Player Matchup

Neith
Neith
Silver II
Diego9Parra
Neith
Silver II
Level 139
God Stats
32W - 26L
1,585 SR
Queue Stats
58W - 68L
1,228 MMR
Solo
Cthulhu
Cthulhu
Gold V
Joakindare24
Cthulhu
Gold V
Level 88
God Stats
68W - 65L
1,778 SR
Queue Stats
219W - 235L
1,247 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
TimKass11
Gilgamesh
Silver I
Level 58
God Stats
105W - 107L
1,483 SR
Queue Stats
195W - 218L
1,201 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,615 SR
1,225 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,530 SR
1,246 MMR
Anubis
Anubis
Silver I
Jeced
Anubis
Silver I
Level 126
God Stats
8W - 6L
1,599 SR
Queue Stats
41W - 64L
1,174 MMR
Solo
Geb
Geb
Silver I
Mel1faro
Geb
Silver I
Level 110
God Stats
5W - 2L
1,546 SR
Queue Stats
21W - 23L
1,356 MMR
Party 1
Hou Yi
Hou Yi
Gold V
Montekill
Hou Yi
Gold V
Level 157
God Stats
11W - 10L
1,444 SR
Queue Stats
42W - 49L
1,208 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
10,898
681
8,117
10,119
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Joakindare24
Cthulhu
16
2 / 4 / 3
10,418
651
12,693
18,506
14,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
TimKass11
Gilgamesh
17
2 / 3 / 4
10,871
679
5,617
16,579
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Bans
PersephoneCharonThothAchillesNe Zha

VS

Bans
KuzenboMorgan Le FayDiscordiaNoxAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jeced
Anubis
16
2 / 4 / 6
10,833
677
6,578
7,777
3,969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 4
10,465
654
10,213
17,747
20,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Montekill
Hou Yi
18
4 / 1 / 4
11,717
732
16,044
10,371
5,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
8
8
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Anubis
Jeced
Anubis
2
4
6
1.25
L
Cthulhu
Joakindare24
Cthulhu
2
4
3
0.88
W
2
1
4
4
W
Hou Yi
Montekill
Hou Yi
4
1
4
6
L
Gilgamesh
TimKass11
Gilgamesh
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,427
Damage
32,835
45,204
Taken
35,895
33,175
Mitigated
29,445
7,526
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,117
1,668
0
3,953
10,119
5,370
2,586
4,861
5,258
0
62,520
W
Anubis
Jeced
Anubis
6,578
146
0
880
7,777
3,969
991
3,704
3,162
31,055
0
L
Cthulhu
Joakindare24
Cthulhu
12,693
46
382
1,706
18,506
14,232
0
4,194
14,312
50,748
805
W
10,213
769
0
4,233
17,747
20,250
255
4,193
12,122
26,878
2,497
W
Hou Yi
Montekill
Hou Yi
16,044
6,544
0
2,023
10,371
5,226
1,548
3,480
6,150
0
56,359
L
Gilgamesh
TimKass11
Gilgamesh
5,617
932
0
1,485
16,579
13,573
23
6,830
9,749
0
32,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
33,015
222
Minions Killed
168
0
Camps Cleared
0
885,609
Distance Traveled
835,740
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,898
681
107
7
0
285,194
3
W
Anubis
10,833
677
58
4
0
235,863
4
L
Cthulhu
10,418
651
60
4
0
290,947
5
W
Geb
10,465
654
36
2
0
307,363
5
W
Hou Yi
11,717
732
74
5
0
292,514
1
L
Gilgamesh
10,871
679
55
3
0
309,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role