Player Matchup

Tyr
Tyr
Gold IV
Elprietoloco301
Tyr
Gold IV
Level 141
God Stats
19W - 18L
1,710 SR
Queue Stats
48W - 51L
1,619 MMR
Solo
Freya
Freya
Gold IV
GodxMinnie
Freya
Gold IV
Level 180
God Stats
4W - 5L
1,904 SR
Queue Stats
144W - 159L
1,616 MMR
Solo
Bacchus
Bacchus
Platinum IV
Menray
Bacchus
Platinum IV
Level 141
God Stats
3W - 3L
1,570 SR
Queue Stats
225W - 213L
1,613 MMR
Solo
Ullr
Ullr
Gold III
Oreless
Ullr
Gold III
Level 156
God Stats
4W - 1L
1,783 SR
Queue Stats
130W - 131L
1,624 MMR
Solo
Fenrir
Fenrir
Silver I
xXDarkotazXx
Fenrir
Silver I
Level 105
God Stats
2W - 1L
1,572 SR
Queue Stats
17W - 16L
1,630 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,708 SR
1,620 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,538 SR
1,608 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
Imflown
Neith
Gold I
Level 147
God Stats
16W - 20L
1,595 SR
Queue Stats
339W - 337L
1,518 MMR
Party 1
Loki
Loki
Platinum III
NicoxYT1
Loki
Platinum III
Level 159
God Stats
6W - 4L
1,500 SR
Queue Stats
296W - 289L
1,777 MMR
Party 1
Sobek
Sobek
Gold IV
SmoothEggshells
Sobek
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,627 MMR
Solo
Vamana
Vamana
Gold III
oFangs
Vamana
Gold III
Level 154
God Stats
20W - 15L
1,595 SR
Queue Stats
106W - 99L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,046
672
3,723
8,220
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
9
2 / 3 / 0
5,241
582
5,779
6,865
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Menray
Bacchus
7
0 / 2 / 1
4,846
538
4,227
6,263
5,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
Oreless
Ullr
10
0 / 1 / 1
5,434
604
3,580
6,412
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
7
1 / 2 / 1
4,582
509
3,548
6,270
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
KukulkanNutHachiman

VS

Bans
ArachneAchillesBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 3
5,589
621
4,575
2,781
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Imflown
Neith
10
1 / 1 / 4
5,386
598
5,074
6,641
2,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
10
4 / 1 / 1
5,328
592
3,519
7,947
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 1 / 0
5,124
569
3,194
9,868
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
oFangs
Vamana
10
1 / 1 / 3
5,783
643
4,666
8,287
6,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
3
3.5
L
1
1
1
1.5
L
Freya
2
3
0
0.67
W
Neith
Imflown
Neith
1
1
4
3
L
Bacchus
Menray
Bacchus
0
2
1
0.25
W
Loki
4
1
1
4.5
L
Ullr
Oreless
Ullr
0
1
1
0.5
W
1
1
0
1
W
Vamana
oFangs
Vamana
1
1
3
2.5
L
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,857
Damage
21,028
34,030
Taken
35,524
19,279
Mitigated
19,946
10,227
Healing
14,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,575
285
130
829
2,781
988
0
0
2,781
34,430
0
L
3,723
320
0
4,438
8,220
5,408
0
1,476
5,983
0
45,241
L
Freya
5,779
1,845
0
1,952
6,865
2,763
0
1,909
4,916
27,902
0
W
Neith
Imflown
Neith
5,074
1,686
0
2,244
6,641
2,444
37
2,853
3,460
0
45,847
L
Bacchus
Menray
Bacchus
4,227
1,096
0
1,828
6,263
5,853
0
1,385
4,839
14,742
0
W
Loki
3,519
1,321
0
3,042
7,947
2,749
0
314
7,593
0
29,374
L
Ullr
Oreless
Ullr
3,580
1,081
0
1,120
6,412
2,571
0
791
5,391
0
50,053
W
3,194
267
132
4,308
9,868
7,041
0
5,551
3,833
16,745
248
W
Vamana
oFangs
Vamana
4,666
1,514
0
3,347
8,287
6,724
0
436
7,851
0
40,583
L
Fenrir
3,548
1,155
0
889
6,270
2,684
0
1,794
4,357
0
19,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,149
Gold Earned
27,210
267
Minions Killed
302
0
Camps Cleared
0
943,293
Distance Traveled
1,021,722
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,589
621
68
8
0
223,378
3
L
Tyr
6,046
672
83
9
0
197,522
0
L
Freya
5,241
582
61
7
0
179,647
1
W
Neith
5,386
598
89
10
0
174,684
1
L
Bacchus
4,846
538
16
2
0
190,213
0
W
Loki
5,328
592
58
6
0
211,888
3
L
Ullr
5,434
604
73
8
0
190,460
0
W
Sobek
5,124
569
14
2
0
206,267
0
W
Vamana
5,783
643
73
8
0
205,505
0
L
Fenrir
4,582
509
34
4
0
185,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role