Player Matchup

Terra
Terra
BeanxXxBean
Terra
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 46L
1,397 Elo+
Solo
Mercury
Mercury
Peanut1257
Mercury
Level 44
God Stats
16W - 25L
1,570 SR
Queue Stats
184W - 184L
1,395 Elo+
Solo
Nut
Nut
Sir_WALLACE20
Nut
Level 69
God Stats
4W - 4L
1,395 SR
Queue Stats
147W - 137L
1,477 Elo+
Solo
Anubis
Anubis
darc1456
Anubis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 1
Surtr
Surtr
iJeremyV2-
Surtr
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 64
1,493 SR
1,454 Elo+

VS

Team Averages
Level 56
1,610 SR
1,376 Elo+
Pele
Pele
Heffe_TheMainMan
Pele
Level 53
God Stats
4W - 0L
1,701 SR
Queue Stats
194W - 198L
1,325 Elo+
Party 2
Chang'e
Chang'e
Ink_LeMonarque
Chang'e
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 111L
1,352 Elo+
Party 2
Apollo
Apollo
JDISTER
Apollo
Level 25
God Stats
2W - 0L
1,679 SR
Queue Stats
10W - 8L
1,394 Elo+
Party 3
Sylvanus
Sylvanus
Prince904
Sylvanus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,355 Elo+
Party 3
Gilgamesh
Gilgamesh
R0G0RE
Gilgamesh
Level 103
God Stats
18W - 12L
1,669 SR
Queue Stats
198W - 197L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,533
324
0
67
24
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Peanut1257
Mercury
12
0 / 4 / 1
6,241
446
3,948
12,500
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 0
6,687
478
3,263
9,380
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
darc1456
Anubis
10
2 / 4 / 0
6,477
463
4,780
9,391
3,905
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
12
0 / 0 / 1
6,676
477
7,904
12,463
11,633
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 1
8,051
575
7,628
14,015
5,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 0 / 3
7,284
520
2,267
5,252
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
JDISTER
Apollo
12
4 / 1 / 1
6,980
499
3,270
6,940
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Prince904
Sylvanus
12
0 / 0 / 7
7,351
525
3,256
9,107
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gilgamesh
R0G0RE
Gilgamesh
13
0 / 0 / 2
7,464
533
7,429
13,003
14,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
12
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
8
2
1
4.25
W
0
0
3
1.5
W
Apollo
JDISTER
Apollo
4
1
1
4.5
L
Mercury
Peanut1257
Mercury
0
4
1
0.13
W
Sylvanus
Prince904
Sylvanus
0
0
7
3.5
W
Gilgamesh
R0G0RE
Gilgamesh
0
0
2
1
L
1
4
0
0.25
L
Anubis
darc1456
Anubis
2
4
0
0.5
L
Surtr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,895
Damage
23,850
43,801
Taken
48,317
24,649
Mitigated
29,916
15,601
Healing
15,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
170
4
67
24
0
0
67
1,399
108
W
7,628
2,391
0
3,884
14,015
5,767
0
1,883
12,091
0
70,558
W
2,267
187
560
2,905
5,252
1,516
0
2,153
3,099
44,729
1,755
W
Apollo
JDISTER
Apollo
3,270
1,880
0
0
6,940
2,555
652
0
6,940
0
43,968
L
Mercury
Peanut1257
Mercury
3,948
1,880
0
4,416
12,500
4,813
0
1,416
11,084
0
44,348
W
Sylvanus
Prince904
Sylvanus
3,256
1,337
268
4,929
9,107
5,788
186
0
9,107
27,716
570
W
Gilgamesh
R0G0RE
Gilgamesh
7,429
1,751
0
2,798
13,003
14,290
0
1,217
11,128
0
61,027
L
3,263
2,185
0
2,707
9,380
4,274
995
2,464
6,872
0
41,941
L
Anubis
darc1456
Anubis
4,780
662
77
4,129
9,391
3,905
0
1,626
7,765
35,877
0
L
Surtr
7,904
2,832
0
4,098
12,463
11,633
0
0
11,565
1,138
47,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
37,130
277
Minions Killed
430
0
Camps Cleared
0
1,042,828
Distance Traveled
1,366,293
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,533
324
3
0
0
28,316
0
W
Pele
8,051
575
98
7
0
330,043
0
W
Chang'e
7,284
520
86
6
0
299,917
4
W
Apollo
6,980
499
75
5
0
277,659
0
L
Mercury
6,241
446
81
6
0
305,009
0
W
Sylvanus
7,351
525
62
4
0
212,789
0
W
Gilgamesh
7,464
533
109
8
0
245,885
0
L
Nut
6,687
478
71
5
0
209,837
0
L
Anubis
6,477
463
58
4
0
236,623
0
L
Surtr
6,676
477
64
5
0
263,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role