Player Matchup

Merlin
Merlin
 
Merlin
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DEMON WARRIOR34
Bellona
Level 156
God Stats
1W - 0L
1,595 SR
Queue Stats
99W - 93L
1,521 Elo+
Solo
Sylvanus
Sylvanus
DrDrewbacca
Sylvanus
Level 126
God Stats
4W - 3L
1,283 SR
Queue Stats
197W - 177L
1,478 Elo+
Solo
Martichoras
Martichoras
Kernal2222
Martichoras
Level 145
God Stats
3W - 2L
1,720 SR
Queue Stats
140W - 79L
1,823 Elo+
Solo
Sobek
Sobek
Ozmodan
Sobek
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
399W - 401L
1,484 Elo+
Solo
Team Averages
Level 150
1,520 SR
1,561 Elo+

VS

Team Averages
Level 139
1,487 SR
1,465 Elo+
The Morrigan
The Morrigan
CRY3TH6R999
The Morrigan
Level 158
God Stats
1W - 4L
1,188 SR
Queue Stats
71W - 97L
1,449 Elo+
Solo
Izanami
Izanami
Chucherko
Izanami
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,440 Elo+
Solo
Charybdis
Charybdis
Dycer05
Charybdis
Level 127
God Stats
1W - 2L
1,729 SR
Queue Stats
124W - 133L
1,497 Elo+
Solo
Fenrir
Fenrir
Hazardous 90
Fenrir
Level 153
God Stats
3W - 5L
1,503 SR
Queue Stats
244W - 242L
1,466 Elo+
Solo
Ra
Ra
OhHeyHowAreYa
Ra
Level 128
God Stats
1W - 5L
1,513 SR
Queue Stats
266W - 295L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 0 / 14
8,993
899
10,289
6,115
3,432
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
6 / 1 / 9
9,008
901
8,575
11,092
11,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
DrDrewbacca
Sylvanus
13
0 / 3 / 14
8,277
828
4,131
11,474
11,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Martichoras
Kernal2222
Martichoras
15
4 / 1 / 9
8,626
863
12,318
7,376
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Ozmodan
Sobek
14
5 / 2 / 9
8,571
857
8,148
14,485
16,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CRY3TH6R999
The Morrigan
15
3 / 2 / 4
8,226
823
7,150
6,461
3,236
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Chucherko
Izanami
13
1 / 4 / 5
7,213
721
9,639
7,870
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Dycer05
Charybdis
11
0 / 3 / 6
6,585
659
8,805
7,992
4,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fenrir
12
2 / 4 / 4
6,955
696
4,727
15,439
10,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 4
7,208
721
6,542
7,521
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
17
Kills
7
7
Deaths
17
55
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
14
9
L
The Morrigan
CRY3TH6R999
The Morrigan
3
2
4
2.5
L
Izanami
Chucherko
Izanami
1
4
5
0.88
W
6
1
9
10.5
W
Sylvanus
DrDrewbacca
Sylvanus
0
3
14
2.33
L
Charybdis
Dycer05
Charybdis
0
3
6
1
L
Fenrir
2
4
4
1
W
Martichoras
Kernal2222
Martichoras
4
1
9
8.5
L
1
4
4
0.75
W
Sobek
Ozmodan
Sobek
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,461
Damage
36,863
50,542
Taken
45,283
46,783
Mitigated
24,786
19,337
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,289
1,000
519
1,088
6,115
3,432
1,020
2,866
2,905
37,495
1,563
L
The Morrigan
CRY3TH6R999
The Morrigan
7,150
456
790
1,215
6,461
3,236
0
2,001
4,190
17,286
263
L
Izanami
Chucherko
Izanami
9,639
3,949
123
467
7,870
3,746
0
3,754
3,746
0
16,013
W
8,575
615
1,990
2,967
11,092
11,671
505
2,052
8,689
0
11,744
W
Sylvanus
DrDrewbacca
Sylvanus
4,131
1,569
2,649
2,338
11,474
11,629
1,116
2,053
8,979
11,270
0
L
Charybdis
Dycer05
Charybdis
8,805
2,253
1,336
1,225
7,992
4,011
0
2,916
4,806
0
15,588
L
Fenrir
4,727
1,006
0
4,314
15,439
10,296
0
7,523
7,513
0
4,197
W
Martichoras
Kernal2222
Martichoras
12,318
3,837
1,917
2,296
7,376
4,031
1,887
1,691
5,459
0
24,192
L
6,542
176
2,625
1,199
7,521
3,497
0
3,598
3,486
20,992
0
W
Sobek
Ozmodan
Sobek
8,148
338
597
2,976
14,485
16,020
105
3,352
10,388
10,498
1,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,475
Gold Earned
36,187
120
Minions Killed
108
0
Camps Cleared
0
886,189
Distance Traveled
866,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,993
899
60
6
0
187,511
0
L
The Morrigan
8,226
823
36
4
0
182,752
0
L
Izanami
7,213
721
20
2
0
145,792
0
W
Bellona
9,008
901
16
2
0
199,528
0
W
Sylvanus
8,277
828
6
1
0
158,292
0
L
Charybdis
6,585
659
15
2
0
163,344
0
L
Fenrir
6,955
696
0
0
0
186,314
0
W
Martichoras
8,626
863
32
3
0
157,631
0
L
Ra
7,208
721
37
4
0
187,846
0
W
Sobek
8,571
857
6
1
0
183,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role