Player Matchup

Cupid
Cupid
Bronze III
TheSideFrog
Cupid
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,242 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Viruxis
Cthulhu
Bronze III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,283 MMR
Party 2
Achilles
Achilles
Bronze III
archiemas
Achilles
Bronze III
Level 94
God Stats
0W - 2L
1,326 SR
Queue Stats
4W - 11L
1,442 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,442 SR
1,322 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,505 SR
1,345 MMR
Persephone
Persephone
Silver I
Chris_fve
Persephone
Silver I
Level 124
God Stats
18W - 17L
1,447 SR
Queue Stats
161W - 161L
1,225 MMR
Solo
Fenrir
Fenrir
Gold IV
GOTTSAVIOR
Fenrir
Gold IV
Level 226
God Stats
4W - 1L
1,750 SR
Queue Stats
300W - 313L
1,360 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
Pestilence012
Baron Samedi
Gold I
Level 99
God Stats
4W - 3L
1,318 SR
Queue Stats
74W - 72L
1,450 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 2
9,946
585
9,632
14,774
7,768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Viruxis
Cthulhu
16
2 / 4 / 0
10,599
623
19,354
21,946
25,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
archiemas
Achilles
15
1 / 5 / 1
9,860
580
10,422
19,471
23,979
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Morgan Le FayCharonBake KujiraKuzenbo

VS

Bans
Ix ChelThothHerculesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Chris_fve
Persephone
19
5 / 1 / 9
12,888
758
19,039
13,247
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
GOTTSAVIOR
Fenrir
17
6 / 2 / 8
11,878
699
15,139
20,831
21,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Pestilence012
Baron Samedi
17
4 / 0 / 10
11,657
686
14,811
16,533
18,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
15
15
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Persephone
Chris_fve
Persephone
5
1
9
9.5
W
Fenrir
GOTTSAVIOR
Fenrir
6
2
8
5
W
Baron Samedi
Pestilence012
Baron Samedi
4
0
10
9
L
0
6
2
0.17
L
Cthulhu
Viruxis
Cthulhu
2
4
0
0.5
L
Achilles
archiemas
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,408
Damage
48,989
56,191
Taken
50,611
57,257
Mitigated
47,689
8,601
Healing
20,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Chris_fve
Persephone
19,039
1,047
0
3,502
13,247
7,424
416
5,839
6,816
61,092
0
W
Fenrir
GOTTSAVIOR
Fenrir
15,139
4,899
0
6,411
20,831
21,345
620
5,498
14,747
0
37,376
W
Baron Samedi
Pestilence012
Baron Samedi
14,811
1,578
4,067
6,091
16,533
18,920
418
5,824
10,288
48,091
4,692
L
9,632
4,805
1,674
3,231
14,774
7,768
1,050
8,256
6,125
0
31,634
L
Cthulhu
Viruxis
Cthulhu
19,354
950
586
750
21,946
25,510
0
12,700
8,653
51,571
2,355
L
Achilles
archiemas
Achilles
10,422
1,870
0
2,360
19,471
23,979
188
11,397
7,522
0
28,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,405
Gold Earned
36,423
155
Minions Killed
215
0
Camps Cleared
0
959,326
Distance Traveled
986,094
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,888
758
100
6
0
330,764
0
W
Fenrir
11,878
699
39
2
0
342,088
2
W
Baron Samedi
11,657
686
76
4
0
313,242
0
L
Cupid
9,946
585
55
3
0
295,807
0
L
Cthulhu
10,599
623
58
3
0
333,313
0
L
Achilles
9,860
580
42
2
0
330,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role