Player Matchup

Mercury
Mercury
 
Mercury
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CaptainChilly
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 134L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
ecks_dee_XD
Kuzenbo
Level 123
God Stats
1W - 1L
1,295 SR
Queue Stats
44W - 38L
1,525 Elo+
Party 2
Hou Yi
Hou Yi
twohawt4dathots1
Hou Yi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,430 Elo+
Party 2
Team Averages
Level 127
1,459 SR
1,487 Elo+

VS

Team Averages
Level 116
1,433 SR
1,523 Elo+
Fenrir
Fenrir
CH34T1324
Fenrir
Level 98
God Stats
5W - 7L
1,282 SR
Queue Stats
102W - 90L
1,563 Elo+
Party 1
Anhur
Anhur
HyperDimesionX20
Anhur
Level 66
God Stats
5W - 5L
1,430 SR
Queue Stats
279W - 274L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
I3oston28
Sun Wukong
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 109L
1,531 Elo+
Party 1
Ymir
Ymir
JuniorUsatiy
Ymir
Level 159
God Stats
8W - 13L
1,454 SR
Queue Stats
251W - 225L
1,501 Elo+
Solo
Janus
Janus
THE_REAPER_sr99
Janus
Level 114
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 46L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 1 / 0
5,257
657
2,592
5,876
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
 
The Morrigan
10
0 / 0 / 1
5,124
641
1,428
3,099
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 2
5,114
639
5,226
6,625
4,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
ecks_dee_XD
Kuzenbo
8
1 / 2 / 3
5,242
655
3,177
7,553
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
4 / 1 / 1
5,274
659
5,272
4,064
1,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CH34T1324
Fenrir
9
4 / 1 / 0
5,328
666
4,327
7,400
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

2
0 / 1 / 0
3,218
402
683
1,074
237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
I3oston28
Sun Wukong
8
1 / 1 / 1
4,842
605
3,982
8,403
6,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 4 / 1
3,938
492
1,217
8,603
4,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,151
644
1,189
3,236
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
5
6
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
0
3
W
The Morrigan
 
The Morrigan
0
0
1
0.5
L
Fenrir
CH34T1324
Fenrir
4
1
0
4
W
0
2
2
0.5
L
0
1
0
0
L
Sun Wukong
I3oston28
Sun Wukong
1
1
1
1.5
L
0
4
1
0.13
L
0
1
0
0
W
Kuzenbo
ecks_dee_XD
Kuzenbo
1
2
3
1.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,695
Damage
11,398
27,217
Taken
28,716
15,076
Mitigated
15,783
8,115
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,592
1,937
0
300
5,876
2,292
0
35
5,841
0
32,993
W
The Morrigan
 
The Morrigan
1,428
233
0
2,182
3,099
1,066
0
438
2,591
40,660
2,427
L
Fenrir
CH34T1324
Fenrir
4,327
2,095
0
1,521
7,400
3,075
0
700
6,700
0
27,348
W
5,226
1,478
0
1,475
6,625
4,501
0
84
6,541
0
32,695
L
683
552
0
111
1,074
237
0
111
963
0
6,640
L
Sun Wukong
I3oston28
Sun Wukong
3,982
1,152
0
1,857
8,403
6,654
0
0
8,403
0
33,947
L
1,217
444
0
1,572
8,603
4,704
0
2,366
6,237
11,267
0
L
1,189
0
0
630
3,236
1,113
0
906
2,330
37,782
0
W
Kuzenbo
ecks_dee_XD
Kuzenbo
3,177
1,726
27
2,184
7,553
6,103
233
557
6,996
19,368
0
W
5,272
2,950
0
1,947
4,064
1,114
159
1,180
2,842
0
23,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,011
Gold Earned
22,477
236
Minions Killed
209
0
Camps Cleared
0
762,147
Distance Traveled
655,495
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,257
657
60
8
0
181,152
0
W
The Morrigan
5,124
641
64
8
0
153,823
1
L
Fenrir
5,328
666
44
6
0
170,797
0
W
Chaac
5,114
639
61
8
0
138,887
0
L
Anhur
3,218
402
11
1
0
42,489
0
L
Sun Wukong
4,842
605
58
7
0
161,268
0
L
Ymir
3,938
492
16
2
0
121,441
0
L
Janus
5,151
644
80
10
0
159,500
0
W
Kuzenbo
5,242
655
17
2
0
146,441
0
W
Hou Yi
5,274
659
34
4
0
141,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role