Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dragonbarf3464
Merlin
Level 29
God Stats
2W - 3L
1,388 SR
Queue Stats
62W - 71L
1,324 Elo+
Party 2
Artio
Artio
Kraken23-DK13
Artio
Level 103
God Stats
2W - 3L
1,418 SR
Queue Stats
137W - 124L
1,491 Elo+
Party 1
Kukulkan
Kukulkan
Zandrutaga
Kukulkan
Level 102
God Stats
2W - 1L
1,622 SR
Queue Stats
73W - 74L
1,378 Elo+
Party 2
Medusa
Medusa
dthurston13
Medusa
Level 81
God Stats
81W - 64L
1,447 SR
Queue Stats
189W - 174L
1,490 Elo+
Party 1
Team Averages
Level 81
1,475 SR
1,436 Elo+

VS

Team Averages
Level 82
1,650 SR
1,460 Elo+
Zhong Kui
Zhong Kui
Atomicv0rtez
Zhong Kui
Level 96
God Stats
4W - 3L
1,723 SR
Queue Stats
195W - 174L
1,501 Elo+
Solo
Apollo
Apollo
KitsuneAnubis
Apollo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 47L
1,473 Elo+
Solo
Fafnir
Fafnir
ShinjiLovesRei
Fafnir
Level 44
God Stats
43W - 22L
1,828 SR
Queue Stats
173W - 158L
1,464 Elo+
Solo
Odin
Odin
SourySweets
Odin
Level 76
God Stats
2W - 2L
1,699 SR
Queue Stats
131W - 131L
1,481 Elo+
Solo
Sol
Sol
TheCowboysFan4
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
2
0 / 1 / 0
4,169
321
283
1,393
385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,526
425
2,695
9,982
3,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 2 / 0
6,132
472
3,161
13,025
10,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Zandrutaga
Kukulkan
11
2 / 4 / 1
6,562
505
3,838
9,014
3,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
12
0 / 3 / 1
6,130
472
5,542
8,645
3,543
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Atomicv0rtez
Zhong Kui
15
2 / 0 / 3
8,910
685
10,140
10,617
9,082
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 1 / 1
9,164
705
6,287
9,457
4,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 0 / 3
8,076
621
3,896
9,444
10,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 2 / 1
7,817
601
6,414
8,587
5,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 1
6,727
517
2,060
5,839
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
13
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Zhong Kui
Atomicv0rtez
Zhong Kui
2
0
3
3.5
L
0
3
0
0
W
7
1
1
7.5
L
2
2
0
1
W
2
0
3
3.5
W
2
2
1
1.25
W
0
1
1
0.5
L
Kukulkan
Zandrutaga
Kukulkan
2
4
1
0.63
L
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
28,797
42,059
Taken
43,944
21,452
Mitigated
31,924
9,278
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
283
41
0
338
1,393
385
0
486
907
0
3,026
W
Zhong Kui
Atomicv0rtez
Zhong Kui
10,140
2,156
0
8,835
10,617
9,082
3,053
3,608
7,009
77,476
4,830
L
2,695
234
0
1,849
9,982
3,439
0
3,183
6,750
31,107
857
W
6,287
2,739
0
2,244
9,457
4,189
651
1,372
8,085
0
75,663
L
3,161
468
180
2,936
13,025
10,737
0
7,093
5,932
19,644
965
W
3,896
887
0
2,358
9,444
10,587
762
417
9,027
26,611
0
W
6,414
987
0
2,120
8,587
5,812
0
3,316
5,271
0
50,046
W
2,060
667
0
2,475
5,839
2,254
1,423
722
5,117
34,176
12,232
L
Kukulkan
Zandrutaga
Kukulkan
3,838
158
0
1,889
9,014
3,348
0
989
7,444
36,298
962
L
Medusa
5,542
1,912
0
2,086
8,645
3,543
0
3,884
4,761
0
48,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,519
Gold Earned
40,694
214
Minions Killed
459
0
Camps Cleared
0
998,014
Distance Traveled
1,283,457
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,169
321
9
1
0
36,431
0
W
Zhong Kui
8,910
685
128
10
0
225,779
0
L
Merlin
5,526
425
38
3
0
241,031
2
W
Apollo
9,164
705
135
10
0
285,622
3
L
Artio
6,132
472
28
2
0
243,690
1
W
Fafnir
8,076
621
33
3
0
262,158
0
W
Odin
7,817
601
69
5
0
261,224
0
W
Sol
6,727
517
94
7
0
248,674
2
L
Kukulkan
6,562
505
61
5
0
261,428
2
L
Medusa
6,130
472
78
6
0
215,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role