Player Matchup

Jormungandr
Jormungandr
Dosmo
Jormungandr
Level 98
God Stats
4W - 3L
1,582 SR
Queue Stats
294W - 312L
1,536 Elo+
Party 2
Apollo
Apollo
NoStRaMoRtE
Apollo
Level 124
God Stats
2W - 2L
1,160 SR
Queue Stats
57W - 54L
1,418 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XAKyRoeAura7217
Morgan Le Fay
Level 48
God Stats
4W - 6L
1,254 SR
Queue Stats
338W - 328L
1,507 Elo+
Solo
He Bo
He Bo
ZGregZ
He Bo
Level 117
God Stats
1W - 0L
1,698 SR
Queue Stats
1W - 2L
1,184 Elo+
Solo
Zhong Kui
Zhong Kui
shidded
Zhong Kui
Level 129
God Stats
1W - 1L
1,267 SR
Queue Stats
35W - 53L
1,378 Elo+
Party 2
Team Averages
Level 103
1,392 SR
1,404 Elo+

VS

Team Averages
Level 123
1,538 SR
1,472 Elo+
Sobek
Sobek
Angel9Farts
Sobek
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Solo
Skadi
Skadi
CaosReptante
Skadi
Level 143
God Stats
1W - 3L
1,594 SR
Queue Stats
183W - 189L
1,408 Elo+
Party 1
Neith
Neith
PeteyPimp
Neith
Level 117
God Stats
7W - 9L
1,388 SR
Queue Stats
253W - 266L
1,467 Elo+
Solo
Atlas
Atlas
Wlcm2myNytmare
Atlas
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,500 Elo+
Solo
Merlin
Merlin
xxPMCxx
Merlin
Level 87
God Stats
2W - 2L
1,709 SR
Queue Stats
53W - 57L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dosmo
Jormungandr
19
5 / 2 / 11
10,724
715
16,415
14,044
10,259
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apollo
19
3 / 1 / 12
10,928
729
10,054
9,518
5,069
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
XAKyRoeAura7217
Morgan Le Fay
13
0 / 4 / 7
8,648
577
9,679
11,523
5,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
ZGregZ
He Bo
17
3 / 5 / 11
10,429
695
9,552
12,341
5,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
shidded
Zhong Kui
20
11 / 4 / 7
12,446
830
29,866
18,595
20,059
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
9,501
633
9,549
27,051
27,536
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 6 / 7
10,692
713
10,338
13,795
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Neith
PeteyPimp
Neith
19
5 / 1 / 4
10,580
705
14,930
12,468
5,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 4 / 6
11,571
771
11,823
16,398
20,909
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
xxPMCxx
Merlin
17
0 / 6 / 11
9,671
645
5,738
12,127
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
52
22
Kills
16
16
Deaths
22
48
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
L
4
6
7
1.25
W
Jormungandr
Dosmo
Jormungandr
5
2
11
5.25
W
Apollo
3
1
12
9
L
Neith
PeteyPimp
Neith
5
1
4
7
L
6
4
6
2.25
W
Morgan Le Fay
XAKyRoeAura7217
Morgan Le Fay
0
4
7
0.88
W
He Bo
ZGregZ
He Bo
3
5
11
1.7
W
Zhong Kui
shidded
Zhong Kui
11
4
7
3.63
L
Merlin
xxPMCxx
Merlin
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,566
Damage
52,378
66,021
Taken
81,839
45,644
Mitigated
64,777
26,357
Healing
26,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,549
573
1,042
11,265
27,051
27,536
0
20,170
6,881
18,344
471
L
10,338
3,370
1,071
855
13,795
5,383
0
12,779
1,016
0
22,750
W
Jormungandr
Dosmo
Jormungandr
16,415
3,096
2,093
4,276
14,044
10,259
0
4,670
9,374
39,357
2,314
W
Apollo
10,054
5,783
195
2,133
9,518
5,069
373
6,144
3,374
0
23,699
L
Neith
PeteyPimp
Neith
14,930
4,121
1,593
5,557
12,468
5,778
0
9,582
2,886
0
36,828
L
11,823
2,359
658
2,967
16,398
20,909
0
11,110
5,288
21,937
970
W
Morgan Le Fay
XAKyRoeAura7217
Morgan Le Fay
9,679
1,412
2,600
2,034
11,523
5,082
0
5,274
6,249
17,350
176
W
He Bo
ZGregZ
He Bo
9,552
661
901
2,714
12,341
5,175
18
5,224
7,117
20,610
351
W
Zhong Kui
shidded
Zhong Kui
29,866
1,966
2,568
6,843
18,595
20,059
0
4,736
13,859
47,398
1,677
L
Merlin
xxPMCxx
Merlin
5,738
192
617
955
12,127
5,171
0
9,832
2,295
23,390
158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,175
Gold Earned
52,015
175
Minions Killed
173
0
Camps Cleared
0
1,516,365
Distance Traveled
1,314,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,501
633
15
1
0
292,349
0
L
Skadi
10,692
713
45
3
0
257,899
0
W
Jormungandr
10,724
715
45
3
0
319,704
0
W
Apollo
10,928
729
42
3
0
314,900
0
L
Neith
10,580
705
51
3
0
281,221
0
L
Atlas
11,571
771
18
1
0
263,940
0
W
Morgan Le Fay
8,648
577
10
1
0
267,926
0
W
He Bo
10,429
695
21
1
0
300,971
0
W
Zhong Kui
12,446
830
57
4
0
312,864
0
L
Merlin
9,671
645
44
3
0
218,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role