Player Matchup

Janus
Janus
OG NYC SOUR D
Janus
Level 174
God Stats
2W - 2L
1,580 SR
Queue Stats
50W - 38L
1,579 Elo+
Party 1
Arachne
Arachne
Zayo19
Arachne
Level 156
God Stats
33W - 25L
1,626 SR
Queue Stats
87W - 90L
1,458 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cobraxxx69
Tsukuyomi
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,512 Elo+
Party 1
Team Averages
Level 158
1,569 SR
1,516 Elo+

VS

Team Averages
Level 131
1,555 SR
1,531 Elo+
Zhong Kui
Zhong Kui
Agente2114
Zhong Kui
Level 153
God Stats
2W - 2L
1,379 SR
Queue Stats
89W - 96L
1,568 Elo+
Solo
Cupid
Cupid
Jon29Mor
Cupid
Level 133
God Stats
1W - 1L
1,785 SR
Queue Stats
45W - 46L
1,466 Elo+
Solo
Charon
Charon
nomar0330
Charon
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
8,958
747
7,257
7,531
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Zayo19
Arachne
15
4 / 0 / 3
9,354
780
7,809
15,449
10,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tsukuyomi
cobraxxx69
Tsukuyomi
13
3 / 2 / 5
9,203
767
9,588
11,924
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Agente2114
Zhong Kui
12
1 / 3 / 0
7,989
666
10,904
10,601
9,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Jon29Mor
Cupid
13
2 / 4 / 2
9,249
771
6,710
8,684
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
nomar0330
Charon
13
1 / 2 / 1
8,100
675
3,634
9,534
10,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
4
5
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Agente2114
Zhong Kui
1
3
0
0.33
L
Cupid
Jon29Mor
Cupid
2
4
2
0.75
W
2
3
7
1.83
W
Arachne
Zayo19
Arachne
4
0
3
5.5
W
Tsukuyomi
cobraxxx69
Tsukuyomi
3
2
5
2.75
L
Charon
nomar0330
Charon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,654
Damage
21,248
34,904
Taken
28,819
19,265
Mitigated
22,961
10,939
Healing
4,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Agente2114
Zhong Kui
10,904
959
0
3,856
10,601
9,785
0
2,647
7,944
40,606
0
L
Cupid
Jon29Mor
Cupid
6,710
2,611
52
439
8,684
3,082
176
1,201
7,478
0
30,011
W
7,257
176
0
958
7,531
3,352
393
2,985
4,546
32,170
253
W
Arachne
Zayo19
Arachne
7,809
5,535
0
6,621
15,449
10,677
391
6,477
8,539
0
44,672
W
Tsukuyomi
cobraxxx69
Tsukuyomi
9,588
2,239
0
3,360
11,924
5,236
1,041
4,540
7,064
0
38,442
L
Charon
nomar0330
Charon
3,634
648
0
0
9,534
10,094
0
3,437
6,091
16,875
340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,515
Gold Earned
25,338
146
Minions Killed
138
0
Camps Cleared
0
751,408
Distance Traveled
626,728
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,989
666
81
7
0
218,990
0
L
Cupid
9,249
771
44
4
0
201,273
4
W
Janus
8,958
747
54
5
0
220,514
0
W
Arachne
9,354
780
53
4
0
284,226
0
W
Tsukuyomi
9,203
767
39
3
0
246,668
5
L
Charon
8,100
675
13
1
0
206,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role