Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Aiitor99
Kuzenbo
Gold V
Level 96
God Stats
7W - 9L
1,617 SR
Queue Stats
206W - 206L
1,373 MMR
Solo
Nu Wa
Nu Wa
Gold V
Dean__Win
Nu Wa
Gold V
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 102L
1,379 MMR
Solo
Mulan
Mulan
Silver III
J4CKKAL
Mulan
Silver III
Level 85
God Stats
18W - 13L
1,617 SR
Queue Stats
116W - 112L
1,310 MMR
Party 1
Hachiman
Hachiman
Gold V
JeffStrongman
Hachiman
Gold V
Level 129
God Stats
27W - 19L
1,618 SR
Queue Stats
325W - 342L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,570 SR
1,388 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,515 SR
1,423 MMR
Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver I
Cekynatoris
Nut
Silver I
Level 157
God Stats
16W - 11L
1,634 SR
Queue Stats
168W - 168L
1,260 MMR
Party 2
Thoth
Thoth
Silver II
bel3abess
Thoth
Silver II
Level 67
God Stats
3W - 2L
1,465 SR
Queue Stats
30W - 30L
1,383 MMR
Party 3
Fenrir
Fenrir
Silver I
flashulti
Fenrir
Silver I
Level 90
God Stats
5W - 6L
1,478 SR
Queue Stats
31W - 30L
1,469 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 2 / 0
6,565
657
4,228
8,605
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Aiitor99
Kuzenbo
8
0 / 2 / 0
4,959
496
1,138
6,706
5,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Dean__Win
Nu Wa
1
0 / 0 / 0
3,428
343
0
0
0
Mulan
J4CKKAL
Mulan
10
1 / 2 / 2
5,782
578
6,464
9,536
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
JeffStrongman
Hachiman
9
1 / 2 / 0
4,728
473
4,467
5,135
1,774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CliodhnaAo KuangThanatosMedusaBellona

VS

Bans
He BoChironAthenaBake KujiraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 3 / 1
6,405
641
5,818
9,675
7,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
 
Sobek
8
0 / 1 / 4
5,488
549
2,299
9,503
6,347
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 0 / 2
5,763
576
4,594
4,047
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
bel3abess
Thoth
11
0 / 1 / 1
6,503
650
2,312
4,389
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
flashulti
Fenrir
11
5 / 0 / 2
6,131
613
3,791
7,750
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
8
8
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
0
1.5
W
Zhong Kui
 
Zhong Kui
1
3
1
0.5
W
Sobek
 
Sobek
0
1
4
2
L
Kuzenbo
Aiitor99
Kuzenbo
0
2
0
0
W
2
0
2
3
L
Nu Wa
Dean__Win
Nu Wa
0
0
0
0
L
Mulan
J4CKKAL
Mulan
1
2
2
1
L
Hachiman
JeffStrongman
Hachiman
1
2
0
0.5
W
Thoth
bel3abess
Thoth
0
1
1
0.5
W
Fenrir
flashulti
Fenrir
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,297
Damage
18,814
29,982
Taken
35,364
19,010
Mitigated
19,284
10,364
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,228
2,366
0
4,164
8,605
3,406
0
2,602
5,707
0
55,664
W
Zhong Kui
 
Zhong Kui
5,818
1,104
0
4,879
9,675
7,675
0
0
8,980
42,614
2,766
W
Sobek
 
Sobek
2,299
395
0
3,530
9,503
6,347
0
931
8,572
13,298
0
L
Kuzenbo
Aiitor99
Kuzenbo
1,138
667
0
1,359
6,706
5,704
0
1,613
5,026
18,828
0
W
4,594
3,100
0
1,250
4,047
1,475
0
84
3,963
0
43,520
L
Nu Wa
Dean__Win
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
J4CKKAL
Mulan
6,464
533
0
3,298
9,536
8,126
0
4,659
4,877
0
37,782
L
Hachiman
JeffStrongman
Hachiman
4,467
2,840
0
1,543
5,135
1,774
0
680
4,455
0
37,556
W
Thoth
bel3abess
Thoth
2,312
68
0
750
4,389
1,047
1,044
123
4,266
49,631
347
W
Fenrir
flashulti
Fenrir
3,791
804
0
5,129
7,750
2,740
0
0
7,709
0
33,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
30,290
245
Minions Killed
334
0
Camps Cleared
0
907,368
Distance Traveled
959,987
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,565
657
103
10
0
176,297
1
W
Zhong Kui
6,405
641
73
7
0
174,919
1
W
Sobek
5,488
549
16
2
0
201,551
1
L
Kuzenbo
4,959
496
25
3
0
219,569
2
W
Nut
5,763
576
81
8
0
167,087
2
L
Nu Wa
3,428
343
0
0
0
135,355
0
L
Mulan
5,782
578
70
7
0
184,948
0
L
Hachiman
4,728
473
47
5
0
191,199
2
W
Thoth
6,503
650
103
10
0
197,234
0
W
Fenrir
6,131
613
61
6
0
219,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role