut
lil gtg
Nut
Level 158
God Stats
12W - 21L
1,482 SR
Queue Stats
34W - 64L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 1
4,674
668
2,662
2,473
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
 
Pele
6
1 / 0 / 0
3,889
556
1,094
4,297
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
 
Hou Yi
7
1 / 0 / 0
3,820
546
2,391
3,134
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,266
609
2,088
5,671
2,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 1
4,101
586
2,939
5,753
2,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 0 / 0
4,252
607
2,970
4,854
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 1 / 0
3,830
547
1,745
5,345
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 0 / 0
3,961
566
1,901
5,489
3,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
1,323
189
0
262
62
Nut
7
0 / 1 / 0
3,864
552
4,030
5,378
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
1
0.5
W
Pele
 
Pele
1
0
0
1
W
Hou Yi
 
Hou Yi
1
0
0
1
L
Cerberus
0
0
0
0
L
0
1
0
0
W
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
L
0
0
0
0
L
Nut
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,174
Damage
10,646
21,328
Taken
21,328
8,300
Mitigated
9,841
5,647
Healing
7,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,662
608
0
500
2,473
629
126
136
2,297
25,516
597
W
Pele
 
Pele
1,094
356
0
736
4,297
1,531
0
80
4,175
0
22,921
W
Hou Yi
 
Hou Yi
2,391
1,004
0
625
3,134
930
0
0
3,134
0
22,514
L
Cerberus
2,970
207
0
2,222
4,854
2,492
0
404
4,346
20,606
334
L
1,745
116
0
785
5,345
2,068
0
1,291
3,826
0
20,332
W
2,088
503
0
1,709
5,671
2,314
0
2,277
3,008
0
24,281
L
1,901
975
200
2,857
5,489
3,376
0
1,653
3,772
0
9,363
W
2,939
1,350
0
2,077
5,753
2,896
0
0
5,753
12,258
239
L
0
0
0
0
262
62
0
198
0
0
0
L
Nut
4,030
2,619
0
1,431
5,378
1,843
0
1,461
3,893
0
27,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,750
Gold Earned
17,230
184
Minions Killed
165
0
Camps Cleared
0
675,818
Distance Traveled
559,005
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,674
668
46
7
0
120,114
1
W
Pele
3,889
556
44
6
0
152,612
2
W
Hou Yi
3,820
546
33
5
0
123,815
1
L
Cerberus
4,252
607
65
9
0
130,187
2
L
Da Ji
3,830
547
42
6
0
155,852
0
W
Tyr
4,266
609
47
7
0
141,443
0
L
Horus
3,961
566
13
2
0
138,964
0
W
Atlas
4,101
586
14
2
0
137,834
0
L
Ra
1,323
189
0
0
0
0
0
L
Nut
3,864
552
45
6
0
134,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role