Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Lacalecita
Hun Batz
Level 147
God Stats
6W - 10L
1,500 SR
Queue Stats
746W - 800L
1,506 Elo+
Solo
Atlas
Atlas
OMecanicoOp
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,342 Elo+
Solo
Scylla
Scylla
samazuinfame
Scylla
Level 91
God Stats
61W - 75L
1,478 SR
Queue Stats
269W - 271L
1,444 Elo+
Solo
Team Averages
Level 137
1,496 SR
1,458 Elo+

VS

Team Averages
Level 78
1,638 SR
1,472 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Pepe-Cirilli
Danzaburou
Level 67
God Stats
7W - 5L
1,552 SR
Queue Stats
103W - 115L
1,476 Elo+
Solo
Kumbhakarna
Kumbhakarna
SkalSore
Kumbhakarna
Level 55
God Stats
4W - 0L
1,841 SR
Queue Stats
79W - 87L
1,397 Elo+
Solo
Thanatos
Thanatos
TETyGhost
Thanatos
Level 66
God Stats
23W - 13L
1,795 SR
Queue Stats
26W - 24L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
gui-Shadowzika
Sun Wukong
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 90L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 1 / 0
5,927
659
6,268
6,575
2,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
 
Anhur
10
2 / 0 / 1
5,273
586
2,822
3,095
977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Lacalecita
Hun Batz
5
0 / 1 / 0
4,012
446
611
3,960
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 0
5,365
596
3,200
8,550
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
10
0 / 3 / 0
4,816
535
924
5,460
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 0 / 2
6,473
719
6,646
3,439
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Pepe-Cirilli
Danzaburou
8
0 / 2 / 0
4,659
518
1,137
6,357
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
SkalSore
Kumbhakarna
9
0 / 1 / 1
5,097
566
1,430
5,330
2,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
TETyGhost
Thanatos
11
2 / 0 / 1
5,717
635
2,538
6,712
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
gui-Shadowzika
Sun Wukong
9
1 / 2 / 0
5,532
615
2,747
8,061
4,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
5
Kills
7
7
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
0
2
L
Anhur
 
Anhur
2
0
1
2.5
W
Ix Chel
 
Ix Chel
4
0
2
5
L
Hun Batz
Lacalecita
Hun Batz
0
1
0
0
L
1
2
0
0.5
W
Danzaburou
Pepe-Cirilli
Danzaburou
0
2
0
0
W
Kumbhakarna
SkalSore
Kumbhakarna
0
1
1
0.5
W
Thanatos
TETyGhost
Thanatos
2
0
1
2.5
W
Sun Wukong
gui-Shadowzika
Sun Wukong
1
2
0
0.5
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,825
Damage
14,498
27,640
Taken
29,899
12,498
Mitigated
12,545
9,352
Healing
15,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,268
3,000
0
2,532
6,575
2,476
0
976
5,232
36,593
385
L
Anhur
 
Anhur
2,822
1,620
0
1,365
3,095
977
857
488
2,607
0
35,196
W
Ix Chel
 
Ix Chel
6,646
936
378
1,517
3,439
1,336
188
1,099
2,340
44,668
0
L
Hun Batz
Lacalecita
Hun Batz
611
382
0
2,416
3,960
1,120
0
532
3,324
0
13,316
L
3,200
1,369
70
2,557
8,550
6,261
0
2,762
5,566
21,971
0
W
Danzaburou
Pepe-Cirilli
Danzaburou
1,137
267
0
1,522
6,357
2,114
0
1,165
5,192
0
29,324
W
Kumbhakarna
SkalSore
Kumbhakarna
1,430
26
0
1,578
5,330
2,478
0
1,984
3,261
8,607
748
W
Thanatos
TETyGhost
Thanatos
2,538
718
0
7,857
6,712
2,554
0
1,253
5,376
0
45,240
W
Sun Wukong
gui-Shadowzika
Sun Wukong
2,747
175
0
2,251
8,061
4,063
0
4,105
3,573
0
38,116
L
Scylla
924
39
0
412
5,460
1,664
0
2,632
2,566
29,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
27,478
224
Minions Killed
281
0
Camps Cleared
0
765,580
Distance Traveled
994,263
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,927
659
55
6
0
155,402
3
L
Anhur
5,273
586
60
7
0
170,789
0
W
Ix Chel
6,473
719
87
10
0
193,837
2
L
Hun Batz
4,012
446
32
4
0
102,622
0
L
Atlas
5,365
596
26
3
0
164,319
0
W
Danzaburou
4,659
518
43
5
0
171,828
2
W
Kumbhakarna
5,097
566
12
1
0
219,610
3
W
Thanatos
5,717
635
76
8
0
217,012
0
W
Sun Wukong
5,532
615
63
7
0
191,976
0
L
Scylla
4,816
535
51
6
0
172,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role