Player Matchup

Neith
Neith
 
Neith
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
SirLachland94
Surtr
Level 89
God Stats
14W - 6L
1,573 SR
Queue Stats
40W - 34L
1,539 Elo+
Party 2
Hera
Hera
StickwithTape
Hera
Level 31
God Stats
2W - 6L
1,293 SR
Queue Stats
52W - 48L
1,556 Elo+
Solo
Arachne
Arachne
TtvKingkiller22t
Arachne
Level 69
God Stats
25W - 18L
1,584 SR
Queue Stats
97W - 95L
1,478 Elo+
Party 1
Geb
Geb
Zentoxicity
Geb
Level 59
God Stats
10W - 7L
1,907 SR
Queue Stats
94W - 76L
1,573 Elo+
Party 2
Team Averages
Level 65
1,571 SR
1,529 Elo+

VS

Team Averages
Level 50
1,632 SR
1,375 Elo+
Nemesis
Nemesis
Deathxitachi528
Nemesis
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 77L
1,280 Elo+
Solo
Ares
Ares
RuhhhLaxxxx
Ares
Level 31
God Stats
1W - 4L
1,500 SR
Queue Stats
149W - 161L
1,139 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
holmwood21
Ah Muzen Cab
Level 48
God Stats
5W - 5L
1,561 SR
Queue Stats
46W - 44L
1,506 Elo+
Solo
Scylla
Scylla
muffie moth
Scylla
Level 87
God Stats
2W - 2L
1,824 SR
Queue Stats
10W - 14L
1,494 Elo+
Solo
Da Ji
Da Ji
ouniversez
Da Ji
Level 49
God Stats
2W - 3L
1,775 SR
Queue Stats
93W - 96L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 3
6,674
513
7,882
9,091
3,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
4 / 1 / 4
8,511
655
12,521
11,515
9,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
3 / 2 / 1
8,622
663
6,879
6,398
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 2 / 5
7,597
584
9,502
12,538
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 4
6,888
530
6,442
11,308
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,970
536
7,397
15,339
13,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 2 / 2
6,261
482
7,748
17,409
11,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
holmwood21
Ah Muzen Cab
10
1 / 1 / 2
5,888
453
7,789
5,972
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
12
1 / 2 / 2
6,869
528
4,436
8,383
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
13
3 / 4 / 0
7,009
539
5,455
13,352
6,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
7
7
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
3
3.5
L
2
3
0
0.67
L
0
2
2
0.5
W
4
1
4
6
W
3
2
1
1.75
W
2
2
5
2.25
W
1
1
4
3
L
Ah Muzen Cab
holmwood21
Ah Muzen Cab
1
1
2
2
L
Scylla
1
2
2
1
L
Da Ji
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,226
Damage
32,825
50,850
Taken
60,455
29,913
Mitigated
36,600
17,362
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,882
1,735
0
3,532
9,091
3,631
108
3,121
5,970
0
48,492
L
7,397
2,629
0
5,590
15,339
13,089
0
1,365
12,995
0
56,136
L
7,748
1,377
0
6,924
17,409
11,813
0
4,726
12,683
22,672
1,095
W
12,521
4,798
0
4,138
11,515
9,651
20
297
10,442
3,094
55,768
W
6,879
2,587
0
794
6,398
2,312
244
3,125
3,273
67,589
2,421
W
9,502
7,054
0
5,525
12,538
5,351
283
1,936
10,432
0
70,759
W
6,442
1,728
0
3,373
11,308
8,968
30
3,290
8,018
22,804
204
L
Ah Muzen Cab
holmwood21
Ah Muzen Cab
7,789
2,569
0
897
5,972
2,566
0
1,483
4,489
0
46,249
L
Scylla
4,436
317
0
625
8,383
2,396
0
5,400
2,983
43,210
887
L
Da Ji
5,455
1,493
0
730
13,352
6,736
0
1,168
12,002
0
69,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,292
Gold Earned
32,997
467
Minions Killed
387
0
Camps Cleared
0
1,353,991
Distance Traveled
1,270,425
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,674
513
108
8
0
257,764
4
L
Nemesis
6,970
536
95
7
0
230,171
0
L
Ares
6,261
482
14
1
0
255,965
2
W
Surtr
8,511
655
96
7
0
256,772
0
W
Hera
8,622
663
128
10
0
261,988
0
W
Arachne
7,597
584
98
8
0
312,288
0
W
Geb
6,888
530
37
3
0
265,179
0
L
Ah Muzen Cab
5,888
453
81
6
0
245,478
0
L
Scylla
6,869
528
89
7
0
273,774
0
L
Da Ji
7,009
539
108
8
0
265,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role