Player Matchup

Cthulhu
Cthulhu
DevilPandaGames
Cthulhu
Level 125
God Stats
4W - 3L
1,535 SR
Queue Stats
174W - 125L
1,586 Elo+
Party 2
Odin
Odin
FrostyyDoggg
Odin
Level 129
God Stats
1W - 1L
1,768 SR
Queue Stats
6W - 3L
1,653 Elo+
Party 3
Skadi
Skadi
Gaser169
Skadi
Level 145
God Stats
1W - 1L
1,771 SR
Queue Stats
158W - 120L
1,565 Elo+
Party 2
Anubis
Anubis
MrStrawberryJam
Anubis
Level 148
God Stats
0W - 3L
1,446 SR
Queue Stats
178W - 151L
1,560 Elo+
Party 2
Hou Yi
Hou Yi
TheViper1024
Hou Yi
Level 94
God Stats
2W - 1L
1,506 SR
Queue Stats
2W - 2L
1,437 Elo+
Party 3
Team Averages
Level 128
1,605 SR
1,560 Elo+

VS

Team Averages
Level 134
1,597 SR
1,578 Elo+
Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Zarbon22
Rama
Level 69
God Stats
7W - 4L
1,674 SR
Queue Stats
383W - 379L
1,530 Elo+
Party 4
Ymir
Ymir
ninjaginger5150
Ymir
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
74W - 61L
1,725 Elo+
Party 1
Odin
Odin
xXEnygmaXx
Odin
Level 180
God Stats
5W - 6L
1,569 SR
Queue Stats
692W - 632L
1,547 Elo+
Party 4
Zeus
Zeus
xsephirothx7
Zeus
Level 164
God Stats
37W - 23L
1,740 SR
Queue Stats
234W - 209L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
9,379
721
12,792
8,586
5,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 1
6,274
483
3,964
11,560
7,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Gaser169
Skadi
12
6 / 2 / 1
7,374
567
5,408
8,649
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 6 / 2
6,724
517
2,639
8,894
3,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hou Yi
12
1 / 1 / 2
6,502
500
5,268
6,626
2,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 3 / 1
7,942
611
3,519
12,515
5,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
14
2 / 3 / 0
7,712
593
6,322
11,137
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 5
7,481
575
3,218
10,233
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 2 / 2
7,996
615
6,585
12,450
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 3 / 2
8,038
618
9,359
6,544
1,662
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
12
Kills
13
13
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
3
1
0.5
L
4
1
1
4.5
L
1
3
1
0.5
L
Skadi
Gaser169
Skadi
6
2
1
3.25
L
0
6
2
0.17
L
Hou Yi
1
1
2
2
W
Rama
2
3
0
0.67
W
1
1
5
3.5
W
5
2
2
3
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,071
Damage
29,003
44,315
Taken
52,879
22,873
Mitigated
25,151
10,779
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,519
879
0
5,050
12,515
5,469
440
6,626
5,183
0
64,812
L
12,792
629
116
3,780
8,586
5,873
0
395
8,191
80,839
1,371
L
3,964
700
0
1,858
11,560
7,980
0
4,394
7,166
0
25,967
L
Skadi
Gaser169
Skadi
5,408
1,884
0
1,305
8,649
2,703
0
2,720
5,929
0
56,862
L
2,639
94
0
1,715
8,894
3,802
0
4,388
4,506
50,623
943
L
Hou Yi
5,268
3,657
0
2,005
6,626
2,515
0
680
5,946
0
44,236
W
Rama
6,322
4,276
0
5,305
11,137
4,807
944
1,156
9,899
0
77,253
W
3,218
749
0
1,944
10,233
8,089
61
1,208
8,962
18,371
0
W
6,585
2,195
0
4,436
12,450
5,124
0
3,702
8,576
0
63,681
W
9,359
1,449
0
344
6,544
1,662
0
1,708
4,836
63,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,253
Gold Earned
39,169
451
Minions Killed
478
0
Camps Cleared
0
1,319,768
Distance Traveled
1,341,934
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,942
611
109
8
0
289,847
2
L
Cthulhu
9,379
721
160
12
0
270,838
0
L
Odin
6,274
483
26
2
0
286,292
6
L
Skadi
7,374
567
85
7
0
238,810
0
L
Anubis
6,724
517
95
7
0
251,881
0
L
Hou Yi
6,502
500
85
7
0
271,947
0
W
Rama
7,712
593
136
10
0
232,864
0
W
Ymir
7,481
575
28
2
0
264,530
0
W
Odin
7,996
615
100
8
0
297,448
2
W
Zeus
8,038
618
105
8
0
257,245
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role