Player Matchup

Jormungandr
Jormungandr
Icpkilla608
Jormungandr
Level 25
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 2L
1,712 Elo+
Party 1
Izanami
Izanami
LADYxLOCA
Izanami
Level 73
God Stats
1W - 2L
1,550 SR
Queue Stats
3W - 5L
1,482 Elo+
Party 1
Anubis
Anubis
Raulix6428
Anubis
Level 60
God Stats
18W - 12L
1,682 SR
Queue Stats
188W - 184L
1,497 Elo+
Solo
Team Averages
Level 53
1,583 SR
1,564 Elo+

VS

Team Averages
Level 43
1,399 SR
1,461 Elo+
Horus
Horus
My-_-gRaNdMa-_-
Horus
Level 49
God Stats
28W - 25L
1,644 SR
Queue Stats
81W - 77L
1,481 Elo+
Party 2
Chang'e
Chang'e
Thikhandz
Chang'e
Level 37
God Stats
6W - 7L
1,219 SR
Queue Stats
149W - 167L
1,476 Elo+
Solo
Hachiman
Hachiman
chubby-_-bunny-
Hachiman
Level 42
God Stats
9W - 13L
1,334 SR
Queue Stats
93W - 97L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Icpkilla608
Jormungandr
14
2 / 4 / 1
9,668
604
4,989
17,066
11,300
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
LADYxLOCA
Izanami
16
1 / 2 / 2
10,323
645
8,523
9,258
3,846
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Raulix6428
Anubis
13
0 / 4 / 2
8,934
558
10,677
11,548
5,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 9
10,678
667
8,606
18,986
17,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Thikhandz
Chang'e
18
8 / 2 / 2
12,461
779
12,154
12,645
4,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
17
1 / 1 / 9
10,831
677
12,978
10,945
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
10
10
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Icpkilla608
Jormungandr
2
4
1
0.63
L
Izanami
LADYxLOCA
Izanami
1
2
2
1
W
1
0
9
5.5
L
Anubis
Raulix6428
Anubis
0
4
2
0.25
W
Chang'e
Thikhandz
Chang'e
8
2
2
4.5
W
Hachiman
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,189
Damage
33,738
37,872
Taken
42,576
20,314
Mitigated
26,746
9,589
Healing
23,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Icpkilla608
Jormungandr
4,989
1,031
0
4,165
17,066
11,300
0
5,615
11,185
14,158
0
L
Izanami
LADYxLOCA
Izanami
8,523
5,141
219
1,130
9,258
3,846
0
3,580
5,509
0
45,901
W
8,606
2,737
2,405
5,309
18,986
17,643
663
6,125
12,861
0
38,675
L
Anubis
Raulix6428
Anubis
10,677
323
0
4,075
11,548
5,168
0
2,225
9,277
34,198
0
W
Chang'e
Thikhandz
Chang'e
12,154
903
6,343
6,016
12,645
4,778
1,205
6,281
6,364
58,662
2,394
W
Hachiman
12,978
8,184
0
3,013
10,945
4,325
1,247
3,297
7,648
0
55,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,925
Gold Earned
33,970
138
Minions Killed
228
0
Camps Cleared
0
745,687
Distance Traveled
901,857
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,668
604
16
1
0
273,519
0
L
Izanami
10,323
645
81
5
0
274,164
0
W
Horus
10,678
667
53
3
0
340,190
1
L
Anubis
8,934
558
41
3
0
198,004
0
W
Chang'e
12,461
779
98
6
0
279,039
0
W
Hachiman
10,831
677
77
5
0
282,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role