Player Matchup

Cerberus
Cerberus
Mr__Niice__Guy
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 37L
1,651 Elo+
Solo
Anhur
Anhur
PeleOnCrack
Anhur
Level 58
God Stats
2W - 1L
1,829 SR
Queue Stats
58W - 58L
1,514 Elo+
Party 1
Zeus
Zeus
SHPDekoo
Zeus
Level 43
God Stats
1W - 4L
1,302 SR
Queue Stats
136W - 123L
1,508 Elo+
Party 1
Arachne
Arachne
ThorÒnCrack
Arachne
Level 68
God Stats
18W - 7L
1,675 SR
Queue Stats
338W - 312L
1,503 Elo+
Party 1
Vamana
Vamana
a1mSz0r
Vamana
Level 127
God Stats
2W - 4L
1,525 SR
Queue Stats
180W - 174L
1,514 Elo+
Solo
Team Averages
Level 80
1,566 SR
1,538 Elo+

VS

Team Averages
Level 143
1,359 SR
1,435 Elo+
Hades
Hades
DerProktologe
Hades
Level 151
God Stats
28W - 24L
1,515 SR
Queue Stats
542W - 538L
1,469 Elo+
Solo
Chiron
Chiron
MrBarat
Chiron
Level 140
God Stats
1W - 1L
1,285 SR
Queue Stats
92W - 66L
1,502 Elo+
Solo
Pele
Pele
destyni yroz54
Pele
Level 118
God Stats
5W - 7L
1,135 SR
Queue Stats
65W - 111L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
iMew9
Cthulhu
Level 147
God Stats
1W - 2L
1,519 SR
Queue Stats
13W - 21L
1,403 Elo+
Solo
Nox
Nox
rometar1
Nox
Level 157
God Stats
1W - 2L
1,341 SR
Queue Stats
109W - 193L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 2 / 1
7,182
422
2,337
14,521
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
0 / 2 / 0
7,613
448
3,697
8,936
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
15
2 / 1 / 1
8,422
495
8,899
11,335
3,878
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
ThorÒnCrack
Arachne
13
2 / 3 / 2
7,950
468
4,789
14,594
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
a1mSz0r
Vamana
14
0 / 4 / 3
8,751
515
15,457
17,822
15,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 2
10,139
596
9,284
18,159
13,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
MrBarat
Chiron
17
4 / 0 / 0
9,686
570
8,826
9,413
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 3
9,149
538
5,619
11,367
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
iMew9
Cthulhu
15
3 / 1 / 6
9,548
562
9,102
12,612
10,651
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 2
9,667
569
11,534
7,604
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
12
12
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
W
Chiron
MrBarat
Chiron
4
0
0
4
L
Cerberus
0
2
1
0.25
L
0
2
0
0
L
Zeus
2
1
1
2.5
L
Arachne
ThorÒnCrack
Arachne
2
3
2
1
L
Vamana
a1mSz0r
Vamana
0
4
3
0.38
W
4
1
3
5.5
W
Cthulhu
iMew9
Cthulhu
3
1
6
6
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,179
Damage
44,365
67,208
Taken
59,155
40,482
Mitigated
36,738
17,379
Healing
23,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,284
1,048
0
11,939
18,159
13,361
1,459
0
16,954
93,398
2,549
W
Chiron
MrBarat
Chiron
8,826
2,869
572
2,981
9,413
3,687
0
1,273
8,140
0
88,792
L
Cerberus
2,337
48
0
2,926
14,521
11,150
0
3,771
10,750
33,624
1,969
L
3,697
1,707
0
2,827
8,936
3,370
882
1,447
7,489
0
56,661
L
Zeus
8,899
2,072
0
3,391
11,335
3,878
0
6,610
4,725
70,760
0
L
Arachne
ThorÒnCrack
Arachne
4,789
2,730
0
3,499
14,594
6,242
0
6,738
7,856
0
57,772
L
Vamana
a1mSz0r
Vamana
15,457
8,272
0
4,736
17,822
15,842
0
10,951
6,871
0
79,613
W
5,619
1,307
0
2,112
11,367
5,386
0
1,737
9,583
0
78,685
W
Cthulhu
iMew9
Cthulhu
9,102
911
2,443
2,347
12,612
10,651
66
4,283
8,239
38,189
2,305
W
11,534
644
0
1,304
7,604
3,653
58
3,788
3,780
90,037
1,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,918
Gold Earned
48,189
521
Minions Killed
657
0
Camps Cleared
0
1,641,594
Distance Traveled
1,782,120
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,139
596
170
10
0
307,005
0
W
Chiron
9,686
570
138
8
0
345,233
0
L
Cerberus
7,182
422
99
6
0
326,325
0
L
Anhur
7,613
448
85
5
0
293,985
0
L
Zeus
8,422
495
113
7
0
321,055
0
L
Arachne
7,950
468
99
6
0
398,471
2
L
Vamana
8,751
515
125
7
0
301,758
1
W
Pele
9,149
538
110
6
0
424,164
0
W
Cthulhu
9,548
562
78
5
0
365,536
2
W
Nox
9,667
569
161
9
0
340,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role