Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hermitox
Sobek
Level 109
God Stats
4W - 4L
1,388 SR
Queue Stats
223W - 201L
1,451 Elo+
Solo
Vulcan
Vulcan
JHETTSTEELE
Vulcan
Level 83
God Stats
4W - 2L
1,302 SR
Queue Stats
145W - 145L
1,433 Elo+
Solo
Chernobog
Chernobog
jarviar
Chernobog
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 51L
1,434 Elo+
Solo
Guan Yu
Guan Yu
spankyNspronkle
Guan Yu
Level 42
God Stats
1W - 1L
1,224 SR
Queue Stats
83W - 117L
1,342 Elo+
Solo
Team Averages
Level 88
1,383 SR
1,432 Elo+

VS

Team Averages
Level 87
1,532 SR
1,508 Elo+
Persephone
Persephone
 
Persephone
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BabyYoda89
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,411 Elo+
Party 2
Sol
Sol
HeyZuesy
Sol
Level 101
God Stats
0W - 1L
1,700 SR
Queue Stats
41W - 18L
1,623 Elo+
Party 1
Ra
Ra
Lady Unicorn 5
Ra
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 160L
1,491 Elo+
Party 2
Kuzenbo
Kuzenbo
Night_Hawk273
Kuzenbo
Level 108
God Stats
1W - 3L
1,458 SR
Queue Stats
54W - 38L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
7 / 0 / 11
9,488
1,054
11,562
7,078
4,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Hermitox
Sobek
14
0 / 2 / 15
8,362
929
4,256
13,127
15,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
15
6 / 1 / 11
8,992
999
14,928
6,527
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
jarviar
Chernobog
15
5 / 0 / 15
8,971
997
5,930
8,498
4,594
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
4 / 2 / 12
9,057
1,006
3,729
12,549
9,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
0 / 5 / 2
6,649
739
5,798
9,082
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
11
1 / 7 / 1
6,591
732
4,847
9,168
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 1
6,880
764
10,381
7,296
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
1 / 6 / 0
6,031
670
1,524
5,991
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
16
2 / 2 / 1
7,670
852
6,783
12,446
15,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
22
Kills
5
5
Deaths
22
64
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
11
12.5
L
Persephone
 
Persephone
0
5
2
0.2
L
Nu Wa
1
7
1
0.21
W
Sobek
Hermitox
Sobek
0
2
15
3.75
L
1
2
1
0.75
W
Vulcan
6
1
11
11.5
L
1
6
0
0.17
L
Kuzenbo
2
2
1
1.25
W
Chernobog
jarviar
Chernobog
5
0
15
12.5
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
29,333
47,779
Taken
43,983
36,952
Mitigated
27,945
27,498
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,562
1,008
1,003
1,775
7,078
4,099
991
6,082
996
35,716
1,049
L
Persephone
 
Persephone
5,798
572
169
1,002
9,082
5,297
0
7,478
1,543
18,184
293
L
Nu Wa
4,847
1,266
574
254
9,168
2,695
0
6,630
2,538
10,451
0
W
Sobek
Hermitox
Sobek
4,256
168
1,263
2,816
13,127
15,931
130
6,320
6,729
8,079
0
L
10,381
1,355
561
3,665
7,296
2,387
0
5,464
1,832
24,613
608
W
Vulcan
14,928
9,188
1,323
790
6,527
3,220
644
4,613
1,914
28,753
285
L
1,524
268
372
127
5,991
1,781
0
2,690
3,301
2,983
0
L
Kuzenbo
6,783
2,720
496
4,333
12,446
15,785
0
7,828
4,618
10,907
0
W
Chernobog
jarviar
Chernobog
5,930
3,233
1,607
2,437
8,498
4,594
1,294
6,672
1,826
0
21,098
W
3,729
543
9,806
4,678
12,549
9,108
116
5,454
7,095
0
8,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,870
Gold Earned
33,821
151
Minions Killed
76
0
Camps Cleared
0
962,717
Distance Traveled
760,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,488
1,054
59
7
0
176,839
0
L
Persephone
6,649
739
28
3
0
146,489
0
L
Nu Wa
6,591
732
8
1
0
137,839
0
W
Sobek
8,362
929
8
1
0
200,782
0
L
Sol
6,880
764
32
4
0
195,883
0
W
Vulcan
8,992
999
39
4
0
187,747
0
L
Ra
6,031
670
3
0
0
83,303
0
L
Kuzenbo
7,670
852
5
1
0
196,976
0
W
Chernobog
8,971
997
33
4
0
189,469
0
W
Guan Yu
9,057
1,006
12
1
0
207,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role