Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Anwizzzle
Chronos
Level 139
God Stats
7W - 6L
1,322 SR
Queue Stats
515W - 452L
1,575 Elo+
Solo
Terra
Terra
ApexShadow9191
Terra
Level 142
God Stats
13W - 13L
1,823 SR
Queue Stats
259W - 216L
1,552 Elo+
Solo
Ra
Ra
Cromulentt
Ra
Level 146
God Stats
5W - 7L
1,576 SR
Queue Stats
82W - 66L
1,613 Elo+
Party 3
Horus
Horus
Simpl3Frog
Horus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 55L
1,594 Elo+
Party 3
Team Averages
Level 144
1,544 SR
1,567 Elo+

VS

Team Averages
Level 161
1,604 SR
1,579 Elo+
Hachiman
Hachiman
 
Hachiman
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CertifiedYapper
Ao Kuang
Level 199
God Stats
3W - 2L
1,352 SR
Queue Stats
90W - 69L
1,607 Elo+
Party 1
Agni
Agni
Kаne
Agni
Level 173
God Stats
1W - 4L
1,764 SR
Queue Stats
111W - 90L
1,681 Elo+
Party 2
Lancelot
Lancelot
TheNebelung
Lancelot
Level 154
God Stats
8W - 4L
1,904 SR
Queue Stats
321W - 285L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 0 / 1
3,904
651
2,031
5,164
2,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Anwizzzle
Chronos
8
4 / 1 / 0
4,633
772
3,131
2,777
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
3,251
542
1,033
3,084
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 0
4,215
703
2,196
2,470
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
7
0 / 1 / 3
4,283
714
2,121
5,431
3,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 0
4,114
686
2,237
4,682
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
 
Ymir
6
0 / 1 / 1
3,786
631
1,054
4,083
2,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
8
3 / 0 / 0
4,998
833
3,375
4,398
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Agni
Kаne
Agni
7
0 / 1 / 0
3,856
643
1,485
2,549
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
TheNebelung
Lancelot
6
0 / 0 / 0
3,571
595
1,528
3,793
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
4
4
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
1
0.5
W
Hachiman
 
Hachiman
1
3
0
0.33
W
Ymir
 
Ymir
0
1
1
0.5
L
Chronos
Anwizzzle
Chronos
4
1
0
4
L
0
2
0
0
W
Ao Kuang
3
0
0
3
L
1
0
0
1
W
Agni
Kаne
Agni
0
1
0
0
L
Horus
0
1
3
1.5
W
Lancelot
TheNebelung
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,512
Damage
9,679
18,926
Taken
19,505
8,732
Mitigated
6,592
5,785
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,031
848
0
935
5,164
2,028
0
491
4,621
0
27,571
W
Hachiman
 
Hachiman
2,237
1,424
0
1,073
4,682
1,261
0
1,974
2,543
0
23,463
W
Ymir
 
Ymir
1,054
410
0
1,162
4,083
2,038
0
1,420
2,555
8,467
1,966
L
Chronos
Anwizzzle
Chronos
3,131
1,447
0
867
2,777
756
0
174
2,603
27,986
0
L
1,033
489
0
880
3,084
1,608
0
2,034
1,050
8,828
3,278
W
Ao Kuang
3,375
792
0
2,277
4,398
1,336
0
866
3,532
29,585
814
L
2,196
366
228
810
2,470
759
0
945
1,431
23,059
522
W
Agni
Kаne
Agni
1,485
286
0
678
2,549
710
0
1,014
1,535
18,044
520
L
Horus
2,121
949
160
1,905
5,431
3,581
0
1,827
3,604
0
11,848
W
Lancelot
TheNebelung
Lancelot
1,528
726
0
2,094
3,793
1,247
0
507
3,286
0
16,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,286
Gold Earned
20,325
208
Minions Killed
201
0
Camps Cleared
0
599,522
Distance Traveled
665,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,904
651
51
9
0
152,626
0
W
Hachiman
4,114
686
42
7
0
124,181
0
W
Ymir
3,786
631
15
3
0
121,442
0
L
Chronos
4,633
772
53
9
0
124,404
0
L
Terra
3,251
542
23
4
0
54,471
0
W
Ao Kuang
4,998
833
53
9
0
123,531
0
L
Ra
4,215
703
58
10
0
140,086
0
W
Agni
3,856
643
56
9
0
137,708
0
L
Horus
4,283
714
23
4
0
127,935
0
W
Lancelot
3,571
595
35
6
0
158,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role