Player Matchup

Sol
Sol
AcidCat420i
Sol
Level 68
God Stats
135W - 120L
1,492 SR
Queue Stats
226W - 244L
1,369 Elo+
Solo
Medusa
Medusa
DigitalSphinx0
Medusa
Level 107
God Stats
8W - 5L
1,419 SR
Queue Stats
117W - 109L
1,416 Elo+
Party 1
Ymir
Ymir
StrangeAlias
Ymir
Level 115
God Stats
1W - 2L
1,250 SR
Queue Stats
156W - 166L
1,406 Elo+
Party 1
Team Averages
Level 97
1,387 SR
1,397 Elo+

VS

Team Averages
Level 86
1,572 SR
1,316 Elo+
Ao Kuang
Ao Kuang
FurstPumba
Ao Kuang
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 19L
1,245 Elo+
Solo
Fenrir
Fenrir
KSsC808
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 41L
1,359 Elo+
Solo
Vamana
Vamana
xinstantx
Vamana
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
34W - 40L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
9,777
815
10,350
8,291
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
5 / 0 / 4
9,321
777
12,623
9,487
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 6
8,036
670
6,742
15,590
11,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FurstPumba
Ao Kuang
11
2 / 6 / 1
7,779
648
7,294
11,553
4,941
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
KSsC808
Fenrir
13
2 / 2 / 2
7,957
663
7,471
14,052
13,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
xinstantx
Vamana
13
2 / 2 / 1
8,104
675
7,958
11,807
12,868
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
10
Kills
6
6
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
5
0
4
7
L
Ao Kuang
FurstPumba
Ao Kuang
2
6
1
0.42
L
Fenrir
KSsC808
Fenrir
2
2
2
1.5
W
1
4
6
1
L
Vamana
xinstantx
Vamana
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,715
Damage
22,723
33,368
Taken
37,412
19,261
Mitigated
31,690
12,142
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,350
3,858
287
3,782
8,291
3,232
1,607
1,927
6,151
35,528
4,834
W
12,623
7,338
0
5,566
9,487
4,163
737
795
8,446
0
41,517
L
Ao Kuang
FurstPumba
Ao Kuang
7,294
2,918
0
2,757
11,553
4,941
0
4,788
6,669
19,030
431
L
Fenrir
KSsC808
Fenrir
7,471
2,095
0
1,208
14,052
13,881
0
6,064
7,892
0
21,506
W
6,742
877
0
2,507
15,590
11,866
52
4,627
10,791
21,042
0
L
Vamana
xinstantx
Vamana
7,958
4,139
197
968
11,807
12,868
0
4,996
6,730
0
35,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,134
Gold Earned
23,840
140
Minions Killed
108
0
Camps Cleared
0
619,688
Distance Traveled
609,133
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,777
815
66
6
0
214,805
0
W
Medusa
9,321
777
43
4
0
234,096
0
L
Ao Kuang
7,779
648
29
2
0
166,841
0
L
Fenrir
7,957
663
26
2
0
221,063
0
W
Ymir
8,036
670
31
3
0
170,787
2
L
Vamana
8,104
675
53
4
0
221,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role