Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ClammyTmo
Ymir
Level 78
God Stats
4W - 4L
1,860 SR
Queue Stats
109W - 106L
1,499 Elo+
Party 1
Pele
Pele
GanixxRS
Pele
Level 87
God Stats
8W - 2L
1,669 SR
Queue Stats
95W - 87L
1,481 Elo+
Party 1
Scylla
Scylla
JohnnyBRAVO5446
Scylla
Level 105
God Stats
175W - 158L
1,526 SR
Queue Stats
283W - 270L
1,442 Elo+
Solo
Anhur
Anhur
thiccpapaseuss
Anhur
Level 134
God Stats
59W - 43L
1,543 SR
Queue Stats
114W - 109L
1,517 Elo+
Party 1
Team Averages
Level 92
1,619 SR
1,488 Elo+

VS

Team Averages
Level 125
1,469 SR
1,500 Elo+
Bastet
Bastet
CabrausK
Bastet
Level 61
God Stats
0W - 2L
1,279 SR
Queue Stats
16W - 22L
1,399 Elo+
Solo
Ix Chel
Ix Chel
MXZSOULREAPER
Ix Chel
Level 148
God Stats
2W - 3L
1,482 SR
Queue Stats
80W - 97L
1,476 Elo+
Party 2
Maui
Maui
Osaric71
Maui
Level 133
God Stats
1W - 4L
1,405 SR
Queue Stats
247W - 231L
1,532 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TagmanUK
Tsukuyomi
Level 127
God Stats
14W - 10L
1,679 SR
Queue Stats
273W - 235L
1,557 Elo+
Solo
Rama
Rama
xxTrAnZitxx
Rama
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 380L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 0 / 1
8,783
676
6,977
9,525
8,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
11
1 / 1 / 9
7,151
550
4,381
10,164
9,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
13
8 / 0 / 3
7,996
615
9,813
12,228
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
1 / 0 / 6
7,611
585
5,738
4,571
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 2
7,710
593
6,644
8,444
3,482
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CabrausK
Bastet
11
0 / 2 / 1
5,979
460
2,056
10,833
3,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
11
0 / 3 / 1
6,280
483
3,596
8,028
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
9
0 / 3 / 1
5,841
449
2,264
10,618
5,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
TagmanUK
Tsukuyomi
11
1 / 5 / 0
6,298
484
5,735
12,202
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

13
0 / 2 / 0
6,866
528
6,041
10,205
3,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
1
1
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
1
5.5
L
Bastet
CabrausK
Bastet
0
2
1
0.25
W
Ymir
1
1
9
5.5
W
Pele
8
0
3
9.5
W
1
0
6
4
L
Ix Chel
0
3
1
0.17
L
Maui
0
3
1
0.17
L
Tsukuyomi
TagmanUK
Tsukuyomi
1
5
0
0.2
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,553
Damage
19,692
44,932
Taken
51,886
28,490
Mitigated
22,444
11,782
Healing
15,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,977
563
0
1,750
9,525
8,035
30
151
9,374
7,480
56,655
L
Bastet
CabrausK
Bastet
2,056
764
0
4,365
10,833
3,407
0
1,857
8,976
0
35,784
W
Ymir
4,381
708
0
2,704
10,164
9,926
58
1,184
8,857
22,223
0
W
Pele
9,813
2,328
0
3,172
12,228
5,542
760
2,248
9,811
0
58,149
W
5,738
322
0
625
4,571
1,505
65
1,361
2,924
59,600
821
L
Ix Chel
3,596
628
504
1,917
8,028
3,112
0
2,820
5,208
43,078
0
L
Maui
2,264
591
1,189
1,994
10,618
5,681
0
4,349
6,269
23,000
0
L
Tsukuyomi
TagmanUK
Tsukuyomi
5,735
928
0
2,262
12,202
6,580
0
930
11,272
0
42,442
W
6,644
3,697
0
3,531
8,444
3,482
0
338
8,106
0
68,079
L
6,041
4,564
0
3,695
10,205
3,664
0
962
9,243
0
60,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,251
Gold Earned
31,264
447
Minions Killed
373
0
Camps Cleared
0
1,412,965
Distance Traveled
1,227,656
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,783
676
110
8
0
277,246
0
L
Bastet
5,979
460
58
4
0
291,706
2
W
Ymir
7,151
550
22
2
0
274,525
3
W
Pele
7,996
615
79
6
0
323,494
0
W
Scylla
7,611
585
116
9
0
271,349
0
L
Ix Chel
6,280
483
104
8
0
231,062
0
L
Maui
5,841
449
38
3
0
246,930
0
L
Tsukuyomi
6,298
484
70
5
0
231,664
0
W
Anhur
7,710
593
120
9
0
266,351
0
L
Rama
6,866
528
103
8
0
226,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role